Player dataCFN 2560161004
poya
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 0.8 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.8 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 2.2 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 2.5 | events/game |
| stun | Stuns / game | 0.2 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 9.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0324 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1934 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0896 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0479 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.2354 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1489 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0212 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.3617 | fraction |
| gauge_rate_ca | CA usage share | 0.468 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
23 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.20666666666666667 | 0.09333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.8 | 1.5 | -0.7 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.55 | -0.55 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.8 | 0.32333333333333336 | 0.4766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.11666666666666668 | -0.016666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.11666666666666672 | 0.08333333333333329 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.2 | 2.0099999999999993 | 0.19000000000000083 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.5466666666666669 | -0.24666666666666687 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.24666666666666662 | -0.046666666666666606 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.5 | 2.3066666666666666 | 0.19333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.2 | 0.10666666666666672 | 0.0933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.3 | 9.733333333333336 | -0.43333333333333535 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 7 | 8.633333333333333 | -1.6333333333333329 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0324 | 0.27743666666666666 | -0.24503666666666668 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1934 | 0.09635666666666666 | 0.09704333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0896 | 0.19643999999999998 | -0.10683999999999998 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0479 | 0.020386666666666668 | 0.02751333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1489 | 0.38093999999999995 | -0.23203999999999994 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0212 | 0.17769333333333337 | -0.15649333333333337 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.3617 | 0.3448633333333334 | 0.01683666666666661 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.468 | 0.09632333333333334 | 0.37167666666666666 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.2354 | 0.1512233333333333 | 0.0841766666666667 | fraction | Details for Saved elite comparisons for played characters, row 23
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
5 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | ready | 220 | Not available | ||
| 30d | collecting | 436 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
23 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Metric | Meaning | Baselinesee unit column | Latestsee unit column | Latest minus baselinesee unit column | Unit |
|---|---|---|---|---|---|---|
| 7d | drive_impact | Drive Impact / game | 0.4 | 0.3 | -0.10000000000000003 | events/game |
| 7d | drive_parry | Drive Parry / game | 0.6 | 0.8 | 0.20000000000000007 | events/game |
| 7d | just_parry | Perfect Parry / game | 0.1 | 0 | -0.1 | events/game |
| 7d | drive_reversal | Drive Reversal / game | 1 | 0.8 | -0.19999999999999996 | events/game |
| 7d | punish_counter | Punish Counter / game | 0.3 | 0.1 | -0.19999999999999998 | events/game |
| 7d | received_punish_counter | Got PC'd / game | 0.2 | 0.2 | 0 | events/game |
| 7d | throw_count | Throws / game | 1.5 | 2.2 | 0.7000000000000002 | events/game |
| 7d | throw_tech | Throw techs / game | 0.1 | 0.3 | 0.19999999999999998 | events/game |
| 7d | throw_drive_parry | Throw parries / game | 0.2 | 0.2 | 0 | events/game |
| 7d | received_throw_count | Got thrown / game | 2.2 | 2.5 | 0.2999999999999998 | events/game |
| 7d | stun | Stuns / game | 0.1 | 0.2 | 0.1 | events/game |
| 7d | received_stun | Got stunned / game | 0 | 0 | 0 | events/game |
| 7d | corner_time | Corner pressure time | 11.5 | 9.3 | -2.1999999999999993 | Buckler aggregate rate (unit unverified) |
| 7d | cornered_time | Time cornered | 6.3 | 7 | 0.7000000000000002 | Buckler aggregate rate (unit unverified) |
| 7d | gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0044 | 0.0324 | 0.027999999999999997 | fraction |
| 7d | gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1922 | 0.1934 | 0.0011999999999999789 | fraction |
| 7d | gauge_rate_drive_arts | Drive Arts share | 0.1621 | 0.0896 | -0.0725 | fraction |
| 7d | gauge_rate_drive_impact | Drive Impact gauge share | 0.0557 | 0.0479 | -0.007800000000000001 | fraction |
| 7d | gauge_rate_drive_guard | Drive Guard share | 0.2212 | 0.2354 | 0.01419999999999999 | fraction |
| 7d | gauge_rate_sa_lv1 | SA1 usage share | 0.1272 | 0.1489 | 0.021699999999999997 | fraction |
| 7d | gauge_rate_sa_lv2 | SA2 usage share | 0 | 0.0212 | 0.0212 | fraction |
| 7d | gauge_rate_sa_lv3 | SA3 usage share | 0.4545 | 0.3617 | -0.0928 | fraction |
| 7d | gauge_rate_ca | CA usage share | 0.4181 | 0.468 | 0.0499 | fraction |
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 453
- Stored matches
- 453
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-29
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 17
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

