Player dataCFN 2448238372

dumb0726

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game2.9events/game
drive_parryDrive Parry / game0.1events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0.6events/game
punish_counterPunish Counter / game1.9events/game
received_punish_counterGot PC'd / game0.9events/game
throw_countThrows / game6.6events/game
throw_techThrow techs / game0.2events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.5events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time2.4Buckler aggregate rate (unit unverified)
cornered_timeTime cornered10.8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0007fraction
gauge_rate_drive_artsDrive Arts share0.0828fraction
gauge_rate_drive_impactDrive Impact gauge share0.3681fraction
gauge_rate_drive_guardDrive Guard share0.0048fraction
gauge_rate_sa_lv1SA1 usage share0.0821fraction
gauge_rate_sa_lv2SA2 usage share0.0547fraction
gauge_rate_sa_lv3SA3 usage share0.5205fraction
gauge_rate_caCA usage share0.3424fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

46 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 46 rows on page 1; 46 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact2.90.25333333333333332.6466666666666665events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry0.12.0300000000000007-1.9300000000000006events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.2see unit column
Elite maximum
3.8see unit column
Comparison
lower
Perfect Parry00.7533333333333334-0.7533333333333334events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.60.496666666666666760.10333333333333322events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
higher
Punish Counters landed1.90.176666666666666721.7233333333333332events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.90.13666666666666670.7633333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws6.62.71000000000000043.8899999999999992events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.5see unit column
Comparison
higher
Throw techs0.20.61-0.41events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Throw parries0.10.2366666666666667-0.1366666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.52.42666666666666630.0733333333333337events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.9see unit column
Comparison
similar
Stuns landed00.0666666666666667-0.0666666666666667events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure2.46.466666666666665-4.066666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.6see unit column
Elite maximum
13.8see unit column
Comparison
lower
Time cornered10.810.7300000000000020.06999999999999851Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
15see unit column
Comparison
similar
Drive Rush (cancel)00.3424266666666667-0.3424266666666667fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2292see unit column
Elite maximum
0.4431see unit column
Comparison
lower
Drive Rush (parry)0.00070.07858666666666667-0.07788666666666666fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.125see unit column
Comparison
lower
Drive Arts0.08280.13010666666666665-0.04730666666666665fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0512see unit column
Elite maximum
0.2316see unit column
Comparison
lower
Drive Impact gauge0.36810.0206933333333333340.34740666666666664fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0101see unit column
Elite maximum
0.0521see unit column
Comparison
higher
SA10.08210.25316-0.17106fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0384see unit column
Elite maximum
0.5584see unit column
Comparison
lower
SA20.05470.3541333333333333-0.29943333333333333fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1346see unit column
Elite maximum
0.6447see unit column
Comparison
lower
SA30.52050.291876666666666730.22862333333333323fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0897see unit column
Elite maximum
0.6923see unit column
Comparison
higher
CA0.34240.100630000000000010.24176999999999998fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0243see unit column
Elite maximum
0.1707see unit column
Comparison
higher
Drive Guard0.00480.14382666666666666-0.13902666666666666fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0986see unit column
Elite maximum
0.1991see unit column
Comparison
lower
Drive Impact2.90.213333333333333372.6866666666666665events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry0.11.853333333333333-1.753333333333333events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry00.7066666666666668-0.7066666666666668events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
2.1see unit column
Comparison
lower
Drive Reversal0.60.266666666666666660.3333333333333333events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
higher
Punish Counters landed1.90.083333333333333361.8166666666666667events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.90.066666666666666680.8333333333333334events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws6.62.41333333333333364.186666666666666events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.4see unit column
Elite maximum
3.7see unit column
Comparison
higher
Throw techs0.20.38-0.18events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Throw parries0.10.1966666666666667-0.0966666666666667events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got thrown2.520.5events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.07000000000000002-0.07000000000000002events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure2.415.383333333333331-12.98333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.6see unit column
Elite maximum
19.9see unit column
Comparison
lower
Time cornered10.87.9933333333333342.8066666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
12.5see unit column
Comparison
higher
Drive Rush (cancel)00.3308866666666666-0.3308866666666666fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1773see unit column
Elite maximum
0.5003see unit column
Comparison
lower
Drive Rush (parry)0.00070.06303666666666667-0.06233666666666667fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0317see unit column
Elite maximum
0.1114see unit column
Comparison
lower
Drive Arts0.08280.23383333333333325-0.15103333333333324fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1083see unit column
Elite maximum
0.3647see unit column
Comparison
lower
Drive Impact gauge0.36810.0143233333333333320.35377666666666663fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0048see unit column
Elite maximum
0.0303see unit column
Comparison
higher
SA10.08210.3152233333333333-0.2331233333333333fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0985see unit column
Elite maximum
0.4457see unit column
Comparison
lower
SA20.05470.21017666666666665-0.15547666666666665fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.024see unit column
Elite maximum
0.5163see unit column
Comparison
lower
SA30.52050.38895333333333330.13154666666666665fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1913see unit column
Elite maximum
0.676see unit column
Comparison
higher
CA0.34240.085453333333333330.25694666666666666fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0322see unit column
Elite maximum
0.183see unit column
Comparison
higher
Drive Guard0.00480.11811333333333332-0.11331333333333332fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.1661see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

10 rows

Scroll if needed to compare columns.

Benchmark sample players. 10 rows on page 1; 10 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
62028457703海底撈月62,244944,69022,731
62838390560めんたらこ62,215959,25358,484
63363933856ザンギ太郎62,207149,4591,092
62467341012Junior62,200881,00147,178
61213256182kobayan62,184954,72144,841
213381453962blaz 2g212,368474,75436,913
211124619630DFM竹内ジョン(新婚)212,170945,13135,324
211972230337ナイト894@Twitch212,163899,95843,822
212626960876Kazunoko212,158757,15748,869
213285613978ゆーけー212,138822,89742,180
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
48
Stored matches
48
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-31
Sample ends (UTC)
2026-09-14
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
6
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage