Player dataCFN 2392224917

onoono

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.9events/game
drive_parryDrive Parry / game1events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.7events/game
received_punish_counterGot PC'd / game0.4events/game
throw_countThrows / game2.9events/game
throw_techThrow techs / game1.1events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game3.7events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time12.1Buckler aggregate rate (unit unverified)
cornered_timeTime cornered9.5Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0175fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0881fraction
gauge_rate_drive_artsDrive Arts share0.3442fraction
gauge_rate_drive_impactDrive Impact gauge share0.0921fraction
gauge_rate_drive_guardDrive Guard share0.133fraction
gauge_rate_sa_lv1SA1 usage share0.4959fraction
gauge_rate_sa_lv2SA2 usage share0.2276fraction
gauge_rate_sa_lv3SA3 usage share0.2032fraction
gauge_rate_caCA usage share0.0731fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.90.189999999999999950.7100000000000001events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry11.75-0.75events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry0.10.7433333333333333-0.6433333333333333events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.33333333333333326-0.33333333333333326events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed0.70.113333333333333380.5866666666666666events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.086666666666666710.3133333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.92.420.48events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.7see unit column
Comparison
higher
Throw techs1.10.56666666666666670.5333333333333334events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
higher
Throw parries0.20.2566666666666667-0.0566666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.72.58999999999999941.1100000000000008events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.6see unit column
Comparison
higher
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned00.043333333333333335-0.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure12.111.9099999999999980.19000000000000128Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.8see unit column
Elite maximum
14.9see unit column
Comparison
similar
Time cornered9.59.846666666666666-0.3466666666666658Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.2see unit column
Elite maximum
13see unit column
Comparison
similar
Drive Rush (cancel)0.01750.2998733333333334-0.28237333333333337fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1536see unit column
Elite maximum
0.507see unit column
Comparison
lower
Drive Rush (parry)0.08810.072030.01607fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
higher
Drive Arts0.34420.187440000000000020.15675999999999998fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0516see unit column
Elite maximum
0.2887see unit column
Comparison
higher
Drive Impact gauge0.09210.015066666666666670.07703333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0323see unit column
Comparison
higher
SA10.49590.336506666666666730.15939333333333328fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1475see unit column
Elite maximum
0.5905see unit column
Comparison
higher
SA20.22760.209566666666666650.018033333333333346fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0352see unit column
Elite maximum
0.5172see unit column
Comparison
similar
SA30.20320.35176666666666656-0.14856666666666657fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1807see unit column
Elite maximum
0.5783see unit column
Comparison
lower
CA0.07310.10198333333333333-0.02888333333333333fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0246see unit column
Elite maximum
0.2027see unit column
Comparison
lower
Drive Guard0.1330.13351-0.0005099999999999827fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.2077see unit column
Comparison
similar
Drive Impact0.90.196666666666666740.7033333333333333events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry11.8699999999999999-0.8699999999999999events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.10.7699999999999998-0.6699999999999998events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.21666666666666667-0.21666666666666667events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.70.100000000000000050.5999999999999999events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.090000000000000040.31events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.92.34666666666666670.5533333333333332events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.4see unit column
Comparison
higher
Throw techs1.10.459999999999999960.6400000000000001events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.20.21-0.009999999999999981events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown3.72.11333333333333331.586666666666667events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure12.113.809999999999995-1.7099999999999955Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.5see unit column
Elite maximum
18.6see unit column
Comparison
similar
Time cornered9.58.8499999999999980.6500000000000021Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.01750.36986333333333327-0.35236333333333325fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2304see unit column
Elite maximum
0.5281see unit column
Comparison
lower
Drive Rush (parry)0.08810.077403333333333320.010696666666666674fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0427see unit column
Elite maximum
0.105see unit column
Comparison
similar
Drive Arts0.34420.163376666666666640.18082333333333336fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1014see unit column
Elite maximum
0.2607see unit column
Comparison
higher
Drive Impact gauge0.09210.0140100000000000020.07808999999999999fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0052see unit column
Elite maximum
0.0277see unit column
Comparison
higher
SA10.49590.300019999999999950.19588000000000005fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1511see unit column
Elite maximum
0.4065see unit column
Comparison
higher
SA20.22760.2686166666666666-0.04101666666666662fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.13see unit column
Elite maximum
0.5238see unit column
Comparison
lower
SA30.20320.33703000000000005-0.13383000000000006fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1523see unit column
Elite maximum
0.5058see unit column
Comparison
lower
CA0.07310.09416666666666666-0.021066666666666664fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0273see unit column
Elite maximum
0.186see unit column
Comparison
lower
Drive Guard0.1330.13693666666666668-0.003936666666666672fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0951see unit column
Elite maximum
0.1694see unit column
Comparison
similar
Drive Impact0.90.25333333333333330.6466666666666667events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry12.0300000000000007-1.0300000000000007events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.2see unit column
Elite maximum
3.8see unit column
Comparison
lower
Perfect Parry0.10.7533333333333334-0.6533333333333334events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.49666666666666676-0.49666666666666676events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.70.176666666666666720.5233333333333332events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.40.13666666666666670.2633333333333333events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.92.71000000000000040.1899999999999995events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.5see unit column
Comparison
similar
Throw techs1.10.610.4900000000000001events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
higher
Throw parries0.20.2366666666666667-0.03666666666666668events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown3.72.42666666666666631.2733333333333339events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.9see unit column
Comparison
higher
Stuns landed00.0666666666666667-0.0666666666666667events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure12.16.4666666666666655.633333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.6see unit column
Elite maximum
13.8see unit column
Comparison
higher
Time cornered9.510.730000000000002-1.2300000000000022Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
15see unit column
Comparison
similar
Drive Rush (cancel)0.01750.3424266666666667-0.3249266666666667fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2292see unit column
Elite maximum
0.4431see unit column
Comparison
lower
Drive Rush (parry)0.08810.078586666666666670.009513333333333332fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.125see unit column
Comparison
similar
Drive Arts0.34420.130106666666666650.21409333333333336fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0512see unit column
Elite maximum
0.2316see unit column
Comparison
higher
Drive Impact gauge0.09210.0206933333333333340.07140666666666667fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0101see unit column
Elite maximum
0.0521see unit column
Comparison
higher
SA10.49590.253160.24274fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0384see unit column
Elite maximum
0.5584see unit column
Comparison
higher
SA20.22760.3541333333333333-0.1265333333333333fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1346see unit column
Elite maximum
0.6447see unit column
Comparison
lower
SA30.20320.29187666666666673-0.08867666666666674fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0897see unit column
Elite maximum
0.6923see unit column
Comparison
lower
CA0.07310.10063000000000001-0.027530000000000013fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0243see unit column
Elite maximum
0.1707see unit column
Comparison
lower
Drive Guard0.1330.14382666666666666-0.010826666666666651fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0986see unit column
Elite maximum
0.1991see unit column
Comparison
similar
Drive Impact0.90.226666666666666740.6733333333333333events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry11.6033333333333333-0.6033333333333333events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry0.10.5000000000000001-0.40000000000000013events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Drive Reversal00.5666666666666667-0.5666666666666667events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.4see unit column
Comparison
lower
Punish Counters landed0.70.123333333333333350.5766666666666667events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.080000000000000040.31999999999999995events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.91.771.13events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.9see unit column
Elite maximum
2.8see unit column
Comparison
higher
Throw techs1.10.37000000000000010.73events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.20.25666666666666665-0.05666666666666664events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.72.05333333333333321.646666666666667events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed00.08333333333333336-0.08333333333333336events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04666666666666667-0.04666666666666667events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure12.17.9266666666666674.173333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.7see unit column
Elite maximum
14.3see unit column
Comparison
higher
Time cornered9.511.68666666666667-2.186666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.3see unit column
Elite maximum
17.4see unit column
Comparison
lower
Drive Rush (cancel)0.01750.29986333333333337-0.28236333333333336fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0943see unit column
Elite maximum
0.5515see unit column
Comparison
lower
Drive Rush (parry)0.08810.073656666666666660.014443333333333336fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0224see unit column
Elite maximum
0.1387see unit column
Comparison
higher
Drive Arts0.34420.220289999999999990.12391000000000002fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1043see unit column
Elite maximum
0.4138see unit column
Comparison
higher
Drive Impact gauge0.09210.0164266666666666620.07567333333333334fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0051see unit column
Elite maximum
0.0372see unit column
Comparison
higher
SA10.49590.53975-0.043849999999999945fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1964see unit column
Elite maximum
0.7569see unit column
Comparison
similar
SA20.22760.143733333333333320.08386666666666667fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0202see unit column
Elite maximum
0.5913see unit column
Comparison
higher
SA30.20320.24982333333333334-0.04662333333333335fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0869see unit column
Elite maximum
0.5see unit column
Comparison
lower
CA0.07310.066506666666666670.006593333333333326fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0138see unit column
Elite maximum
0.1607see unit column
Comparison
similar
Drive Guard0.1330.127249999999999970.005750000000000033fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
8
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0732see unit column
Elite maximum
0.2282see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
23552769545jazzzzy22,275879,76544,658
23274317482kuromame22,251956,77367,516
22606550179ChrisWong22,223883,65853,842
23705769796watyawacha22,212720,6238,551
24067979107コウキ_ルーク使いの人22,206442,4934,009
62028457703海底撈月62,244944,69022,731
62838390560めんたらこ62,215959,25358,484
63363933856ザンギ太郎62,207149,4591,092
62467341012Junior62,200881,00147,178
61213256182kobayan62,184954,72144,841
83833467565YHC-餅82,3681,103,42641,265
81396895782Torimeshi82,304952,95929,610
82234633659Monsterjujuju82,207937,78321,851
82778926938未覚醒ハルミチ82,201909,90751,549
83488795807daijin/WIM82,141910,72534,667
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
24
Stored matches
24
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-10
Sample ends (UTC)
2026-09-11
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
26
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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