Player dataCFN 2270080430

kiiim

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 23 rows on page 1; 23 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Jurido-moyaAkumaL
Details for Stored matches from player perspective, row 1
Replay ID
GWNPGH83Y
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2202532614
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
62,573LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Perfect
Jurido-moyaAkumaL
Details for Stored matches from player perspective, row 2
Replay ID
DRJPR86J7
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2202532614
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
62,573LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Jurido-moyaAkumaW
Details for Stored matches from player perspective, row 3
Replay ID
RF3Y7LEDG
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2202532614
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
62,573LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Jurido-moyaAkumaL
Details for Stored matches from player perspective, row 4
Replay ID
8AEYQC3DX
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2202532614
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
62,573LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Jurido-moyaAkumaW
Details for Stored matches from player perspective, row 5
Replay ID
CXK4BFHTM
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2202532614
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
62,573LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
JurinenekiriAkumaW
Details for Stored matches from player perspective, row 6
Replay ID
PUTE3D4PG
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
2,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Chip damage; Round lost; Round lost
JurinenekiriAkumaW
Details for Stored matches from player perspective, row 7
Replay ID
JVWKR3TFH
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Overdrive attack; Round lost
JurinenekiriAkumaW
Details for Stored matches from player perspective, row 8
Replay ID
VBB3N8LV5
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
JurinenekiriAkumaL
Details for Stored matches from player perspective, row 9
Replay ID
54QPW6KQA
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Overdrive attack
JurinenekiriAkumaL
Details for Stored matches from player perspective, row 10
Replay ID
W8WU9WX36
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JurinenekiriAkumaL
Details for Stored matches from player perspective, row 11
Replay ID
SSNH9LGKB
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
JurinenekiriAkumaW
Details for Stored matches from player perspective, row 12
Replay ID
VQ6NEWESR
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
JurinenekiriAkumaW
Details for Stored matches from player perspective, row 13
Replay ID
KVTCJ4U7G
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Super Art; Round lost; Round lost
JurinenekiriTerryL
Details for Stored matches from player perspective, row 14
Replay ID
TUQSRCB77
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
JurinenekiriTerryW
Details for Stored matches from player perspective, row 15
Replay ID
BVEUMC8SN
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Super Art; Round lost; Round lost
JurinenekiriTerryL
Details for Stored matches from player perspective, row 16
Replay ID
7D9V56LA4
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
JurinenekiriTerryL
Details for Stored matches from player perspective, row 17
Replay ID
CWGMFPWYT
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
ZangiefnenekiriTerryL
Details for Stored matches from player perspective, row 18
Replay ID
F4N846CKN
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,972LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
ZangiefnenekiriTerryL
Details for Stored matches from player perspective, row 19
Replay ID
U68R7LDA6
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,972LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
ZangiefnenekiriTerryL
Details for Stored matches from player perspective, row 20
Replay ID
S998VUCGL
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,972LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Perfect
JurinenekiriTerryL
Details for Stored matches from player perspective, row 21
Replay ID
AFTBL54FU
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
JurinenekiriTerryL
Details for Stored matches from player perspective, row 22
Replay ID
WTXNRBNXY
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,2comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Chip damage
JurinenekiriTerryL
Details for Stored matches from player perspective, row 23
Replay ID
QX66NTQYA
Mode
Custom Room
Player CFN ID
2270080430
Player
kiiim
Selected character
Juri
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,276LP points
Opponent CFN ID
2428005763
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
54,224LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,8comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Perfect
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
23
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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