Player dataCFN 2395906959

にじゅすごジーバO(∩_∩)O

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.3events/game
drive_parryDrive Parry / game1.7events/game
just_parryPerfect Parry / game0.3events/game
drive_reversalDrive Reversal / game0.1events/game
punish_counterPunish Counter / game0.2events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game2.9events/game
throw_techThrow techs / game0.5events/game
throw_drive_parryThrow parries / game0.3events/game
received_throw_countGot thrown / game2.4events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time11Buckler aggregate rate (unit unverified)
cornered_timeTime cornered7.1Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3675fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.1034fraction
gauge_rate_drive_artsDrive Arts share0.0983fraction
gauge_rate_drive_impactDrive Impact gauge share0.0259fraction
gauge_rate_drive_guardDrive Guard share0.166fraction
gauge_rate_sa_lv1SA1 usage share0.1282fraction
gauge_rate_sa_lv2SA2 usage share0.1538fraction
gauge_rate_sa_lv3SA3 usage share0.5512fraction
gauge_rate_caCA usage share0.1666fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 253 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 253 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.30.173333333333333340.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.71.8966666666666667-0.19666666666666677events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
3.1see unit column
Comparison
similar
Perfect Parry0.30.6999999999999998-0.39999999999999986events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal0.10.22999999999999995-0.12999999999999995events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Punish Counters landed0.20.100000000000000050.09999999999999996events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.063333333333333340.13666666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.92.5233333333333330.3766666666666669events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
3.9see unit column
Comparison
similar
Throw techs0.50.47999999999999990.020000000000000073events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.30.229999999999999980.07events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown2.42.3366666666666660.06333333333333391events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.1see unit column
Comparison
similar
Stuns landed0.10.076666666666666690.023333333333333317events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got stunned00.06000000000000002-0.06000000000000002events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure1113.01333333333333-2.01333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
19.8see unit column
Comparison
lower
Time cornered7.19.066666666666666-1.9666666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.2see unit column
Elite maximum
14see unit column
Comparison
lower
Drive Rush (cancel)0.36750.297276666666666630.07022333333333336fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1368see unit column
Elite maximum
0.5527see unit column
Comparison
higher
Drive Rush (parry)0.10340.084056666666666680.019343333333333323fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0377see unit column
Elite maximum
0.1513see unit column
Comparison
higher
Drive Arts0.09830.17518666666666668-0.07688666666666669fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.054see unit column
Elite maximum
0.3018see unit column
Comparison
lower
Drive Impact gauge0.02590.0136033333333333320.012296666666666668fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0049see unit column
Elite maximum
0.0288see unit column
Comparison
higher
SA10.12820.30884-0.18064fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1562see unit column
Elite maximum
0.5137see unit column
Comparison
lower
SA20.15380.24219000000000002-0.08839000000000002fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0746see unit column
Elite maximum
0.505see unit column
Comparison
lower
SA30.55120.356693333333333360.19450666666666666fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1392see unit column
Elite maximum
0.6406see unit column
Comparison
higher
CA0.16660.092090000000000020.07450999999999998fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.04see unit column
Elite maximum
0.1538see unit column
Comparison
higher
Drive Guard0.1660.145283333333333350.02071666666666666fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0583see unit column
Elite maximum
0.2188see unit column
Comparison
similar
Drive Impact0.30.229999999999999930.07000000000000006events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
higher
Drive Parry1.71.67666666666666630.02333333333333365events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
3.4see unit column
Comparison
similar
Perfect Parry0.30.49-0.19events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal0.10.31999999999999995-0.21999999999999995events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.20.110000000000000040.08999999999999997events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got Punish Countered0.20.11666666666666670.08333333333333331events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Throws2.93.6599999999999997-0.7599999999999998events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
5.7see unit column
Comparison
lower
Throw techs0.50.5233333333333332-0.023333333333333206events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.30.3466666666666666-0.046666666666666634events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
similar
Got thrown2.42.31333333333333260.08666666666666734events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
similar
Stuns landed0.10.11000000000000004-0.010000000000000037events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got stunned00.029999999999999995-0.029999999999999995events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure1115.863333333333335-4.863333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.2see unit column
Elite maximum
21.2see unit column
Comparison
lower
Time cornered7.18.866666666666667-1.7666666666666675Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.8see unit column
Elite maximum
11.4see unit column
Comparison
lower
Drive Rush (cancel)0.36750.286793333333333340.08070666666666665fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1215see unit column
Elite maximum
0.4321see unit column
Comparison
higher
Drive Rush (parry)0.10340.077236666666666680.02616333333333333fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0308see unit column
Elite maximum
0.114see unit column
Comparison
higher
Drive Arts0.09830.2326066666666667-0.1343066666666667fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.107see unit column
Elite maximum
0.3656see unit column
Comparison
lower
Drive Impact gauge0.02590.0210466666666666720.0048533333333333276fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0066see unit column
Elite maximum
0.107see unit column
Comparison
higher
SA10.12820.3408533333333334-0.2126533333333334fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1527see unit column
Elite maximum
0.5632see unit column
Comparison
lower
SA20.15380.15497666666666668-0.001176666666666687fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0459see unit column
Elite maximum
0.409see unit column
Comparison
similar
SA30.55120.41744000000000010.13375999999999993fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.2551see unit column
Elite maximum
0.5546see unit column
Comparison
higher
CA0.16660.086533333333333340.08006666666666666fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0283see unit column
Elite maximum
0.1818see unit column
Comparison
higher
Drive Guard0.1660.135223333333333330.030776666666666674fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
3
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0745see unit column
Elite maximum
0.2132see unit column
Comparison
higher
Drive Impact0.30.166666666666666660.13333333333333333events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.71.61333333333333330.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.30.57-0.26999999999999996events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.10.18000000000000002-0.08000000000000002events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.103333333333333370.09666666666666664events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.92.5066666666666670.3933333333333331events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
higher
Throw techs0.50.34666666666666680.1533333333333332events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.30.223333333333333360.07666666666666663events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got thrown2.41.970.42999999999999994events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed0.10.053333333333333350.046666666666666655events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure1112.050000000000002-1.0500000000000025Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
similar
Time cornered7.18.403333333333334-1.3033333333333346Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
lower
Drive Rush (cancel)0.36750.43118333333333336-0.06368333333333337fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
similar
Drive Rush (parry)0.10340.044546666666666660.05885333333333335fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
higher
Drive Arts0.09830.15575333333333335-0.057453333333333356fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
lower
Drive Impact gauge0.02590.0145133333333333330.011386666666666666fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA10.12820.3301133333333333-0.2019133333333333fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.15see unit column
Elite maximum
0.7756see unit column
Comparison
lower
SA20.15380.32550000000000007-0.17170000000000007fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0853see unit column
Elite maximum
0.5326see unit column
Comparison
lower
SA30.55120.25886666666666670.29233333333333333fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
higher
CA0.16660.085323333333333350.08127666666666665fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
higher
Drive Guard0.1660.095973333333333340.07002666666666667fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
higher
Drive Impact0.30.186666666666666680.11333333333333331events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.71.7700000000000005-0.0700000000000005events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.30.57-0.26999999999999996events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal0.10.32000000000000006-0.22000000000000006events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.113333333333333360.08666666666666666events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.093333333333333370.10666666666666665events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.92.45000000000000060.4499999999999993events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.8see unit column
Comparison
higher
Throw techs0.50.5400000000000001-0.04000000000000015events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries0.30.210000000000000020.08999999999999997events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown2.42.33666666666666640.06333333333333346events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.0433333333333333350.05666666666666667events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure116.7966666666666674.203333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.4see unit column
Elite maximum
13.4see unit column
Comparison
higher
Time cornered7.19.32333333333333-2.223333333333331Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
13.2see unit column
Comparison
lower
Drive Rush (cancel)0.36750.42870333333333316-0.061203333333333165fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2189see unit column
Elite maximum
0.5864see unit column
Comparison
similar
Drive Rush (parry)0.10340.0478800000000000060.05552fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0072see unit column
Elite maximum
0.1167see unit column
Comparison
higher
Drive Arts0.09830.11513666666666664-0.01683666666666664fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.04see unit column
Elite maximum
0.2823see unit column
Comparison
similar
Drive Impact gauge0.02590.016276666666666670.009623333333333331fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0055see unit column
Elite maximum
0.0461see unit column
Comparison
higher
SA10.12820.3106400000000001-0.18244000000000007fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1428see unit column
Elite maximum
0.592see unit column
Comparison
lower
SA20.15380.30667666666666665-0.15287666666666666fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.08see unit column
Elite maximum
0.7664see unit column
Comparison
lower
SA30.55120.300389999999999930.2508100000000001fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0364see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.16660.082096666666666640.08450333333333336fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0098see unit column
Elite maximum
0.247see unit column
Comparison
higher
Drive Guard0.1660.110103333333333320.05589666666666669fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.049see unit column
Elite maximum
0.1731see unit column
Comparison
higher
Drive Impact0.30.243333333333333320.05666666666666667events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry1.71.9566666666666668-0.2566666666666668events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3.8see unit column
Comparison
similar
Perfect Parry0.30.6533333333333334-0.35333333333333344events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.10.3233333333333334-0.2233333333333334events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.9see unit column
Comparison
lower
Punish Counters landed0.20.166666666666666690.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got Punish Countered0.20.140000000000000040.05999999999999997events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.92.5233333333333340.37666666666666604events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.9see unit column
Comparison
similar
Throw techs0.50.5500000000000002-0.050000000000000155events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

55 rows

Scroll if needed to compare columns.

Benchmark sample players. 55 rows on page 1; 55 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
332650298964naruo332,177181,37863,203
331497101254ファイナルあつし332,17789,87813,868
332621667629ぷんぷんパンダ332,168164,9108,380
332349896121頭痛が痛い332,145264,64414,168
334076601818Hand Me Downs332,14366,93126,933
32833619033みすとめーる@iMstMaiL32,260941,73719,584
33188331272tako95640232,187978,14653,222
33017584755シティ・ポップ増山32,172936,66026,515
31448894636LUGABO32,164622,14010,244
31301015410RX-*32,135654,97818,626
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
51900338329Babaaaaa52,238964,25950,586
53708958378あくたがわ52,222999,02966,092
51482676584もっころり52,140900,48130,132
53061502180ありす、宇宙までもから逃げるな52,125870,90021,548
51917947815cokaΣickey52,119910,77650,178
123108342606SBI_Hibiki122,210929,85629,024
121154964181Mira122,202905,30936,372
124036668756シュラリス122,179985,26136,222
122426719754ド)アットティム122,172504,4654,641
123309991061itagaki_122,163944,38659,734
133434437969hikaru_shiftne132,229939,05545,592
134186916094ネコと和解せよ132,220726,74411,210
132741726179Motchan132,202945,71536,329
133363723521M.M.132,164661,7037,890
131351572443yama132,156342,6942,868
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
293722662728生駒デビル292,236463,50932,247
293466993951kosaku292,212905,22539,208
293161507819今井 翔太292,209900,86612,428
293708958378あくたがわ292,207334,08366,092
291927204743@SycomのSeichi292,204934,08360,297
302626960876Kazunoko302,345694,49148,724
302884396961Fuudo302,340234,75515,956
302596827813Yoske302,257920,50049,402
301219809704やまでステーキやきたい302,238557,90430,462
304009642679Fujimura302,238191,57312,294
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
8
Stored matches
8
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-08
Sample ends (UTC)
2026-09-08
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
33
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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