Player dataCFN 2006206607
geniusff
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 0.7 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.3 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 2.2 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 5.5 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 7.6 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3519 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0779 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1549 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0234 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1072 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.1818 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0454 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.5454 | fraction |
| gauge_rate_ca | CA usage share | 0.2272 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.16000000000000006 | 0.13999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.7 | 1.7066666666666668 | -1.0066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.7533333333333333 | -0.6533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.11333333333333334 | -0.11333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.3 | 0.07 | 0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.2 | 2.293333333333334 | -0.09333333333333371 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.4466666666666666 | 0.15333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.22 | 0.18000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3 | 2.066666666666667 | 0.9333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 5.5 | 11.483333333333333 | -5.9833333333333325 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 7.6 | 8.743333333333334 | -1.1433333333333344 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3519 | 0.38670999999999994 | -0.03480999999999995 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0779 | 0.05834333333333333 | 0.019556666666666667 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1549 | 0.18837000000000004 | -0.03347000000000003 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0234 | 0.010866666666666669 | 0.012533333333333332 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.1818 | 0.34208333333333335 | -0.16028333333333336 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0454 | 0.19278 | -0.14738 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.5454 | 0.37557333333333337 | 0.16982666666666663 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.2272 | 0.08937666666666665 | 0.13782333333333335 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1072 | 0.1127166666666667 | -0.0055166666666666975 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.2533333333333333 | 0.04666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.7 | 2.0300000000000007 | -1.3300000000000007 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.7533333333333334 | -0.6533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.49666666666666676 | -0.49666666666666676 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.3 | 0.17666666666666672 | 0.12333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.1366666666666667 | 0.06333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 29
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| Throws | 2.2 | 2.7100000000000004 | -0.5100000000000002 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.61 | -0.010000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 31
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| Throw parries | 0.4 | 0.2366666666666667 | 0.16333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 32
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| Got thrown | 3 | 2.4266666666666663 | 0.5733333333333337 | events/game | Details for Saved elite comparisons for played characters, row 33
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| Stuns landed | 0 | 0.0666666666666667 | -0.0666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 5.5 | 6.466666666666665 | -0.966666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 7.6 | 10.730000000000002 | -3.1300000000000026 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3519 | 0.3424266666666667 | 0.009473333333333278 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0779 | 0.07858666666666667 | -0.0006866666666666688 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1549 | 0.13010666666666665 | 0.02479333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
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| Drive Impact gauge | 0.0234 | 0.020693333333333334 | 0.0027066666666666662 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.1818 | 0.25316 | -0.07136 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0454 | 0.3541333333333333 | -0.3087333333333333 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.5454 | 0.29187666666666673 | 0.25352333333333327 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.2272 | 0.10063000000000001 | 0.12657000000000002 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.1072 | 0.14382666666666666 | -0.036626666666666655 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.3 | 0.2566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 0.7 | 2.03 | -1.3299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.1 | 0.75 | -0.65 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.20333333333333334 | -0.20333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.3 | 0.12333333333333336 | 0.17666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.2 | 0.10000000000000006 | 0.09999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 2.2 | 2.723333333333333 | -0.523333333333333 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.6 | 0.41333333333333333 | 0.18666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.4 | 0.2766666666666666 | 0.1233333333333334 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 3 | 2.1266666666666665 | 0.8733333333333335 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.0866666666666667 | -0.0866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.05666666666666668 | 0.04333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 5.5 | 12.560000000000004 | -7.060000000000004 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 7.6 | 8.679999999999998 | -1.0799999999999983 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3519 | 0.3286133333333333 | 0.023286666666666678 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0779 | 0.06967999999999999 | 0.008220000000000005 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1549 | 0.1888066666666667 | -0.033906666666666696 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0234 | 0.019799999999999995 | 0.003600000000000006 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.1818 | 0.38338000000000005 | -0.20158000000000006 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.0454 | 0.1694966666666667 | -0.12409666666666672 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.5454 | 0.3490400000000001 | 0.19635999999999992 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.2272 | 0.09794333333333335 | 0.12925666666666666 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1072 | 0.13357999999999995 | -0.026379999999999945 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.24999999999999997 | 0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.7 | 2.1166666666666663 | -1.4166666666666663 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.7366666666666667 | -0.6366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.1633333333333333 | -0.1633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.3 | 0.15666666666666673 | 0.14333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.2 | 0.13000000000000006 | 0.06999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.2 | 1.8266666666666667 | 0.3733333333333335 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.6 | 0.45333333333333337 | 0.1466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.4 | 0.2733333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 3 | 2.0699999999999994 | 0.9300000000000006 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 5.5 | 9.036666666666669 | -3.536666666666669 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 7.6 | 10.553333333333333 | -2.953333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.3519 | 0.2954566666666666 | 0.0564433333333334 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0779 | 0.08967333333333331 | -0.011773333333333316 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1549 | 0.17676 | -0.02185999999999999 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0234 | 0.01771 | 0.005690000000000001 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.1818 | 0.4533766666666668 | -0.2715766666666668 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.0454 | 0.26667666666666673 | -0.22127666666666673 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.5454 | 0.2180666666666667 | 0.3273333333333333 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.2272 | 0.061700000000000005 | 0.1655 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.1072 | 0.15471333333333334 | -0.04751333333333334 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 9
- Stored matches
- 9
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-30
- Sample ends (UTC)
- 2026-09-06
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 1
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

