Player dataCFN 2500613721

xiaop

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

11 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 11 rows on page 1; 11 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Akuma嗜血观众TerryW
Details for Stored matches from player perspective, row 1
Replay ID
TU8NSAD6V
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,342LP points
Opponent CFN ID
3070977915
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,828LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
Akuma嗜血观众TerryL
Details for Stored matches from player perspective, row 2
Replay ID
LQUP4YNFR
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,382LP points
Opponent CFN ID
3070977915
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,778LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,2comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Chip damage
Akuma嗜血观众TerryW
Details for Stored matches from player perspective, row 3
Replay ID
KUPVUVTLT
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Akuma
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,323LP points
Opponent CFN ID
3070977915
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,818LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
Sagat噗叽大王ZangiefW
Details for Stored matches from player perspective, row 4
Replay ID
C5FJJYQRD
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,097LP points
Opponent CFN ID
2797370660
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,300LP points
Player round result codes
8,0,8comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Perfect; Round lost; Perfect
Opponent round outcomes
Round lost; Standard victory; Round lost
Sagat噗叽大王ZangiefW
Details for Stored matches from player perspective, row 5
Replay ID
S4GC6H7FF
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
15,042LP points
Opponent CFN ID
2797370660
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,340LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Sagat别动我在掏耳屎Dee JayL
Details for Stored matches from player perspective, row 6
Replay ID
KNH6PJ47W
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,430LP points
Opponent CFN ID
2823391055
Opponent selected character
Dee Jay
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,819LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
Sagat别动我在掏耳屎Dee JayL
Details for Stored matches from player perspective, row 7
Replay ID
VXCB4P6KX
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,470LP points
Opponent CFN ID
2823391055
Opponent selected character
Dee Jay
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,764LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
SagatCielKenW
Details for Stored matches from player perspective, row 8
Replay ID
57XNA6APG
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
12,997LP points
Opponent CFN ID
2178227607
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,098LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
SagatCielKenW
Details for Stored matches from player perspective, row 9
Replay ID
NMDPHBMJU
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
12,930LP points
Opponent CFN ID
2178227607
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,138LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
SagatInterfaceZangiefW
Details for Stored matches from player perspective, row 10
Replay ID
MGJDJSXP5
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
Sagat
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
12,200LP points
Opponent CFN ID
2078262393
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,535LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
M. BisonMUZIJamieW
Details for Stored matches from player perspective, row 11
Replay ID
68Y3SK67T
Mode
Ranked
Player CFN ID
2500613721
Player
xiaop
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
8,527LP points
Opponent CFN ID
1701427019
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
9,758LP points
Player round result codes
0,6,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
11
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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