Player dataCFN 2327856446
RyuComp
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 1.2 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0.3 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 2.4 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.8 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 7.6 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3239 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0495 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2551 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0171 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0909 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5578 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0631 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2947 | fraction |
| gauge_rate_ca | CA usage share | 0.0842 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.16000000000000006 | -0.06000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.2 | 1.7066666666666668 | -0.5066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7533333333333333 | -0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.3 | 0.11333333333333334 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.07 | 0.03 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.07333333333333335 | 0.22666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.4 | 2.293333333333334 | 0.10666666666666602 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.4466666666666666 | 0.15333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.8 | 2.066666666666667 | -0.26666666666666683 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7.6 | 11.483333333333333 | -3.883333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.3 | 8.743333333333334 | -0.44333333333333336 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3239 | 0.38670999999999994 | -0.06280999999999992 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0495 | 0.05834333333333333 | -0.008843333333333328 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2551 | 0.18837000000000004 | 0.06672999999999996 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0171 | 0.010866666666666669 | 0.006233333333333332 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5578 | 0.34208333333333335 | 0.2157166666666666 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0631 | 0.19278 | -0.12968000000000002 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2947 | 0.37557333333333337 | -0.08087333333333335 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0842 | 0.08937666666666665 | -0.005176666666666649 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0909 | 0.1127166666666667 | -0.021816666666666706 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.1 | 0.2533333333333333 | -0.1533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.2 | 2.0300000000000007 | -0.8300000000000007 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.7533333333333334 | -0.5533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.3 | 0.49666666666666676 | -0.19666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.17666666666666672 | -0.07666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.1366666666666667 | 0.1633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.4 | 2.7100000000000004 | -0.3100000000000005 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.61 | -0.010000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.2366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.8 | 2.4266666666666663 | -0.6266666666666663 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.0666666666666667 | -0.0666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 7.6 | 6.466666666666665 | 1.1333333333333346 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.3 | 10.730000000000002 | -2.4300000000000015 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3239 | 0.3424266666666667 | -0.01852666666666669 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0495 | 0.07858666666666667 | -0.029086666666666663 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2551 | 0.13010666666666665 | 0.12499333333333335 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0171 | 0.020693333333333334 | -0.003593333333333334 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.5578 | 0.25316 | 0.30463999999999997 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0631 | 0.3541333333333333 | -0.2910333333333333 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.2947 | 0.29187666666666673 | 0.002823333333333289 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0842 | 0.10063000000000001 | -0.016430000000000014 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0909 | 0.14382666666666666 | -0.052926666666666664 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.1 | 0.15000000000000002 | -0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.2 | 1.4733333333333332 | -0.2733333333333332 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.2 | 0.55 | -0.35000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.3 | 0.2 | 0.09999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.1 | 0.0866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.3 | 0.06000000000000002 | 0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.4 | 2.353333333333333 | 0.046666666666666856 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.6 | 0.3733333333333333 | 0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.22999999999999998 | -0.02999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.8 | 2.1166666666666667 | -0.31666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 7.6 | 12.316666666666665 | -4.716666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.3 | 9.05 | -0.75 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3239 | 0.4010099999999999 | -0.0771099999999999 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0495 | 0.04859000000000001 | 0.0009099999999999941 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2551 | 0.15385666666666667 | 0.10124333333333332 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0171 | 0.012873333333333332 | 0.0042266666666666685 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.5578 | 0.4429966666666667 | 0.11480333333333326 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0631 | 0.15567666666666666 | -0.09257666666666665 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.2947 | 0.28147999999999995 | 0.013220000000000065 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0842 | 0.08634666666666667 | -0.0021466666666666717 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0909 | 0.09749999999999996 | -0.006599999999999967 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.1 | 0.19333333333333336 | -0.09333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1.2 | 1.8933333333333333 | -0.6933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.8400000000000001 | -0.6400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.3 | 0.22666666666666668 | 0.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.1 | 0.10333333333333337 | -0.0033333333333333687 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.3 | 0.08000000000000003 | 0.21999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.4 | 2.5700000000000003 | -0.17000000000000037 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.6 | 0.4366666666666667 | 0.16333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 1.8 | 2.263333333333333 | -0.46333333333333315 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.04666666666666667 | 0.05333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 7.6 | 13.123333333333333 | -5.523333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.3 | 8.953333333333331 | -0.6533333333333307 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.3239 | 0.3819133333333334 | -0.05801333333333336 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0495 | 0.06761666666666666 | -0.018116666666666656 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.2551 | 0.14925333333333332 | 0.10584666666666667 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0171 | 0.013870000000000002 | 0.0032299999999999985 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.5578 | 0.2727866666666667 | 0.2850133333333333 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0631 | 0.2588066666666667 | -0.1957066666666667 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.2947 | 0.35772 | -0.06301999999999996 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0842 | 0.11049666666666666 | -0.026296666666666663 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0909 | 0.12742 | -0.03652000000000001 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.1 | 0.24333333333333332 | -0.1433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 93
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| Drive Parry | 1.2 | 1.9566666666666668 | -0.7566666666666668 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.2 | 0.6533333333333334 | -0.4533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0.3 | 0.3233333333333334 | -0.023333333333333428 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.1 | 0.16666666666666669 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.3 | 0.14000000000000004 | 0.15999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 2.4 | 2.523333333333334 | -0.12333333333333396 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.6 | 0.5500000000000002 | 0.04999999999999982 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 12 | 3108342606 | SBI_Hibiki | 12 | 2,210 | 929,856 | 29,024 |
| 12 | 1154964181 | Mira | 12 | 2,202 | 905,309 | 36,372 |
| 12 | 4036668756 | シュラリス | 12 | 2,179 | 985,261 | 36,222 |
| 12 | 2426719754 | ド)アットティム | 12 | 2,172 | 504,465 | 4,641 |
| 12 | 3309991061 | itagaki_ | 12 | 2,163 | 944,386 | 59,734 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 20 | 3147134400 | 3S|しっくすびっと | 20 | 2,227 | 935,057 | 39,231 |
| 20 | 2604860301 | enigma | 20 | 2,223 | 936,639 | 27,930 |
| 20 | 2554767828 | Rikemansbarnet | 20 | 2,172 | 711,287 | 41,009 |
| 20 | 2012930118 | あーるえいち | 20 | 2,142 | 731,045 | 6,711 |
| 20 | 3127146083 | ZOO丨S狗 | 20 | 2,137 | 877,197 | 29,306 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 72
- Stored matches
- 72
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-29
- Sample ends (UTC)
- 2026-08-30
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

