Player dataCFN 2375673273

temi

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

17 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 17 rows on page 1; 17 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AlexドカハムくんC. ViperW
Details for Stored matches from player perspective, row 1
Replay ID
RG3BRSSNK
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
17,263LP points
Opponent CFN ID
2325873251
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,078LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexドカハムくんC. ViperL
Details for Stored matches from player perspective, row 2
Replay ID
8TKMQK9KA
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
17,263LP points
Opponent CFN ID
2325873251
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,078LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
AlexドカハムくんC. ViperW
Details for Stored matches from player perspective, row 3
Replay ID
DSAEES3J9
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
17,263LP points
Opponent CFN ID
2325873251
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,500MR points
Opponent pre-match LP
25,078LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
BlankaゅーれもJPW
Details for Stored matches from player perspective, row 4
Replay ID
YNJKLW4RC
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
17,198LP points
Opponent CFN ID
2979538584
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,004LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
AlexkazuAkumaW
Details for Stored matches from player perspective, row 5
Replay ID
WJKMHUM8A
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,698LP points
Opponent CFN ID
3545336890
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,322MR points
Opponent pre-match LP
86,251LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
AlexkazuAkumaL
Details for Stored matches from player perspective, row 6
Replay ID
A46SS8JKS
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,698LP points
Opponent CFN ID
3545336890
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,322MR points
Opponent pre-match LP
86,251LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
AlexマチカネパナシタルSagatW
Details for Stored matches from player perspective, row 7
Replay ID
R798PSSUC
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,698LP points
Opponent CFN ID
1321415563
Opponent selected character
Sagat
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,435LP points
Player round result codes
1,2comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Chip damage
Opponent round outcomes
Round lost; Round lost
YasmineFたつやDhalsimW
Details for Stored matches from player perspective, row 8
Replay ID
49RT9DEUA
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Yasmine
Controls
Classic
Pre-match MR
1,452MR points
Pre-match LP
25,433LP points
Opponent CFN ID
1661624001
Opponent selected character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,462MR points
Opponent pre-match LP
174,342LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
Jamiekimuch666RyuW
Details for Stored matches from player perspective, row 9
Replay ID
ALSCN9NCG
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,635LP points
Opponent CFN ID
1338676227
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,900LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Jamiekimuch666RyuW
Details for Stored matches from player perspective, row 10
Replay ID
SP93RBK4B
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Random
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,570LP points
Opponent CFN ID
1338676227
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,940LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeharamuscleKenW
Details for Stored matches from player perspective, row 11
Replay ID
E3FF987A8
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Luke
Controls
Classic
Pre-match MR
1,480MR points
Pre-match LP
36,878LP points
Opponent CFN ID
4174567912
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,469MR points
Opponent pre-match LP
29,875LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Critical Art; Round lost
LukeharamuscleKenW
Details for Stored matches from player perspective, row 12
Replay ID
EWBJRA595
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Luke
Controls
Classic
Pre-match MR
1,472MR points
Pre-match LP
36,828LP points
Opponent CFN ID
4174567912
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,477MR points
Opponent pre-match LP
29,915LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeharamuscleKenL
Details for Stored matches from player perspective, row 13
Replay ID
E7V47LXMN
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Luke
Controls
Classic
Pre-match MR
1,480MR points
Pre-match LP
36,868LP points
Opponent CFN ID
4174567912
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,469MR points
Opponent pre-match LP
29,795LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Critical Art
ZangieftuoppeZangiefL
Details for Stored matches from player perspective, row 14
Replay ID
EBNTVYLU8
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
20,624LP points
Opponent CFN ID
3357702227
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
55,247LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
ZangieftuoppeZangiefL
Details for Stored matches from player perspective, row 15
Replay ID
A36PJQW3B
Mode
Casual
Player CFN ID
2375673273
Player
temi
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
20,624LP points
Opponent CFN ID
3357702227
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
55,247LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Yasmine才禍の怪物AkumaL
Details for Stored matches from player perspective, row 16
Replay ID
XXMRTCH66
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Yasmine
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,479LP points
Opponent CFN ID
3967918999
Opponent selected character
Akuma
Opponent controls
Modern
Opponent pre-match MR
1,510MR points
Opponent pre-match LP
36,430LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Yasmine才禍の怪物AkumaL
Details for Stored matches from player perspective, row 17
Replay ID
759WTDGYK
Mode
Ranked
Player CFN ID
2375673273
Player
temi
Selected character
Yasmine
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,519LP points
Opponent CFN ID
3967918999
Opponent selected character
Akuma
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
36,380LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
17
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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