Player dataCFN 2556814607

Dragonfly

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 6 rows on page 1; 6 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JPBUFFWEEBM. BisonW
Details for Stored matches from player perspective, row 1
Replay ID
APD8XBWB6
Mode
Ranked
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,788LP points
Opponent CFN ID
2682626007
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,937LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
JPOrangeCow05JuriW
Details for Stored matches from player perspective, row 2
Replay ID
KRSR89NB6
Mode
Casual
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,938LP points
Opponent CFN ID
3776301157
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
5,467LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
JPOrangeCow05JuriW
Details for Stored matches from player perspective, row 3
Replay ID
XFD57AJGY
Mode
Casual
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,938LP points
Opponent CFN ID
3776301157
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
5,467LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
JPOrangeCow05JuriL
Details for Stored matches from player perspective, row 4
Replay ID
UU8T8CVMS
Mode
Casual
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,938LP points
Opponent CFN ID
3776301157
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
5,467LP points
Player round result codes
0,7,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Critical Art; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
JPToadFrankMaiW
Details for Stored matches from player perspective, row 5
Replay ID
4P9LRNVF6
Mode
Ranked
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,601LP points
Opponent CFN ID
1143782494
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,462LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
JPToadFrankMaiL
Details for Stored matches from player perspective, row 6
Replay ID
V6M38N4AA
Mode
Ranked
Player CFN ID
2556814607
Player
Dragonfly
Selected character
JP
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,641LP points
Opponent CFN ID
1143782494
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,410LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
6
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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