Player dataCFN 2150737653

Dj Jon's 974

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.9events/game
drive_parryDrive Parry / game1.3events/game
just_parryPerfect Parry / game0.3events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.3events/game
received_punish_counterGot PC'd / game0.6events/game
throw_countThrows / game2.3events/game
throw_techThrow techs / game0.6events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.8events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time11.5Buckler aggregate rate (unit unverified)
cornered_timeTime cornered5.3Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3169fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0273fraction
gauge_rate_drive_artsDrive Arts share0.1636fraction
gauge_rate_drive_impactDrive Impact gauge share0.1007fraction
gauge_rate_drive_guardDrive Guard share0.0914fraction
gauge_rate_sa_lv1SA1 usage share0.2096fraction
gauge_rate_sa_lv2SA2 usage share0.1612fraction
gauge_rate_sa_lv3SA3 usage share0.4516fraction
gauge_rate_caCA usage share0.1774fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

69 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 69 rows on page 1; 69 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.90.193333333333333360.7066666666666667events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.31.8933333333333333-0.5933333333333333events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.30.8400000000000001-0.54events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.30.103333333333333370.1966666666666666events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.60.080000000000000030.5199999999999999events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.32.5700000000000003-0.27000000000000046events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.60.43666666666666670.16333333333333327events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.10.21-0.10999999999999999events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.82.2633333333333330.5366666666666666events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed0.10.070000000000000020.029999999999999985events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.046666666666666670.05333333333333334events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure11.513.123333333333333-1.623333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
similar
Time cornered5.38.953333333333331-3.6533333333333315Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
lower
Drive Rush (cancel)0.31690.3819133333333334-0.06501333333333337fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
lower
Drive Rush (parry)0.02730.06761666666666666-0.04031666666666665fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
lower
Drive Arts0.16360.149253333333333320.014346666666666674fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
similar
Drive Impact gauge0.10070.0138700000000000020.08682999999999999fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
higher
SA10.20960.2727866666666667-0.06318666666666667fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
lower
SA20.16120.2588066666666667-0.09760666666666667fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
lower
SA30.45160.357720.09388000000000002fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
higher
CA0.17740.110496666666666660.06690333333333334fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
higher
Drive Guard0.09140.12742-0.03602000000000001fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
lower
Drive Impact0.90.203333333333333340.6966666666666667events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.31.6700000000000002-0.3700000000000001events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
lower
Perfect Parry0.30.5533333333333332-0.25333333333333324events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.17666666666666667-0.17666666666666667events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.30.116666666666666710.1833333333333333events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.60.103333333333333370.4966666666666666events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.32.520000000000001-0.22000000000000108events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.7see unit column
Elite maximum
3.5see unit column
Comparison
similar
Throw techs0.60.463333333333333430.13666666666666655events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
higher
Throw parries0.10.2733333333333334-0.17333333333333337events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.82.21666666666666630.5833333333333335events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.040.060000000000000005events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure11.512.343333333333332-0.8433333333333319Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.9see unit column
Elite maximum
17.8see unit column
Comparison
similar
Time cornered5.39.450000000000001-4.150000000000001Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6see unit column
Elite maximum
13.4see unit column
Comparison
lower
Drive Rush (cancel)0.31690.227520.08938000000000001fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0955see unit column
Elite maximum
0.4265see unit column
Comparison
higher
Drive Rush (parry)0.02730.09122333333333334-0.06392333333333333fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0548see unit column
Elite maximum
0.138see unit column
Comparison
lower
Drive Arts0.16360.25097-0.08737000000000003fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1135see unit column
Elite maximum
0.4135see unit column
Comparison
lower
Drive Impact gauge0.10070.0154233333333333320.08527666666666667fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0058see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.20960.3330599999999999-0.1234599999999999fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1343see unit column
Elite maximum
0.5447see unit column
Comparison
lower
SA20.16120.23766333333333337-0.07646333333333336fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0119see unit column
Elite maximum
0.4953see unit column
Comparison
lower
SA30.45160.32994666666666660.12165333333333339fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1214see unit column
Elite maximum
0.5714see unit column
Comparison
higher
CA0.17740.099143333333333330.07825666666666667fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0467see unit column
Elite maximum
0.1612see unit column
Comparison
higher
Drive Guard0.09140.14932999999999996-0.05792999999999997fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.1004see unit column
Elite maximum
0.2127see unit column
Comparison
lower
Drive Impact0.90.240000000000000050.6599999999999999events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.31.7666666666666668-0.4666666666666668events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry0.30.6266666666666666-0.3266666666666666events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal00.32333333333333336-0.32333333333333336events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.30.123333333333333380.1766666666666666events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.60.103333333333333360.4966666666666666events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.32.603333333333333-0.30333333333333323events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.60.41333333333333330.1866666666666667events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.26999999999999996-0.16999999999999996events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.82.15666666666666670.6433333333333331events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed0.10.12333333333333338-0.023333333333333373events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned0.10.056666666666666670.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Corner pressure11.515.05-3.5500000000000007Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.8see unit column
Elite maximum
19.4see unit column
Comparison
lower
Time cornered5.39.096666666666668-3.7966666666666677Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
16.5see unit column
Comparison
lower
Drive Rush (cancel)0.31690.32250333333333336-0.005603333333333349fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1641see unit column
Elite maximum
0.4898see unit column
Comparison
similar
Drive Rush (parry)0.02730.07352000000000002-0.04622000000000001fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0173see unit column
Elite maximum
0.1458see unit column
Comparison
lower
Drive Arts0.16360.1972466666666667-0.033646666666666714fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0793see unit column
Elite maximum
0.3165see unit column
Comparison
lower
Drive Impact gauge0.10070.0198466666666666650.08085333333333333fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0063see unit column
Elite maximum
0.0449see unit column
Comparison
higher
SA10.20960.24098999999999995-0.031389999999999946fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1162see unit column
Elite maximum
0.4897see unit column
Comparison
similar
SA20.16120.5458966666666665-0.38469666666666646fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0588see unit column
Elite maximum
0.8082see unit column
Comparison
lower
SA30.45160.158486666666666640.29311333333333334fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0205see unit column
Elite maximum
0.4117see unit column
Comparison
higher
CA0.17740.0544333333333333340.12296666666666667fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1228see unit column
Comparison
higher
Drive Guard0.09140.13018-0.038779999999999995fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0496see unit column
Elite maximum
0.2175see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

15 rows

Scroll if needed to compare columns.

Benchmark sample players. 15 rows on page 1; 15 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
141947638102TsuneHERO142,303901,29211,299
141732856596Nth_satoru142,225969,48964,927
142978676776山田の隣142,200944,60939,722
143301319708とす__142,1641,051,49862,056
141443977771Dual_Kevin142,128706,17119,459
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
22
Stored matches
22
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-17
Sample ends (UTC)
2026-08-22
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
10
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage