Player dataCFN 2175432600

かるは兄ぃ

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

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Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.4events/game
drive_parryDrive Parry / game2events/game
just_parryPerfect Parry / game0.3events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.3events/game
received_punish_counterGot PC'd / game0.3events/game
throw_countThrows / game2.2events/game
throw_techThrow techs / game0.8events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game2.7events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time10Buckler aggregate rate (unit unverified)
cornered_timeTime cornered11.5Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3857fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.056fraction
gauge_rate_drive_artsDrive Arts share0.1553fraction
gauge_rate_drive_impactDrive Impact gauge share0.0437fraction
gauge_rate_drive_guardDrive Guard share0.123fraction
gauge_rate_sa_lv1SA1 usage share0.3116fraction
gauge_rate_sa_lv2SA2 usage share0.0259fraction
gauge_rate_sa_lv3SA3 usage share0.3896fraction
gauge_rate_caCA usage share0.2727fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 23 rows on page 1; 23 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.40.196666666666666740.20333333333333328events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry21.86999999999999990.13000000000000012events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
2.9see unit column
Comparison
similar
Perfect Parry0.30.7699999999999998-0.4699999999999998events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.21666666666666667-0.21666666666666667events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.30.100000000000000050.19999999999999996events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.30.090000000000000040.20999999999999996events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.22.3466666666666667-0.1466666666666665events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.4see unit column
Comparison
similar
Throw techs0.80.459999999999999960.3400000000000001events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.20.21-0.009999999999999981events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown2.72.11333333333333330.5866666666666669events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure1013.809999999999995-3.809999999999995Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.5see unit column
Elite maximum
18.6see unit column
Comparison
lower
Time cornered11.58.8499999999999982.650000000000002Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
12.1see unit column
Comparison
higher
Drive Rush (cancel)0.38570.369863333333333270.01583666666666672fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2304see unit column
Elite maximum
0.5281see unit column
Comparison
similar
Drive Rush (parry)0.0560.07740333333333332-0.021403333333333323fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0427see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.15530.16337666666666664-0.008076666666666649fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1014see unit column
Elite maximum
0.2607see unit column
Comparison
similar
Drive Impact gauge0.04370.0140100000000000020.02969fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0052see unit column
Elite maximum
0.0277see unit column
Comparison
higher
SA10.31160.300019999999999950.011580000000000035fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1511see unit column
Elite maximum
0.4065see unit column
Comparison
similar
SA20.02590.2686166666666666-0.2427166666666666fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.13see unit column
Elite maximum
0.5238see unit column
Comparison
lower
SA30.38960.337030000000000050.05256999999999995fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1523see unit column
Elite maximum
0.5058see unit column
Comparison
higher
CA0.27270.094166666666666660.17853333333333332fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0273see unit column
Elite maximum
0.186see unit column
Comparison
higher
Drive Guard0.1230.13693666666666668-0.01393666666666668fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0951see unit column
Elite maximum
0.1694see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

5 rows

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Benchmark sample players. 5 rows on page 1; 5 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
23552769545jazzzzy22,275879,76544,658
23274317482kuromame22,251956,77367,516
22606550179ChrisWong22,223883,65853,842
23705769796watyawacha22,212720,6238,551
24067979107コウキ_ルーク使いの人22,206442,4934,009
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dready96Not available
30dcollecting96history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

23 rows

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Changes between last-100-match snapshots. 23 rows on page 1; 23 rows total.
Requested interval7d/30dMetricMeaningBaselinesee unit columnLatestsee unit columnLatest minus baselinesee unit columnUnit
7ddrive_impactDrive Impact / game0.50.4-0.09999999999999998events/game
7ddrive_parryDrive Parry / game1.520.5events/game
7djust_parryPerfect Parry / game0.30.30events/game
7ddrive_reversalDrive Reversal / game0.20-0.2events/game
7dpunish_counterPunish Counter / game0.40.3-0.10000000000000003events/game
7dreceived_punish_counterGot PC'd / game0.40.3-0.10000000000000003events/game
7dthrow_countThrows / game2.22.20events/game
7dthrow_techThrow techs / game0.60.80.20000000000000007events/game
7dthrow_drive_parryThrow parries / game0.20.20events/game
7dreceived_throw_countGot thrown / game32.7-0.2999999999999998events/game
7dstunStuns / game0.10-0.1events/game
7dreceived_stunGot stunned / game0.20.1-0.1events/game
7dcorner_timeCorner pressure time10100Buckler aggregate rate (unit unverified)
7dcornered_timeTime cornered8.311.53.1999999999999993Buckler aggregate rate (unit unverified)
7dgauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.39120.3857-0.005500000000000005fraction
7dgauge_rate_drive_rush_from_parryDrive Rush (parry) share0.05720.056-0.0011999999999999997fraction
7dgauge_rate_drive_artsDrive Arts share0.14710.15530.008199999999999985fraction
7dgauge_rate_drive_impactDrive Impact gauge share0.05930.0437-0.015599999999999996fraction
7dgauge_rate_drive_guardDrive Guard share0.10760.1230.015399999999999997fraction
7dgauge_rate_sa_lv1SA1 usage share0.50510.3116-0.1935fraction
7dgauge_rate_sa_lv2SA2 usage share0.06180.0259-0.0359fraction
7dgauge_rate_sa_lv3SA3 usage share0.27830.38960.11130000000000001fraction
7dgauge_rate_caCA usage share0.15460.27270.11810000000000001fraction
Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
56
Stored matches
56
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-30
Sample ends (UTC)
2026-09-11
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
2
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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