Player dataCFN 2193075296

saikoro

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 8 rows on page 1; 8 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JPミールmirKimberlyL
Details for Stored matches from player perspective, row 1
Replay ID
VE5NE4WEY
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,601MR points
Pre-match LP
275,081LP points
Opponent CFN ID
1654572668
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,609MR points
Opponent pre-match LP
460,828LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPミールmirKimberlyL
Details for Stored matches from player perspective, row 2
Replay ID
7KHEYDR4Q
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,609MR points
Pre-match LP
275,121LP points
Opponent CFN ID
1654572668
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,601MR points
Opponent pre-match LP
460,778LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
JPObLaDi, ObLaDaAlexL
Details for Stored matches from player perspective, row 3
Replay ID
3JRK3M7GU
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,625MR points
Pre-match LP
275,191LP points
Opponent CFN ID
2589677025
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,632MR points
Opponent pre-match LP
135,677LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
JPObLaDi, ObLaDaAlexL
Details for Stored matches from player perspective, row 4
Replay ID
N8LJTSGYQ
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,633MR points
Pre-match LP
275,231LP points
Opponent CFN ID
2589677025
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,624MR points
Opponent pre-match LP
135,427LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
8,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Perfect; Round lost; Standard victory
JPODセイスモはガードで+1C. ViperW
Details for Stored matches from player perspective, row 5
Replay ID
PSWHGLQDV
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,637MR points
Pre-match LP
274,161LP points
Opponent CFN ID
1278731740
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,622MR points
Opponent pre-match LP
103,582LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPODセイスモはガードで+1C. ViperW
Details for Stored matches from player perspective, row 6
Replay ID
A8HXF96VM
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,629MR points
Pre-match LP
274,111LP points
Opponent CFN ID
1278731740
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,630MR points
Opponent pre-match LP
103,622LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
JPはこたろうRyuW
Details for Stored matches from player perspective, row 7
Replay ID
4HFARB8DV
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,628MR points
Pre-match LP
270,168LP points
Opponent CFN ID
2329877191
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,633MR points
Opponent pre-match LP
47,324LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
JPはこたろうRyuW
Details for Stored matches from player perspective, row 8
Replay ID
JGBAVUMUH
Mode
Ranked
Player CFN ID
2193075296
Player
saikoro
Selected character
JP
Controls
Classic
Pre-match MR
1,620MR points
Pre-match LP
270,118LP points
Opponent CFN ID
2329877191
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,641MR points
Opponent pre-match LP
47,364LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Overdrive attack; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
8
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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