Player dataCFN 2308758708
Francisco
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 1.6 | events/game |
| drive_parry | Drive Parry / game | 2.7 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 1.6 | events/game |
| punish_counter | Punish Counter / game | 0.9 | events/game |
| received_punish_counter | Got PC'd / game | 0.5 | events/game |
| throw_count | Throws / game | 2.3 | events/game |
| throw_tech | Throw techs / game | 0.1 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 1.6 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 8.2 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 1.6 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.0081 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.192 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.2565 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.3125 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1875 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.375 | fraction |
| gauge_rate_ca | CA usage share | 0.125 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 299 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 1.6 | 0.19666666666666674 | 1.4033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 2.7 | 1.8699999999999999 | 0.8300000000000003 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7699999999999998 | -0.7699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 1.6 | 0.21666666666666667 | 1.3833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.9 | 0.10000000000000005 | 0.7999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.5 | 0.09000000000000004 | 0.41 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.3 | 2.3466666666666667 | -0.046666666666666856 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.1 | 0.45999999999999996 | -0.36 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.21 | 0.19000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.6 | 2.1133333333333333 | -0.5133333333333332 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8.2 | 13.809999999999995 | -5.609999999999996 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 1.6 | 8.849999999999998 | -7.249999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0 | 0.36986333333333327 | -0.36986333333333327 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0 | 0.07740333333333332 | -0.07740333333333332 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.0081 | 0.16337666666666664 | -0.15527666666666665 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.192 | 0.014010000000000002 | 0.17799 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.3125 | 0.30001999999999995 | 0.012480000000000047 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1875 | 0.2686166666666666 | -0.08111666666666661 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.375 | 0.33703000000000005 | 0.03796999999999995 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.125 | 0.09416666666666666 | 0.030833333333333338 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.2565 | 0.13693666666666668 | 0.11956333333333333 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 1.6 | 0.16666666666666666 | 1.4333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 2.7 | 1.6133333333333333 | 1.086666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.57 | -0.57 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 1.6 | 0.18000000000000002 | 1.4200000000000002 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.9 | 0.10333333333333337 | 0.7966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.5 | 0.07333333333333335 | 0.42666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.3 | 2.506666666666667 | -0.206666666666667 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.1 | 0.3466666666666668 | -0.24666666666666678 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.4 | 0.22333333333333336 | 0.17666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.6 | 1.97 | -0.3699999999999999 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.05333333333333335 | -0.05333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8.2 | 12.050000000000002 | -3.850000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 1.6 | 8.403333333333334 | -6.803333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0 | 0.43118333333333336 | -0.43118333333333336 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0 | 0.04454666666666666 | -0.04454666666666666 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.0081 | 0.15575333333333335 | -0.14765333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.192 | 0.014513333333333333 | 0.17748666666666668 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.3125 | 0.3301133333333333 | -0.017613333333333314 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.1875 | 0.32550000000000007 | -0.13800000000000007 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.375 | 0.2588666666666667 | 0.11613333333333331 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.125 | 0.08532333333333335 | 0.03967666666666665 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.2565 | 0.09597333333333334 | 0.16052666666666665 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 1.6 | 0.18666666666666668 | 1.4133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 2.7 | 1.7700000000000005 | 0.9299999999999997 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.57 | -0.57 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 1.6 | 0.32000000000000006 | 1.28 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.9 | 0.11333333333333336 | 0.7866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.5 | 0.09333333333333337 | 0.4066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.3 | 2.4500000000000006 | -0.1500000000000008 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.1 | 0.5400000000000001 | -0.44000000000000017 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.4 | 0.21000000000000002 | 0.19 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.6 | 2.3366666666666664 | -0.7366666666666664 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8.2 | 6.796666666666667 | 1.4033333333333324 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 1.6 | 9.32333333333333 | -7.723333333333331 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0 | 0.42870333333333316 | -0.42870333333333316 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0 | 0.047880000000000006 | -0.047880000000000006 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.0081 | 0.11513666666666664 | -0.10703666666666664 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.192 | 0.01627666666666667 | 0.17572333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.3125 | 0.3106400000000001 | 0.0018599999999999173 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.1875 | 0.30667666666666665 | -0.11917666666666665 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.375 | 0.30038999999999993 | 0.07461000000000007 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.125 | 0.08209666666666664 | 0.04290333333333336 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.2565 | 0.11010333333333332 | 0.14639666666666667 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 1.6 | 0.2533333333333333 | 1.3466666666666667 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 2.7 | 2.0300000000000007 | 0.6699999999999995 | events/game | Details for Saved elite comparisons for played characters, row 71
|
| Perfect Parry | 0 | 0.7533333333333334 | -0.7533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 1.6 | 0.49666666666666676 | 1.1033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.9 | 0.17666666666666672 | 0.7233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.5 | 0.1366666666666667 | 0.3633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 2.3 | 2.7100000000000004 | -0.4100000000000006 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.1 | 0.61 | -0.51 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.4 | 0.2366666666666667 | 0.16333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 1.6 | 2.4266666666666663 | -0.8266666666666662 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.0666666666666667 | -0.0666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8.2 | 6.466666666666665 | 1.7333333333333343 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 1.6 | 10.730000000000002 | -9.130000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0 | 0.3424266666666667 | -0.3424266666666667 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0 | 0.07858666666666667 | -0.07858666666666667 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.0081 | 0.13010666666666665 | -0.12200666666666665 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.192 | 0.020693333333333334 | 0.17130666666666666 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.3125 | 0.25316 | 0.059340000000000004 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.1875 | 0.3541333333333333 | -0.1666333333333333 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.375 | 0.29187666666666673 | 0.08312333333333327 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.125 | 0.10063000000000001 | 0.02436999999999999 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.2565 | 0.14382666666666666 | 0.11267333333333335 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 1.6 | 0.22666666666666674 | 1.3733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 2.7 | 1.6033333333333333 | 1.096666666666667 | events/game | Details for Saved elite comparisons for played characters, row 94
|
| Perfect Parry | 0 | 0.5000000000000001 | -0.5000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 1.6 | 0.5666666666666667 | 1.0333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.9 | 0.12333333333333335 | 0.7766666666666666 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.5 | 0.08000000000000004 | 0.41999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 2.3 | 1.77 | 0.5299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.1 | 0.3700000000000001 | -0.27000000000000013 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
65 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 11 | 3638064573 | Naza | 11 | 2,250 | 342,738 | 14,350 |
| 11 | 3140819469 | GTW-XiaoXu | 11 | 2,233 | 894,426 | 17,519 |
| 11 | 2459855665 | @Sycom|zabutonn | 11 | 2,210 | 951,039 | 35,705 |
| 11 | 1223086325 | tomorock21 | 11 | 2,187 | 1,051,592 | 72,289 |
| 11 | 4136194737 | Asuka | 11 | 2,177 | 933,554 | 56,694 |
| 13 | 3434437969 | hikaru_shiftne | 13 | 2,229 | 939,055 | 45,592 |
| 13 | 4186916094 | ネコと和解せよ | 13 | 2,220 | 726,744 | 11,210 |
| 13 | 2741726179 | Motchan | 13 | 2,202 | 945,715 | 36,329 |
| 13 | 3363723521 | M.M. | 13 | 2,164 | 661,703 | 7,890 |
| 13 | 1351572443 | yama | 13 | 2,156 | 342,694 | 2,868 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 21 | 3381453962 | blaz 2g | 21 | 2,368 | 474,754 | 36,913 |
| 21 | 1124619630 | DFM竹内ジョン(新婚) | 21 | 2,170 | 945,131 | 35,324 |
| 21 | 1972230337 | ナイト894@Twitch | 21 | 2,163 | 899,958 | 43,822 |
| 21 | 2626960876 | Kazunoko | 21 | 2,158 | 757,157 | 48,869 |
| 21 | 3285613978 | ゆーけー | 21 | 2,138 | 822,897 | 42,180 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 0
- Stored matches
- 0
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- Not available
- Sample ends (UTC)
- Not available
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 2
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

