Player dataCFN 2326798607
すーらーたん
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 0.4 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0.1 | events/game |
| punish_counter | Punish Counter / game | 0.3 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 3.1 | events/game |
| throw_tech | Throw techs / game | 0.4 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2.7 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 2.6 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 7.3 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.5346 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0062 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0259 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0264 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0242 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.25 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.4642 | fraction |
| gauge_rate_ca | CA usage share | 0.2857 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 138 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.4 | 1.8966666666666667 | -1.4966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.6999999999999998 | -0.5999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.1 | 0.22999999999999995 | -0.12999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.3 | 0.10000000000000005 | 0.19999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.1 | 2.523333333333333 | 0.5766666666666671 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.4 | 0.4799999999999999 | -0.0799999999999999 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.22999999999999998 | -0.12999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.7 | 2.336666666666666 | 0.3633333333333342 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.06000000000000002 | 0.03999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 2.6 | 13.01333333333333 | -10.41333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 7.3 | 9.066666666666666 | -1.7666666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.5346 | 0.29727666666666663 | 0.23732333333333333 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0062 | 0.08405666666666668 | -0.07785666666666669 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0259 | 0.17518666666666668 | -0.14928666666666668 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0264 | 0.013603333333333332 | 0.012796666666666668 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.25 | 0.30884 | -0.05884 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.24219000000000002 | -0.24219000000000002 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.4642 | 0.35669333333333336 | 0.10750666666666664 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2857 | 0.09209000000000002 | 0.19361 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0242 | 0.14528333333333335 | -0.12108333333333335 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.16000000000000006 | 0.13999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.4 | 1.7066666666666668 | -1.3066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.1 | 0.11333333333333334 | -0.013333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.3 | 0.07 | 0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.1 | 2.293333333333334 | 0.8066666666666662 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.4 | 0.4466666666666666 | -0.04666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.22 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.7 | 2.066666666666667 | 0.6333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 2.6 | 11.483333333333333 | -8.883333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 7.3 | 8.743333333333334 | -1.4433333333333342 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.5346 | 0.38670999999999994 | 0.14789000000000002 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0062 | 0.05834333333333333 | -0.05214333333333333 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.0259 | 0.18837000000000004 | -0.16247000000000003 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0264 | 0.010866666666666669 | 0.015533333333333331 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.25 | 0.34208333333333335 | -0.09208333333333335 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0 | 0.19278 | -0.19278 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.4642 | 0.37557333333333337 | 0.08862666666666663 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.2857 | 0.08937666666666665 | 0.19632333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0242 | 0.1127166666666667 | -0.0885166666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.3 | 0.18666666666666668 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.4 | 1.7700000000000005 | -1.3700000000000006 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.1 | 0.57 | -0.47 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.1 | 0.32000000000000006 | -0.22000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.3 | 0.11333333333333336 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.09333333333333337 | 0.00666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 3.1 | 2.4500000000000006 | 0.6499999999999995 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.4 | 0.5400000000000001 | -0.14000000000000012 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.21000000000000002 | -0.11000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.7 | 2.3366666666666664 | 0.36333333333333373 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 2.6 | 6.796666666666667 | -4.196666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 7.3 | 9.32333333333333 | -2.0233333333333308 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.5346 | 0.42870333333333316 | 0.1058966666666668 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0062 | 0.047880000000000006 | -0.04168000000000001 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.0259 | 0.11513666666666664 | -0.08923666666666663 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0264 | 0.01627666666666667 | 0.010123333333333331 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.25 | 0.3106400000000001 | -0.06064000000000008 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0 | 0.30667666666666665 | -0.30667666666666665 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.4642 | 0.30038999999999993 | 0.16381000000000007 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.2857 | 0.08209666666666664 | 0.20360333333333336 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0242 | 0.11010333333333332 | -0.08590333333333332 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 0.3 | 0.15000000000000002 | 0.14999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 0.4 | 1.4733333333333332 | -1.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 71
|
| Perfect Parry | 0.1 | 0.55 | -0.45000000000000007 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.1 | 0.2 | -0.1 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.3 | 0.0866666666666667 | 0.2133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.1 | 0.06000000000000002 | 0.03999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 3.1 | 2.353333333333333 | 0.746666666666667 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.4 | 0.3733333333333333 | 0.026666666666666727 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.1 | 0.22999999999999998 | -0.12999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.7 | 2.1166666666666667 | 0.5833333333333335 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 2.6 | 12.316666666666665 | -9.716666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 7.3 | 9.05 | -1.7500000000000009 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.5346 | 0.4010099999999999 | 0.13359000000000004 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0062 | 0.04859000000000001 | -0.04239000000000001 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.0259 | 0.15385666666666667 | -0.12795666666666666 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0264 | 0.012873333333333332 | 0.013526666666666668 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.25 | 0.4429966666666667 | -0.1929966666666667 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0 | 0.15567666666666666 | -0.15567666666666666 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.4642 | 0.28147999999999995 | 0.18272000000000005 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.2857 | 0.08634666666666667 | 0.19935333333333333 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.0242 | 0.09749999999999996 | -0.07329999999999996 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.3 | 0.2566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 0.4 | 2.03 | -1.63 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0.1 | 0.75 | -0.65 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 0.1 | 0.20333333333333334 | -0.10333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.3 | 0.12333333333333336 | 0.17666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.1 | 0.10000000000000006 | -0.00000000000000005551 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 3.1 | 2.723333333333333 | 0.3766666666666669 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.4 | 0.41333333333333333 | -0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
30 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 33 | 2650298964 | naruo | 33 | 2,177 | 181,378 | 63,203 |
| 33 | 1497101254 | ファイナルあつし | 33 | 2,177 | 89,878 | 13,868 |
| 33 | 2621667629 | ぷんぷんパンダ | 33 | 2,168 | 164,910 | 8,380 |
| 33 | 2349896121 | 頭痛が痛い | 33 | 2,145 | 264,644 | 14,168 |
| 33 | 4076601818 | Hand Me Downs | 33 | 2,143 | 66,931 | 26,933 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 35
- Stored matches
- 35
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-10
- Sample ends (UTC)
- 2026-09-04
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 33
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

