Player dataCFN 2379655607

ギルモン

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.7events/game
drive_parryDrive Parry / game3.2events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.4events/game
received_punish_counterGot PC'd / game0.5events/game
throw_countThrows / game1.9events/game
throw_techThrow techs / game0events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game1.9events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0.2events/game
corner_timeCorner pressure time5Buckler aggregate rate (unit unverified)
cornered_timeTime cornered10.6Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.2394fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.1661fraction
gauge_rate_drive_artsDrive Arts share0.1168fraction
gauge_rate_drive_impactDrive Impact gauge share0.0547fraction
gauge_rate_drive_guardDrive Guard share0.2417fraction
gauge_rate_sa_lv1SA1 usage share0.0967fraction
gauge_rate_sa_lv2SA2 usage share0.5967fraction
gauge_rate_sa_lv3SA3 usage share0.2258fraction
gauge_rate_caCA usage share0.0806fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.70.25333333333333330.44666666666666666events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry3.22.03000000000000071.1699999999999995events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.2see unit column
Elite maximum
3.8see unit column
Comparison
higher
Perfect Parry0.20.7533333333333334-0.5533333333333335events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.49666666666666676-0.49666666666666676events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.40.176666666666666720.2233333333333333events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.50.13666666666666670.3633333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.92.7100000000000004-0.8100000000000005events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.5see unit column
Comparison
lower
Throw techs00.61-0.61events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Throw parries0.20.2366666666666667-0.03666666666666668events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown1.92.4266666666666663-0.5266666666666664events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.9see unit column
Comparison
lower
Stuns landed0.10.06666666666666670.03333333333333331events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.20.076666666666666690.12333333333333332events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure56.466666666666665-1.466666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.6see unit column
Elite maximum
13.8see unit column
Comparison
lower
Time cornered10.610.730000000000002-0.13000000000000256Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
15see unit column
Comparison
similar
Drive Rush (cancel)0.23940.3424266666666667-0.10302666666666671fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2292see unit column
Elite maximum
0.4431see unit column
Comparison
lower
Drive Rush (parry)0.16610.078586666666666670.08751333333333333fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.125see unit column
Comparison
higher
Drive Arts0.11680.13010666666666665-0.013306666666666647fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0512see unit column
Elite maximum
0.2316see unit column
Comparison
similar
Drive Impact gauge0.05470.0206933333333333340.034006666666666664fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0101see unit column
Elite maximum
0.0521see unit column
Comparison
higher
SA10.09670.25316-0.15646fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0384see unit column
Elite maximum
0.5584see unit column
Comparison
lower
SA20.59670.35413333333333330.2425666666666667fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1346see unit column
Elite maximum
0.6447see unit column
Comparison
higher
SA30.22580.29187666666666673-0.06607666666666673fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0897see unit column
Elite maximum
0.6923see unit column
Comparison
lower
CA0.08060.10063000000000001-0.020030000000000006fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0243see unit column
Elite maximum
0.1707see unit column
Comparison
lower
Drive Guard0.24170.143826666666666660.09787333333333334fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
6
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0986see unit column
Elite maximum
0.1991see unit column
Comparison
higher
Drive Impact0.70.193333333333333360.5066666666666666events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry3.21.89333333333333331.3066666666666669events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
higher
Perfect Parry0.20.8400000000000001-0.6400000000000001events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.40.103333333333333370.29666666666666663events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.50.080000000000000030.42events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.92.5700000000000003-0.6700000000000004events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
lower
Throw techs00.4366666666666667-0.4366666666666667events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.20.21-0.009999999999999981events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown1.92.263333333333333-0.3633333333333333events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
lower
Stuns landed0.10.070000000000000020.029999999999999985events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.20.046666666666666670.15333333333333335events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure513.123333333333333-8.123333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
lower
Time cornered10.68.9533333333333311.6466666666666683Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
higher
Drive Rush (cancel)0.23940.3819133333333334-0.14251333333333338fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
lower
Drive Rush (parry)0.16610.067616666666666660.09848333333333334fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
higher
Drive Arts0.11680.14925333333333332-0.03245333333333332fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
lower
Drive Impact gauge0.05470.0138700000000000020.04083fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
higher
SA10.09670.2727866666666667-0.17608666666666667fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
lower
SA20.59670.25880666666666670.3378933333333333fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
higher
SA30.22580.35772-0.13191999999999998fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
lower
CA0.08060.11049666666666666-0.029896666666666655fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
lower
Drive Guard0.24170.127420.11427999999999999fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
higher
Drive Impact0.70.206666666666666670.4933333333333333events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry3.21.51.7000000000000002events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
2.5see unit column
Comparison
higher
Perfect Parry0.20.55-0.35000000000000003events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.32333333333333336-0.32333333333333336events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.40.116666666666666680.2833333333333333events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.50.116666666666666720.3833333333333333events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.92.0099999999999993-0.10999999999999943events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.3see unit column
Comparison
similar
Throw techs00.5466666666666669-0.5466666666666669events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.20.24666666666666662-0.046666666666666606events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown1.92.3066666666666666-0.40666666666666673events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.7see unit column
Comparison
lower
Stuns landed0.10.10666666666666672-0.00666666666666671events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got stunned0.20.043333333333333340.15666666666666668events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure59.733333333333336-4.733333333333336Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.8see unit column
Elite maximum
16.4see unit column
Comparison
lower
Time cornered10.68.6333333333333331.9666666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
15.7see unit column
Comparison
higher
Drive Rush (cancel)0.23940.27743666666666666-0.03803666666666666fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0304see unit column
Elite maximum
0.5821see unit column
Comparison
similar
Drive Rush (parry)0.16610.096356666666666660.06974333333333334fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0221see unit column
Elite maximum
0.1411see unit column
Comparison
higher
Drive Arts0.11680.19643999999999998-0.07963999999999997fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0573see unit column
Elite maximum
0.4553see unit column
Comparison
lower
Drive Impact gauge0.05470.0203866666666666680.034313333333333335fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0067see unit column
Elite maximum
0.0471see unit column
Comparison
higher
SA10.09670.38093999999999995-0.28423999999999994fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1509see unit column
Elite maximum
0.6171see unit column
Comparison
lower
SA20.59670.177693333333333370.41900666666666664fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0333see unit column
Elite maximum
0.3333see unit column
Comparison
higher
SA30.22580.3448633333333334-0.11906333333333341fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1395see unit column
Elite maximum
0.5862see unit column
Comparison
lower
CA0.08060.09632333333333334-0.01572333333333334fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0106see unit column
Elite maximum
0.2see unit column
Comparison
lower
Drive Guard0.24170.15122333333333330.0904766666666667fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0931see unit column
Elite maximum
0.2066see unit column
Comparison
higher
Drive Impact0.70.190.51events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry3.21.92666666666666631.2733333333333339events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3.4see unit column
Comparison
higher
Perfect Parry0.20.6-0.39999999999999997events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.34-0.34events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.8see unit column
Comparison
lower
Punish Counters landed0.40.106666666666666720.29333333333333333events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.50.09333333333333340.4066666666666666events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.91.9566666666666668-0.056666666666666865events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.6see unit column
Comparison
similar
Throw techs00.5766666666666667-0.5766666666666667events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Throw parries0.20.25000000000000006-0.050000000000000044events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown1.92.4166666666666665-0.5166666666666666events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.4see unit column
Comparison
lower
Stuns landed0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.20.050000000000000010.15events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure59.639999999999999-4.639999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.1see unit column
Elite maximum
14.2see unit column
Comparison
lower
Time cornered10.69.9500000000000010.6499999999999986Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.4see unit column
Elite maximum
14.9see unit column
Comparison
similar
Drive Rush (cancel)0.23940.234546666666666680.004853333333333321fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0407see unit column
Elite maximum
0.474see unit column
Comparison
similar
Drive Rush (parry)0.16610.085033333333333350.08106666666666665fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0315see unit column
Elite maximum
0.1528see unit column
Comparison
higher
Drive Arts0.11680.2162166666666666-0.09941666666666661fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0612see unit column
Elite maximum
0.3677see unit column
Comparison
lower
Drive Impact gauge0.05470.0173266666666666640.037373333333333335fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0064see unit column
Elite maximum
0.0438see unit column
Comparison
higher
SA10.09670.38907-0.29237fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1818see unit column
Elite maximum
0.6739see unit column
Comparison
lower
SA20.59670.133996666666666680.46270333333333336fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0217see unit column
Elite maximum
0.3608see unit column
Comparison
higher
SA30.22580.36005333333333334-0.13425333333333334fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1958see unit column
Elite maximum
0.5882see unit column
Comparison
lower
CA0.08060.11669000000000002-0.03609000000000001fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.047see unit column
Elite maximum
0.1923see unit column
Comparison
lower
Drive Guard0.24170.149643333333333320.09205666666666668fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0866see unit column
Elite maximum
0.2293see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
62028457703海底撈月62,244944,69022,731
62838390560めんたらこ62,215959,25358,484
63363933856ザンギ太郎62,207149,4591,092
62467341012Junior62,200881,00147,178
61213256182kobayan62,184954,72144,841
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
2031471344003S|しっくすびっと202,227935,05739,231
202604860301enigma202,223936,63927,930
202554767828Rikemansbarnet202,172711,28741,009
202012930118あーるえいち202,142731,0456,711
203127146083ZOO丨S狗202,137877,19729,306
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting74history
30dcollecting505history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
154
Stored matches
154
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-02
Sample ends (UTC)
2026-09-15
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
6
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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