Player dataCFN 2024938473
やよい-3373
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.2 | events/game |
| drive_parry | Drive Parry / game | 1.3 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 1.8 | events/game |
| throw_tech | Throw techs / game | 1.5 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 3.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 4.9 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 12.1 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3899 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0254 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1158 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0203 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0706 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.0857 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.6 | fraction |
| gauge_rate_ca | CA usage share | 0.3142 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
69 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.2 | 0.16000000000000006 | 0.03999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.3 | 1.7066666666666668 | -0.40666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7533333333333333 | -0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.11333333333333334 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.07 | 0.03 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.8 | 2.293333333333334 | -0.49333333333333385 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 1.5 | 0.4466666666666666 | 1.0533333333333335 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.22 | -0.12 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3.3 | 2.066666666666667 | 1.233333333333333 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 4.9 | 11.483333333333333 | -6.583333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 12.1 | 8.743333333333334 | 3.3566666666666656 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3899 | 0.38670999999999994 | 0.0031900000000000817 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0254 | 0.05834333333333333 | -0.03294333333333333 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1158 | 0.18837000000000004 | -0.07257000000000004 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0203 | 0.010866666666666669 | 0.00943333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.0857 | 0.34208333333333335 | -0.25638333333333335 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.19278 | -0.19278 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.6 | 0.37557333333333337 | 0.2244266666666666 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.3142 | 0.08937666666666665 | 0.22482333333333332 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0706 | 0.1127166666666667 | -0.042116666666666705 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.2 | 0.18666666666666665 | 0.013333333333333364 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.3 | 1.8666666666666667 | -0.5666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.6966666666666667 | -0.49666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.19000000000000006 | -0.19000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.10333333333333335 | -0.003333333333333341 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.8 | 2.4900000000000007 | -0.6900000000000006 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 1.5 | 0.4566666666666667 | 1.0433333333333332 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.26333333333333336 | -0.16333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3.3 | 2.23 | 1.0699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.06333333333333335 | -0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 4.9 | 12.98666666666667 | -8.08666666666667 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 12.1 | 9.319999999999999 | 2.780000000000001 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3899 | 0.2936966666666667 | 0.09620333333333331 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0254 | 0.07485666666666664 | -0.04945666666666664 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1158 | 0.22731333333333334 | -0.11151333333333334 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0203 | 0.013463333333333334 | 0.0068366666666666645 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.0857 | 0.54562 | -0.45992 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0 | 0.20168000000000003 | -0.20168000000000003 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.6 | 0.18637 | 0.41362999999999994 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.3142 | 0.06615333333333334 | 0.24804666666666664 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0706 | 0.1342633333333333 | -0.0636633333333333 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.2 | 0.23333333333333334 | -0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.3 | 1.6166666666666667 | -0.31666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.2 | 0.6399999999999999 | -0.4399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.42999999999999994 | -0.42999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.1 | 0.1366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.11333333333333338 | 0.08666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 1.8 | 2.2433333333333336 | -0.4433333333333336 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 1.5 | 0.5066666666666666 | 0.9933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.26666666666666666 | -0.16666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 3.3 | 2.1766666666666667 | 1.123333333333333 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.09666666666666669 | -0.09666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.03666666666666666 | 0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 4.9 | 10.07 | -5.17 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 12.1 | 9.503333333333334 | 2.596666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3899 | 0.33169999999999994 | 0.058200000000000085 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0254 | 0.08161666666666666 | -0.05621666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1158 | 0.13232999999999998 | -0.016529999999999975 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0203 | 0.020290000000000006 | 0.00000999999999999265 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.0857 | 0.38905999999999996 | -0.30335999999999996 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0 | 0.2759400000000001 | -0.2759400000000001 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.6 | 0.2516666666666667 | 0.3483333333333333 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.3142 | 0.08315666666666667 | 0.23104333333333332 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0706 | 0.14023 | -0.06963 | fraction | Details for Saved elite comparisons for played characters, row 69
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
15 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 28 | 3720691244 | 世界無二Ryukichi | 28 | 2,222 | 640,494 | 35,973 |
| 28 | 1764931801 | ll Moke ll | 28 | 2,183 | 799,651 | 37,061 |
| 28 | 3704074497 | Askey | 28 | 2,153 | 543,149 | 26,474 |
| 28 | 2394188268 | sngv | 28 | 2,145 | 910,757 | 22,060 |
| 28 | 2257046607 | 【ざぶ】 | 28 | 2,136 | 785,904 | 29,000 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 11 | history | ||
| 30d | collecting | 11 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 61
- Stored matches
- 61
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-07
- Sample ends (UTC)
- 2026-09-15
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

