Player dataCFN 2392412029
eipid
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.2 | events/game |
| drive_parry | Drive Parry / game | 4.8 | events/game |
| just_parry | Perfect Parry / game | 1.3 | events/game |
| drive_reversal | Drive Reversal / game | 0.4 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 2.3 | events/game |
| throw_tech | Throw techs / game | 1.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.3 | events/game |
| received_throw_count | Got thrown / game | 4.2 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 9 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 13.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.1371 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1217 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0607 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0138 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.2668 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2537 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1791 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.388 | fraction |
| gauge_rate_ca | CA usage share | 0.1791 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 138 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.2 | 0.20666666666666667 | -0.006666666666666654 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 4.8 | 1.5 | 3.3 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 1.3 | 0.55 | 0.75 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.4 | 0.32333333333333336 | 0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.11666666666666668 | -0.016666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.11666666666666672 | -0.01666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.3 | 2.0099999999999993 | 0.2900000000000005 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 1.6 | 0.5466666666666669 | 1.0533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.3 | 0.24666666666666662 | 0.05333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 4.2 | 2.3066666666666666 | 1.8933333333333335 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.04333333333333334 | -0.04333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9 | 9.733333333333336 | -0.7333333333333361 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 13.3 | 8.633333333333333 | 4.666666666666668 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.1371 | 0.27743666666666666 | -0.14033666666666667 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1217 | 0.09635666666666666 | 0.025343333333333343 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0607 | 0.19643999999999998 | -0.13573999999999997 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0138 | 0.020386666666666668 | -0.006586666666666668 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2537 | 0.38093999999999995 | -0.12723999999999996 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1791 | 0.17769333333333337 | 0.0014066666666666394 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.388 | 0.3448633333333334 | 0.0431366666666666 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1791 | 0.09632333333333334 | 0.08277666666666667 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.2668 | 0.1512233333333333 | 0.11557666666666669 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.2 | 0.19666666666666674 | 0.0033333333333332715 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 4.8 | 1.8699999999999999 | 2.9299999999999997 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 1.3 | 0.7699999999999998 | 0.5300000000000002 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.4 | 0.21666666666666667 | 0.18333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.09000000000000004 | 0.009999999999999967 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.3 | 2.3466666666666667 | -0.046666666666666856 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 1.6 | 0.45999999999999996 | 1.1400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.3 | 0.21 | 0.09 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 4.2 | 2.1133333333333333 | 2.086666666666667 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9 | 13.809999999999995 | -4.809999999999995 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 13.3 | 8.849999999999998 | 4.450000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.1371 | 0.36986333333333327 | -0.23276333333333327 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1217 | 0.07740333333333332 | 0.04429666666666668 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.0607 | 0.16337666666666664 | -0.10267666666666664 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0138 | 0.014010000000000002 | -0.00021000000000000185 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2537 | 0.30001999999999995 | -0.04631999999999997 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1791 | 0.2686166666666666 | -0.0895166666666666 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.388 | 0.33703000000000005 | 0.05096999999999996 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1791 | 0.09416666666666666 | 0.08493333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.2668 | 0.13693666666666668 | 0.1298633333333333 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.2 | 0.19333333333333336 | 0.006666666666666654 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 4.8 | 1.8933333333333333 | 2.9066666666666663 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 1.3 | 0.8400000000000001 | 0.45999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.4 | 0.22666666666666668 | 0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.1 | 0.10333333333333337 | -0.0033333333333333687 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.08000000000000003 | 0.019999999999999976 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.3 | 2.5700000000000003 | -0.27000000000000046 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 1.6 | 0.4366666666666667 | 1.1633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.3 | 0.21 | 0.09 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 4.2 | 2.263333333333333 | 1.936666666666667 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 9 | 13.123333333333333 | -4.123333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 13.3 | 8.953333333333331 | 4.346666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.1371 | 0.3819133333333334 | -0.24481333333333338 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.1217 | 0.06761666666666666 | 0.054083333333333344 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.0607 | 0.14925333333333332 | -0.08855333333333332 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0138 | 0.013870000000000002 | -0.00007000000000000235 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2537 | 0.2727866666666667 | -0.019086666666666696 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.1791 | 0.2588066666666667 | -0.07970666666666668 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.388 | 0.35772 | 0.03028000000000003 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.1791 | 0.11049666666666666 | 0.06860333333333335 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.2668 | 0.12742 | 0.13937999999999998 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 0.2 | 0.21000000000000002 | -0.010000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 4.8 | 1.8900000000000001 | 2.9099999999999997 | events/game | Details for Saved elite comparisons for played characters, row 71
|
| Perfect Parry | 1.3 | 0.7966666666666666 | 0.5033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.4 | 0.17333333333333334 | 0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.1 | 0.12333333333333336 | -0.02333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.1 | 0.09333333333333337 | 0.00666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 2.3 | 2.4899999999999998 | -0.18999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 1.6 | 0.42666666666666675 | 1.1733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.3 | 0.26 | 0.03999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 4.2 | 2.206666666666666 | 1.993333333333334 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.07333333333333333 | 0.026666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.05000000000000001 | -0.05000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 9 | 12.446666666666664 | -3.4466666666666637 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 13.3 | 9.65 | 3.6500000000000004 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.1371 | 0.33432999999999996 | -0.19722999999999996 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.1217 | 0.08240666666666666 | 0.03929333333333335 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.0607 | 0.16327999999999995 | -0.10257999999999995 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0138 | 0.016436666666666665 | -0.0026366666666666656 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.2537 | 0.33636000000000005 | -0.08266000000000007 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.1791 | 0.24539 | -0.06628999999999999 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.388 | 0.32814333333333334 | 0.05985666666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.1791 | 0.08990666666666666 | 0.08919333333333335 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.2668 | 0.14312333333333335 | 0.12367666666666663 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.2 | 0.18666666666666665 | 0.013333333333333364 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 4.8 | 1.8666666666666667 | 2.933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 1.3 | 0.6966666666666667 | 0.6033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 0.4 | 0.19000000000000006 | 0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.1 | 0.10333333333333335 | -0.003333333333333341 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2.3 | 2.4900000000000007 | -0.19000000000000083 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 1.6 | 0.4566666666666667 | 1.1433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
30 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 27 | 3400122682 | kincho | 27 | 2,229 | 966,707 | 57,316 |
| 27 | 4210220386 | なっつだよ | 27 | 2,210 | 586,815 | 46,979 |
| 27 | 1780568425 | Yassa | 27 | 2,187 | 72,702 | 1,792 |
| 27 | 3592602051 | ばやしこ|VLY | 27 | 2,181 | 688,853 | 38,865 |
| 27 | 3469023159 | あ か た | 27 | 2,151 | 952,129 | 33,071 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 108
- Stored matches
- 108
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-30
- Sample ends (UTC)
- 2026-09-13
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 17
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

