Player dataCFN 2392224917
onoono
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.9 | events/game |
| drive_parry | Drive Parry / game | 1 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.7 | events/game |
| received_punish_counter | Got PC'd / game | 0.4 | events/game |
| throw_count | Throws / game | 2.9 | events/game |
| throw_tech | Throw techs / game | 1.1 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 3.7 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 12.1 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 9.5 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0175 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0881 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.3442 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0921 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.133 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.4959 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.2276 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2032 | fraction |
| gauge_rate_ca | CA usage share | 0.0731 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.9 | 0.18999999999999995 | 0.7100000000000001 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1 | 1.75 | -0.75 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.7433333333333333 | -0.6433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.33333333333333326 | -0.33333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.7 | 0.11333333333333338 | 0.5866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.4 | 0.08666666666666671 | 0.3133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.9 | 2.42 | 0.48 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 1.1 | 0.5666666666666667 | 0.5333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.2566666666666667 | -0.0566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.7 | 2.5899999999999994 | 1.1100000000000008 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 12.1 | 11.909999999999998 | 0.19000000000000128 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 9.5 | 9.846666666666666 | -0.3466666666666658 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0175 | 0.2998733333333334 | -0.28237333333333337 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0881 | 0.07203 | 0.01607 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.3442 | 0.18744000000000002 | 0.15675999999999998 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0921 | 0.01506666666666667 | 0.07703333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.4959 | 0.33650666666666673 | 0.15939333333333328 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.2276 | 0.20956666666666665 | 0.018033333333333346 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2032 | 0.35176666666666656 | -0.14856666666666657 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0731 | 0.10198333333333333 | -0.02888333333333333 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.133 | 0.13351 | -0.0005099999999999827 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.9 | 0.19666666666666674 | 0.7033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1 | 1.8699999999999999 | -0.8699999999999999 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7699999999999998 | -0.6699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.21666666666666667 | -0.21666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.7 | 0.10000000000000005 | 0.5999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.4 | 0.09000000000000004 | 0.31 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.9 | 2.3466666666666667 | 0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 1.1 | 0.45999999999999996 | 0.6400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.7 | 2.1133333333333333 | 1.586666666666667 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 12.1 | 13.809999999999995 | -1.7099999999999955 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 9.5 | 8.849999999999998 | 0.6500000000000021 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0175 | 0.36986333333333327 | -0.35236333333333325 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0881 | 0.07740333333333332 | 0.010696666666666674 | fraction | Details for Saved elite comparisons for played characters, row 39
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| Drive Arts | 0.3442 | 0.16337666666666664 | 0.18082333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
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| Drive Impact gauge | 0.0921 | 0.014010000000000002 | 0.07808999999999999 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.4959 | 0.30001999999999995 | 0.19588000000000005 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.2276 | 0.2686166666666666 | -0.04101666666666662 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.2032 | 0.33703000000000005 | -0.13383000000000006 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0731 | 0.09416666666666666 | -0.021066666666666664 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.133 | 0.13693666666666668 | -0.003936666666666672 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.9 | 0.2533333333333333 | 0.6466666666666667 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1 | 2.0300000000000007 | -1.0300000000000007 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.1 | 0.7533333333333334 | -0.6533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.7 | 0.17666666666666672 | 0.5233333333333332 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.4 | 0.1366666666666667 | 0.2633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 2.9 | 2.7100000000000004 | 0.1899999999999995 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 1.1 | 0.61 | 0.4900000000000001 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.2366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 3.7 | 2.4266666666666663 | 1.2733333333333339 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.0666666666666667 | -0.0666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 12.1 | 6.466666666666665 | 5.633333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 9.5 | 10.730000000000002 | -1.2300000000000022 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0175 | 0.3424266666666667 | -0.3249266666666667 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0881 | 0.07858666666666667 | 0.009513333333333332 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.3442 | 0.13010666666666665 | 0.21409333333333336 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0921 | 0.020693333333333334 | 0.07140666666666667 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.4959 | 0.25316 | 0.24274 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.2276 | 0.3541333333333333 | -0.1265333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.2032 | 0.29187666666666673 | -0.08867666666666674 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0731 | 0.10063000000000001 | -0.027530000000000013 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.133 | 0.14382666666666666 | -0.010826666666666651 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.9 | 0.22666666666666674 | 0.6733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1 | 1.6033333333333333 | -0.6033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.5000000000000001 | -0.40000000000000013 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.5666666666666667 | -0.5666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.7 | 0.12333333333333335 | 0.5766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.4 | 0.08000000000000004 | 0.31999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.9 | 1.77 | 1.13 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 1.1 | 0.3700000000000001 | 0.73 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.25666666666666665 | -0.05666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3.7 | 2.0533333333333332 | 1.646666666666667 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.08333333333333336 | -0.08333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 12.1 | 7.926666666666667 | 4.173333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 9.5 | 11.68666666666667 | -2.186666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.0175 | 0.29986333333333337 | -0.28236333333333336 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0881 | 0.07365666666666666 | 0.014443333333333336 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.3442 | 0.22028999999999999 | 0.12391000000000002 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0921 | 0.016426666666666662 | 0.07567333333333334 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.4959 | 0.53975 | -0.043849999999999945 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.2276 | 0.14373333333333332 | 0.08386666666666667 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.2032 | 0.24982333333333334 | -0.04662333333333335 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.0731 | 0.06650666666666667 | 0.006593333333333326 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.133 | 0.12724999999999997 | 0.005750000000000033 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 24
- Stored matches
- 24
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-10
- Sample ends (UTC)
- 2026-09-11
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 26
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

