Player dataCFN 2024938473

やよい-3373

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.2events/game
drive_parryDrive Parry / game1.3events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.1events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game1.8events/game
throw_techThrow techs / game1.5events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game3.3events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time4.9Buckler aggregate rate (unit unverified)
cornered_timeTime cornered12.1Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3899fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0254fraction
gauge_rate_drive_artsDrive Arts share0.1158fraction
gauge_rate_drive_impactDrive Impact gauge share0.0203fraction
gauge_rate_drive_guardDrive Guard share0.0706fraction
gauge_rate_sa_lv1SA1 usage share0.0857fraction
gauge_rate_sa_lv2SA2 usage share0fraction
gauge_rate_sa_lv3SA3 usage share0.6fraction
gauge_rate_caCA usage share0.3142fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

69 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 69 rows on page 1; 69 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.20.160000000000000060.03999999999999995events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.31.7066666666666668-0.40666666666666673events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
4.3see unit column
Comparison
lower
Perfect Parry0.20.7533333333333333-0.5533333333333332events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.11333333333333334-0.11333333333333334events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.10.070.03events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.82.293333333333334-0.49333333333333385events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
4.2see unit column
Comparison
lower
Throw techs1.50.44666666666666661.0533333333333335events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.22-0.12events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.32.0666666666666671.233333333333333events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.056666666666666664-0.056666666666666664events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.056666666666666680.04333333333333333events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.911.483333333333333-6.583333333333332Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4see unit column
Elite maximum
19.2see unit column
Comparison
lower
Time cornered12.18.7433333333333343.3566666666666656Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
2.8see unit column
Elite maximum
12see unit column
Comparison
higher
Drive Rush (cancel)0.38990.386709999999999940.0031900000000000817fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1495see unit column
Elite maximum
0.6845see unit column
Comparison
similar
Drive Rush (parry)0.02540.05834333333333333-0.03294333333333333fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0253see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.11580.18837000000000004-0.07257000000000004fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1065see unit column
Elite maximum
0.3005see unit column
Comparison
lower
Drive Impact gauge0.02030.0108666666666666690.00943333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0004see unit column
Elite maximum
0.0345see unit column
Comparison
higher
SA10.08570.34208333333333335-0.25638333333333335fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1132see unit column
Elite maximum
0.4945see unit column
Comparison
lower
SA200.19278-0.19278fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3457see unit column
Comparison
lower
SA30.60.375573333333333370.2244266666666666fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.6415see unit column
Comparison
higher
CA0.31420.089376666666666650.22482333333333332fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0215see unit column
Elite maximum
0.1645see unit column
Comparison
higher
Drive Guard0.07060.1127166666666667-0.042116666666666705fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0468see unit column
Elite maximum
0.2017see unit column
Comparison
lower
Drive Impact0.20.186666666666666650.013333333333333364events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
similar
Drive Parry1.31.8666666666666667-0.5666666666666667events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
lower
Perfect Parry0.20.6966666666666667-0.49666666666666665events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.19000000000000006-0.19000000000000006events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.10.10333333333333335-0.003333333333333341events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.82.4900000000000007-0.6900000000000006events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
lower
Throw techs1.50.45666666666666671.0433333333333332events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.26333333333333336-0.16333333333333336events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.32.231.0699999999999998events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed00.06333333333333335-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.912.98666666666667-8.08666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
lower
Time cornered12.19.3199999999999992.780000000000001Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
higher
Drive Rush (cancel)0.38990.29369666666666670.09620333333333331fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
higher
Drive Rush (parry)0.02540.07485666666666664-0.04945666666666664fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
lower
Drive Arts0.11580.22731333333333334-0.11151333333333334fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
lower
Drive Impact gauge0.02030.0134633333333333340.0068366666666666645fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
higher
SA10.08570.54562-0.45992fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1923see unit column
Elite maximum
0.8333see unit column
Comparison
lower
SA200.20168000000000003-0.20168000000000003fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0943see unit column
Elite maximum
0.4226see unit column
Comparison
lower
SA30.60.186370.41362999999999994fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
higher
CA0.31420.066153333333333340.24804666666666664fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
higher
Drive Guard0.07060.1342633333333333-0.0636633333333333fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
lower
Drive Impact0.20.23333333333333334-0.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Drive Parry1.31.6166666666666667-0.31666666666666665events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
3.4see unit column
Comparison
lower
Perfect Parry0.20.6399999999999999-0.4399999999999999events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.42999999999999994-0.42999999999999994events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed0.10.1366666666666667-0.03666666666666668events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.20.113333333333333380.08666666666666663events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.82.2433333333333336-0.4433333333333336events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4.4see unit column
Comparison
lower
Throw techs1.50.50666666666666660.9933333333333334events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.10.26666666666666666-0.16666666666666666events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown3.32.17666666666666671.123333333333333events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.6see unit column
Elite maximum
3.9see unit column
Comparison
higher
Stuns landed00.09666666666666669-0.09666666666666669events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.036666666666666660.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure4.910.07-5.17Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
14.6see unit column
Comparison
lower
Time cornered12.19.5033333333333342.596666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.5see unit column
Elite maximum
14.1see unit column
Comparison
higher
Drive Rush (cancel)0.38990.331699999999999940.058200000000000085fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2279see unit column
Elite maximum
0.5328see unit column
Comparison
higher
Drive Rush (parry)0.02540.08161666666666666-0.05621666666666666fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0502see unit column
Elite maximum
0.1032see unit column
Comparison
lower
Drive Arts0.11580.13232999999999998-0.016529999999999975fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0215see unit column
Elite maximum
0.2325see unit column
Comparison
similar
Drive Impact gauge0.02030.0202900000000000060.00000999999999999265fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0493see unit column
Comparison
similar
SA10.08570.38905999999999996-0.30335999999999996fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2153see unit column
Elite maximum
0.5882see unit column
Comparison
lower
SA200.2759400000000001-0.2759400000000001fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1267see unit column
Elite maximum
0.5see unit column
Comparison
lower
SA30.60.25166666666666670.3483333333333333fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.09see unit column
Elite maximum
0.4366see unit column
Comparison
higher
CA0.31420.083156666666666670.23104333333333332fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0065see unit column
Elite maximum
0.2328see unit column
Comparison
higher
Drive Guard0.07060.14023-0.06963fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0944see unit column
Elite maximum
0.1759see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

15 rows

Scroll if needed to compare columns.

Benchmark sample players. 15 rows on page 1; 15 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
11304269231Shuto12,303785,52142,370
11051410689Sahara12,231622,00458,229
11825731477Tigger12,230927,27553,491
12399060619hinao12,224912,05535,520
13501662962SDUINJNKPAADQQE12,18483,795880
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
312487852696きどーー312,201666,87549,298
313657572044cream312,141199,19846,176
312608161406Shinto312,140928,33317,917
313470214422ゆーざー312,129757,40037,664
312833718589ラッシュ中段どわーw312,127212,8413,162
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting11history
30dcollecting11history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
61
Stored matches
61
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-07
Sample ends (UTC)
2026-09-15
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
1
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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