Player dataCFN 1998413457
Mateo
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 2.8 | events/game |
| drive_parry | Drive Parry / game | 1 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.8 | events/game |
| punish_counter | Punish Counter / game | 0.8 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 0.7 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 2.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 2.8 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 5.1 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.3058 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.2698 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1013 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.8571 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0714 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.0714 | fraction |
| gauge_rate_ca | CA usage share | 0 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 2.8 | 0.19666666666666674 | 2.603333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1 | 1.8699999999999999 | -0.8699999999999999 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7699999999999998 | -0.7699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.8 | 0.21666666666666667 | 0.5833333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.8 | 0.10000000000000005 | 0.7 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.09000000000000004 | 0.20999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 0.7 | 2.3466666666666667 | -1.6466666666666667 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.45999999999999996 | -0.15999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.3 | 2.1133333333333333 | 0.18666666666666654 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07666666666666669 | -0.07666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 2.8 | 13.809999999999995 | -11.009999999999994 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 5.1 | 8.849999999999998 | -3.7499999999999982 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0 | 0.36986333333333327 | -0.36986333333333327 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0 | 0.07740333333333332 | -0.07740333333333332 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.3058 | 0.16337666666666664 | 0.14242333333333337 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.2698 | 0.014010000000000002 | 0.25578999999999996 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.8571 | 0.30001999999999995 | 0.55708 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0714 | 0.2686166666666666 | -0.1972166666666666 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.0714 | 0.33703000000000005 | -0.26563000000000003 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0 | 0.09416666666666666 | -0.09416666666666666 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1013 | 0.13693666666666668 | -0.03563666666666668 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 2.8 | 0.16000000000000006 | 2.6399999999999997 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1 | 1.7066666666666668 | -0.7066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.7533333333333333 | -0.7533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.8 | 0.11333333333333334 | 0.6866666666666668 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.8 | 0.07 | 0.73 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.07333333333333335 | 0.22666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 0.7 | 2.293333333333334 | -1.593333333333334 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.4466666666666666 | -0.1466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.22 | -0.01999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.3 | 2.066666666666667 | 0.23333333333333295 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.056666666666666664 | -0.056666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 2.8 | 11.483333333333333 | -8.683333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 5.1 | 8.743333333333334 | -3.6433333333333344 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0 | 0.38670999999999994 | -0.38670999999999994 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0 | 0.05834333333333333 | -0.05834333333333333 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.3058 | 0.18837000000000004 | 0.11742999999999998 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.2698 | 0.010866666666666669 | 0.2589333333333333 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.8571 | 0.34208333333333335 | 0.5150166666666667 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0714 | 0.19278 | -0.12138 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.0714 | 0.37557333333333337 | -0.30417333333333335 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0 | 0.08937666666666665 | -0.08937666666666665 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.1013 | 0.1127166666666667 | -0.0114166666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 2.8 | 0.19333333333333336 | 2.6066666666666665 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1 | 1.8933333333333333 | -0.8933333333333333 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.8400000000000001 | -0.8400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0.8 | 0.22666666666666668 | 0.5733333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.8 | 0.10333333333333337 | 0.6966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.3 | 0.08000000000000003 | 0.21999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 0.7 | 2.5700000000000003 | -1.8700000000000003 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.3 | 0.4366666666666667 | -0.13666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.3 | 2.263333333333333 | 0.036666666666666625 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 2.8 | 13.123333333333333 | -10.323333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 5.1 | 8.953333333333331 | -3.8533333333333317 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0 | 0.3819133333333334 | -0.3819133333333334 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0 | 0.06761666666666666 | -0.06761666666666666 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.3058 | 0.14925333333333332 | 0.1565466666666667 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.2698 | 0.013870000000000002 | 0.25593 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.8571 | 0.2727866666666667 | 0.5843133333333332 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0714 | 0.2588066666666667 | -0.18740666666666667 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.0714 | 0.35772 | -0.28631999999999996 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0 | 0.11049666666666666 | -0.11049666666666666 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.1013 | 0.12742 | -0.026120000000000004 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 2.8 | 0.20333333333333334 | 2.5966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 1 | 1.6700000000000002 | -0.6700000000000002 | events/game | Details for Saved elite comparisons for played characters, row 71
|
| Perfect Parry | 0 | 0.5533333333333332 | -0.5533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.8 | 0.17666666666666667 | 0.6233333333333334 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.8 | 0.11666666666666671 | 0.6833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.3 | 0.10333333333333337 | 0.1966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 0.7 | 2.520000000000001 | -1.820000000000001 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.3 | 0.46333333333333343 | -0.16333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.2 | 0.2733333333333334 | -0.07333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.3 | 2.2166666666666663 | 0.08333333333333348 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.06666666666666668 | -0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 2.8 | 12.343333333333332 | -9.543333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 5.1 | 9.450000000000001 | -4.350000000000001 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0 | 0.22752 | -0.22752 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0 | 0.09122333333333334 | -0.09122333333333334 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.3058 | 0.25097 | 0.05482999999999999 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.2698 | 0.015423333333333332 | 0.25437666666666664 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.8571 | 0.3330599999999999 | 0.5240400000000001 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.0714 | 0.23766333333333337 | -0.16626333333333337 | fraction | Details for Saved elite comparisons for played characters, row 89
|
| SA3 | 0.0714 | 0.3299466666666666 | -0.2585466666666666 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0 | 0.09914333333333333 | -0.09914333333333333 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.1013 | 0.14932999999999996 | -0.04802999999999996 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 1 | 1304269231 | Shuto | 1 | 2,303 | 785,521 | 42,370 |
| 1 | 1051410689 | Sahara | 1 | 2,231 | 622,004 | 58,229 |
| 1 | 1825731477 | Tigger | 1 | 2,230 | 927,275 | 53,491 |
| 1 | 2399060619 | hinao | 1 | 2,224 | 912,055 | 35,520 |
| 1 | 3501662962 | SDUINJNKPAADQQE | 1 | 2,184 | 83,795 | 880 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 11 | 3638064573 | Naza | 11 | 2,250 | 342,738 | 14,350 |
| 11 | 3140819469 | GTW-XiaoXu | 11 | 2,233 | 894,426 | 17,519 |
| 11 | 2459855665 | @Sycom|zabutonn | 11 | 2,210 | 951,039 | 35,705 |
| 11 | 1223086325 | tomorock21 | 11 | 2,187 | 1,051,592 | 72,289 |
| 11 | 4136194737 | Asuka | 11 | 2,177 | 933,554 | 56,694 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 0
- Stored matches
- 0
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- Not available
- Sample ends (UTC)
- Not available
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 2
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

