Player dataCFN 2422104471
Mafu
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.6 | events/game |
| drive_parry | Drive Parry / game | 1.4 | events/game |
| just_parry | Perfect Parry / game | 0.3 | events/game |
| drive_reversal | Drive Reversal / game | 0.2 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.4 | events/game |
| throw_count | Throws / game | 3 | events/game |
| throw_tech | Throw techs / game | 0.4 | events/game |
| throw_drive_parry | Throw parries / game | 0.3 | events/game |
| received_throw_count | Got thrown / game | 1.8 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 9.1 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.1453 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0364 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.4177 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0519 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0769 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0363 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5636 | fraction |
| gauge_rate_ca | CA usage share | 0.2 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.6 | 0.22000000000000006 | 0.3799999999999999 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.4 | 1.6766666666666667 | -0.27666666666666684 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.3 | 0.7166666666666667 | -0.4166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.2 | 0.17333333333333334 | 0.026666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.13333333333333336 | 0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.4 | 0.1066666666666667 | 0.29333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3 | 2.4 | 0.6000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.4 | 0.5666666666666669 | -0.16666666666666685 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.3 | 0.2033333333333334 | 0.0966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.8 | 2.23 | -0.42999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.05 | 0.05 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.06333333333333334 | -0.06333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.1 | 11.066666666666665 | -1.966666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.3 | 9.710000000000003 | -1.410000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.1453 | 0.35328999999999994 | -0.20798999999999992 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0364 | 0.06939000000000001 | -0.032990000000000005 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.4177 | 0.18154999999999996 | 0.23615000000000005 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0519 | 0.017656666666666668 | 0.034243333333333334 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2 | 0.30902333333333326 | -0.10902333333333325 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0363 | 0.24987666666666672 | -0.21357666666666672 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5636 | 0.34411 | 0.21948999999999996 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2 | 0.09681 | 0.10319000000000002 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0769 | 0.12489 | -0.047990000000000005 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.6 | 0.18666666666666668 | 0.41333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.4 | 1.7700000000000005 | -0.37000000000000055 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.3 | 0.57 | -0.26999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.2 | 0.32000000000000006 | -0.12000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.11333333333333336 | 0.08666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.4 | 0.09333333333333337 | 0.30666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3 | 2.4500000000000006 | 0.5499999999999994 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.4 | 0.5400000000000001 | -0.14000000000000012 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.3 | 0.21000000000000002 | 0.08999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.8 | 2.3366666666666664 | -0.5366666666666664 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.1 | 6.796666666666667 | 2.303333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.3 | 9.32333333333333 | -1.0233333333333299 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.1453 | 0.42870333333333316 | -0.2834033333333331 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0364 | 0.047880000000000006 | -0.011480000000000004 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.4177 | 0.11513666666666664 | 0.3025633333333334 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0519 | 0.01627666666666667 | 0.03562333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2 | 0.3106400000000001 | -0.11064000000000007 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0363 | 0.30667666666666665 | -0.27037666666666665 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5636 | 0.30038999999999993 | 0.26321000000000006 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.2 | 0.08209666666666664 | 0.11790333333333337 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0769 | 0.11010333333333332 | -0.03320333333333332 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.6 | 0.22666666666666674 | 0.37333333333333324 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.4 | 1.6033333333333333 | -0.20333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.3 | 0.5000000000000001 | -0.20000000000000012 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.2 | 0.5666666666666667 | -0.36666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.12333333333333335 | 0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.4 | 0.08000000000000004 | 0.31999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 3 | 1.77 | 1.23 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.4 | 0.3700000000000001 | 0.029999999999999916 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.3 | 0.25666666666666665 | 0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.8 | 2.0533333333333332 | -0.2533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.08333333333333336 | 0.01666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 9.1 | 7.926666666666667 | 1.173333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.3 | 11.68666666666667 | -3.3866666666666685 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.1453 | 0.29986333333333337 | -0.15456333333333336 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0364 | 0.07365666666666666 | -0.03725666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.4177 | 0.22028999999999999 | 0.19741000000000003 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0519 | 0.016426666666666662 | 0.03547333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2 | 0.53975 | -0.33974999999999994 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.0363 | 0.14373333333333332 | -0.10743333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5636 | 0.24982333333333334 | 0.31377666666666665 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.2 | 0.06650666666666667 | 0.13349333333333335 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0769 | 0.12724999999999997 | -0.05034999999999998 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.6 | 0.20666666666666667 | 0.3933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.4 | 1.5 | -0.10000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.3 | 0.55 | -0.25000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.2 | 0.32333333333333336 | -0.12333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.2 | 0.11666666666666668 | 0.08333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.4 | 0.11666666666666672 | 0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3 | 2.0099999999999993 | 0.9900000000000007 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.4 | 0.5466666666666669 | -0.14666666666666683 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.3 | 0.24666666666666662 | 0.05333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 1.8 | 2.3066666666666666 | -0.5066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 9.1 | 9.733333333333336 | -0.6333333333333364 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.3 | 8.633333333333333 | -0.33333333333333215 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.1453 | 0.27743666666666666 | -0.13213666666666665 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0364 | 0.09635666666666666 | -0.05995666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.4177 | 0.19643999999999998 | 0.22126000000000004 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0519 | 0.020386666666666668 | 0.03151333333333334 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.2 | 0.38093999999999995 | -0.18093999999999993 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0363 | 0.17769333333333337 | -0.14139333333333337 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.5636 | 0.3448633333333334 | 0.21873666666666658 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.2 | 0.09632333333333334 | 0.10367666666666667 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0769 | 0.1512233333333333 | -0.0743233333333333 | fraction | Details for Saved elite comparisons for played characters, row 92
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| Drive Impact | 0.6 | 0.19 | 0.41 | events/game | Details for Saved elite comparisons for played characters, row 93
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| Drive Parry | 1.4 | 1.9266666666666663 | -0.5266666666666664 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.3 | 0.6 | -0.3 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.2 | 0.34 | -0.14 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.2 | 0.10666666666666672 | 0.0933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.4 | 0.0933333333333334 | 0.30666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 3 | 1.9566666666666668 | 1.0433333333333332 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.4 | 0.5766666666666667 | -0.17666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 20
- Stored matches
- 20
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-30
- Sample ends (UTC)
- 2026-09-14
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 19
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

