Player dataCFN 2379655607
ギルモン
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 3.2 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 0.5 | events/game |
| throw_count | Throws / game | 1.9 | events/game |
| throw_tech | Throw techs / game | 0 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.9 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.2 | events/game |
| corner_time | Corner pressure time | 5 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 10.6 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.2394 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.1661 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1168 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0547 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.2417 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.0967 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.5967 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2258 | fraction |
| gauge_rate_ca | CA usage share | 0.0806 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.2533333333333333 | 0.44666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 3.2 | 2.0300000000000007 | 1.1699999999999995 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7533333333333334 | -0.5533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.17666666666666672 | 0.2233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.5 | 0.1366666666666667 | 0.3633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.9 | 2.7100000000000004 | -0.8100000000000005 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0 | 0.61 | -0.61 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.2366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.9 | 2.4266666666666663 | -0.5266666666666664 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.0666666666666667 | 0.03333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.2 | 0.07666666666666669 | 0.12333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 5 | 6.466666666666665 | -1.466666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 10.6 | 10.730000000000002 | -0.13000000000000256 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.2394 | 0.3424266666666667 | -0.10302666666666671 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.1661 | 0.07858666666666667 | 0.08751333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1168 | 0.13010666666666665 | -0.013306666666666647 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0547 | 0.020693333333333334 | 0.034006666666666664 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.0967 | 0.25316 | -0.15646 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.5967 | 0.3541333333333333 | 0.2425666666666667 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2258 | 0.29187666666666673 | -0.06607666666666673 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0806 | 0.10063000000000001 | -0.020030000000000006 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.2417 | 0.14382666666666666 | 0.09787333333333334 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.7 | 0.19333333333333336 | 0.5066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 3.2 | 1.8933333333333333 | 1.3066666666666669 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.8400000000000001 | -0.6400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.22666666666666668 | -0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.4 | 0.10333333333333337 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.5 | 0.08000000000000003 | 0.42 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.9 | 2.5700000000000003 | -0.6700000000000004 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0 | 0.4366666666666667 | -0.4366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.9 | 2.263333333333333 | -0.3633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.2 | 0.04666666666666667 | 0.15333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 5 | 13.123333333333333 | -8.123333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 10.6 | 8.953333333333331 | 1.6466666666666683 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.2394 | 0.3819133333333334 | -0.14251333333333338 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.1661 | 0.06761666666666666 | 0.09848333333333334 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1168 | 0.14925333333333332 | -0.03245333333333332 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0547 | 0.013870000000000002 | 0.04083 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.0967 | 0.2727866666666667 | -0.17608666666666667 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.5967 | 0.2588066666666667 | 0.3378933333333333 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.2258 | 0.35772 | -0.13191999999999998 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.0806 | 0.11049666666666666 | -0.029896666666666655 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.2417 | 0.12742 | 0.11427999999999999 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.7 | 0.20666666666666667 | 0.4933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 3.2 | 1.5 | 1.7000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.55 | -0.35000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.32333333333333336 | -0.32333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.4 | 0.11666666666666668 | 0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.5 | 0.11666666666666672 | 0.3833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 1.9 | 2.0099999999999993 | -0.10999999999999943 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0 | 0.5466666666666669 | -0.5466666666666669 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.2 | 0.24666666666666662 | -0.046666666666666606 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 1.9 | 2.3066666666666666 | -0.40666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.2 | 0.04333333333333334 | 0.15666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 5 | 9.733333333333336 | -4.733333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 10.6 | 8.633333333333333 | 1.9666666666666668 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.2394 | 0.27743666666666666 | -0.03803666666666666 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.1661 | 0.09635666666666666 | 0.06974333333333334 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1168 | 0.19643999999999998 | -0.07963999999999997 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0547 | 0.020386666666666668 | 0.034313333333333335 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.0967 | 0.38093999999999995 | -0.28423999999999994 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.5967 | 0.17769333333333337 | 0.41900666666666664 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.2258 | 0.3448633333333334 | -0.11906333333333341 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0806 | 0.09632333333333334 | -0.01572333333333334 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.2417 | 0.1512233333333333 | 0.0904766666666667 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.7 | 0.19 | 0.51 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 3.2 | 1.9266666666666663 | 1.2733333333333339 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.6 | -0.39999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.34 | -0.34 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.4 | 0.10666666666666672 | 0.29333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.5 | 0.0933333333333334 | 0.4066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 1.9 | 1.9566666666666668 | -0.056666666666666865 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0 | 0.5766666666666667 | -0.5766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.2 | 0.25000000000000006 | -0.050000000000000044 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 1.9 | 2.4166666666666665 | -0.5166666666666666 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.2 | 0.05000000000000001 | 0.15 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 5 | 9.639999999999999 | -4.639999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 10.6 | 9.950000000000001 | 0.6499999999999986 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.2394 | 0.23454666666666668 | 0.004853333333333321 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.1661 | 0.08503333333333335 | 0.08106666666666665 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1168 | 0.2162166666666666 | -0.09941666666666661 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0547 | 0.017326666666666664 | 0.037373333333333335 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.0967 | 0.38907 | -0.29237 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.5967 | 0.13399666666666668 | 0.46270333333333336 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.2258 | 0.36005333333333334 | -0.13425333333333334 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.0806 | 0.11669000000000002 | -0.03609000000000001 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.2417 | 0.14964333333333332 | 0.09205666666666668 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 74 | history | ||
| 30d | collecting | 505 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 154
- Stored matches
- 154
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-02
- Sample ends (UTC)
- 2026-09-15
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 6
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

