Player dataCFN 2053794055
neet pigeon
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.4 | events/game |
| drive_parry | Drive Parry / game | 2.3 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.4 | events/game |
| throw_count | Throws / game | 3.4 | events/game |
| throw_tech | Throw techs / game | 0.4 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.7 | events/game |
| stun | Stuns / game | 0.2 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 9.8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.8 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.215 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0894 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2987 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0322 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1587 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1388 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5833 | fraction |
| gauge_rate_ca | CA usage share | 0.2777 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 161 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.4 | 0.2033333333333334 | 0.19666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 2.3 | 1.6499999999999997 | 0.6500000000000001 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7666666666666665 | -0.5666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.19999999999999993 | -0.19999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.1266666666666667 | 0.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.4 | 0.0866666666666667 | 0.31333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.4 | 2.7366666666666664 | 0.6633333333333336 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.4 | 0.44999999999999996 | -0.04999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.26666666666666666 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.7 | 2.086666666666667 | -0.38666666666666694 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.2 | 0.03333333333333333 | 0.16666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.8 | 11.473333333333333 | -1.673333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.8 | 8.546666666666669 | 0.2533333333333321 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.215 | 0.3270166666666668 | -0.11201666666666679 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0894 | 0.07444666666666665 | 0.014953333333333346 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2987 | 0.19200666666666663 | 0.10669333333333339 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0322 | 0.014959999999999998 | 0.017240000000000002 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1388 | 0.28646333333333335 | -0.14766333333333334 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.22754333333333332 | -0.22754333333333332 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5833 | 0.3866700000000001 | 0.19662999999999992 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2777 | 0.09913 | 0.17857 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1587 | 0.13137000000000001 | 0.027329999999999993 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.4 | 0.16000000000000006 | 0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 2.3 | 1.7066666666666668 | 0.593333333333333 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.7533333333333333 | -0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.11333333333333334 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.07 | 0.13 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.4 | 0.07333333333333335 | 0.32666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.4 | 2.293333333333334 | 1.106666666666666 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.4 | 0.4466666666666666 | -0.04666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.7 | 2.066666666666667 | -0.3666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.2 | 0.056666666666666664 | 0.14333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.8 | 11.483333333333333 | -1.6833333333333318 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.8 | 8.743333333333334 | 0.05666666666666664 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.215 | 0.38670999999999994 | -0.17170999999999995 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0894 | 0.05834333333333333 | 0.031056666666666663 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2987 | 0.18837000000000004 | 0.11032999999999998 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0322 | 0.010866666666666669 | 0.02133333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.1388 | 0.34208333333333335 | -0.20328333333333334 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0 | 0.19278 | -0.19278 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.5833 | 0.37557333333333337 | 0.20772666666666667 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.2777 | 0.08937666666666665 | 0.18832333333333334 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1587 | 0.1127166666666667 | 0.04598333333333331 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.4 | 0.2533333333333333 | 0.14666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 2.3 | 2.0300000000000007 | 0.26999999999999913 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.2 | 0.7533333333333334 | -0.5533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.17666666666666672 | 0.02333333333333329 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.4 | 0.1366666666666667 | 0.2633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 3.4 | 2.7100000000000004 | 0.6899999999999995 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.4 | 0.61 | -0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.2366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 1.7 | 2.4266666666666663 | -0.7266666666666663 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.2 | 0.0666666666666667 | 0.1333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 9.8 | 6.466666666666665 | 3.3333333333333357 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.8 | 10.730000000000002 | -1.9300000000000015 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.215 | 0.3424266666666667 | -0.12742666666666672 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0894 | 0.07858666666666667 | 0.010813333333333328 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2987 | 0.13010666666666665 | 0.16859333333333337 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0322 | 0.020693333333333334 | 0.011506666666666665 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.1388 | 0.25316 | -0.11435999999999999 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0 | 0.3541333333333333 | -0.3541333333333333 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.5833 | 0.29187666666666673 | 0.2914233333333333 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.2777 | 0.10063000000000001 | 0.17707 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1587 | 0.14382666666666666 | 0.01487333333333335 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.4 | 0.22666666666666674 | 0.17333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 2.3 | 1.6033333333333333 | 0.6966666666666665 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.5000000000000001 | -0.3000000000000001 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.5666666666666667 | -0.5666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.2 | 0.12333333333333335 | 0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.4 | 0.08000000000000004 | 0.31999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 3.4 | 1.77 | 1.63 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.4 | 0.3700000000000001 | 0.029999999999999916 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.25666666666666665 | -0.05666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 1.7 | 2.0533333333333332 | -0.3533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.2 | 0.08333333333333336 | 0.11666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 9.8 | 7.926666666666667 | 1.873333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.8 | 11.68666666666667 | -2.8866666666666685 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.215 | 0.29986333333333337 | -0.08486333333333337 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0894 | 0.07365666666666666 | 0.01574333333333333 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.2987 | 0.22028999999999999 | 0.07841000000000004 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0322 | 0.016426666666666662 | 0.015773333333333337 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.1388 | 0.53975 | -0.4009499999999999 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0 | 0.14373333333333332 | -0.14373333333333332 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.5833 | 0.24982333333333334 | 0.3334766666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.2777 | 0.06650666666666667 | 0.21119333333333334 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.1587 | 0.12724999999999997 | 0.031450000000000033 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.4 | 0.24000000000000005 | 0.15999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 93
|
| Drive Parry | 2.3 | 1.7666666666666668 | 0.533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.2 | 0.6266666666666666 | -0.4266666666666666 | events/game | Details for Saved elite comparisons for played characters, row 95
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| Drive Reversal | 0 | 0.32333333333333336 | -0.32333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 96
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| Punish Counters landed | 0.2 | 0.12333333333333338 | 0.07666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 97
|
| Got Punish Countered | 0.4 | 0.10333333333333336 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 98
|
| Throws | 3.4 | 2.603333333333333 | 0.7966666666666669 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.4 | 0.4133333333333333 | -0.013333333333333253 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
35 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 8 | 3833467565 | YHC-餅 | 8 | 2,368 | 1,103,426 | 41,265 |
| 8 | 1396895782 | Torimeshi | 8 | 2,304 | 952,959 | 29,610 |
| 8 | 2234633659 | Monsterjujuju | 8 | 2,207 | 937,783 | 21,851 |
| 8 | 2778926938 | 未覚醒ハルミチ | 8 | 2,201 | 909,907 | 51,549 |
| 8 | 3488795807 | daijin/WIM | 8 | 2,141 | 910,725 | 34,667 |
| 14 | 1947638102 | TsuneHERO | 14 | 2,303 | 901,292 | 11,299 |
| 14 | 1732856596 | Nth_satoru | 14 | 2,225 | 969,489 | 64,927 |
| 14 | 2978676776 | 山田の隣 | 14 | 2,200 | 944,609 | 39,722 |
| 14 | 3301319708 | とす__ | 14 | 2,164 | 1,051,498 | 62,056 |
| 14 | 1443977771 | Dual_Kevin | 14 | 2,128 | 706,171 | 19,459 |
| 25 | 4076601818 | Hand Me Downs | 25 | 2,230 | 656,769 | 26,922 |
| 25 | 2344551857 | BonchanRB | 25 | 2,209 | 652,766 | 20,544 |
| 25 | 1775935259 | Kushina | 25 | 2,201 | 504,167 | 29,993 |
| 25 | 2399060619 | hinao | 25 | 2,199 | 699,065 | 35,477 |
| 25 | 1471410494 | Yanai | 25 | 2,142 | 925,224 | 53,257 |
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 143
- Stored matches
- 143
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-25
- Sample ends (UTC)
- 2026-09-04
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 22
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

