Player dataCFN 1957627310

Haaton_TW

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 22 rows on page 1; 22 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AlexKakarottoKenW
Details for Stored matches from player perspective, row 1
Replay ID
AJVVH4JLR
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,495MR points
Pre-match LP
66,555LP points
Opponent CFN ID
1246195066
Opponent selected character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,563MR points
Opponent pre-match LP
150,783LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
AlexSR09JPL
Details for Stored matches from player perspective, row 2
Replay ID
8RCX4NYLN
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,504MR points
Pre-match LP
66,595LP points
Opponent CFN ID
4125794525
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,477MR points
Opponent pre-match LP
87,561LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
AlexSR09JPW
Details for Stored matches from player perspective, row 3
Replay ID
RK5SHQWQV
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,496MR points
Pre-match LP
66,345LP points
Opponent CFN ID
4125794525
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,485MR points
Opponent pre-match LP
87,601LP points
Player round result codes
6,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Super Art
Opponent round outcomes
Round lost; Round lost
AlexSR09JPL
Details for Stored matches from player perspective, row 4
Replay ID
9S8JMEGCE
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,505MR points
Pre-match LP
66,385LP points
Opponent CFN ID
4125794525
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,476MR points
Opponent pre-match LP
87,551LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
LukeitouCammyL
Details for Stored matches from player perspective, row 5
Replay ID
DSSWNYKES
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Luke
Controls
Modern
Pre-match MR
1,413MR points
Pre-match LP
39,120LP points
Opponent CFN ID
1614220914
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,449MR points
Opponent pre-match LP
85,387LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
LukeitouCammyW
Details for Stored matches from player perspective, row 6
Replay ID
7NLJ9KKAT
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Luke
Controls
Modern
Pre-match MR
1,404MR points
Pre-match LP
38,870LP points
Opponent CFN ID
1614220914
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,458MR points
Opponent pre-match LP
85,427LP points
Player round result codes
0,5,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
LukeitouCammyL
Details for Stored matches from player perspective, row 7
Replay ID
H9XKAS648
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Luke
Controls
Modern
Pre-match MR
1,411MR points
Pre-match LP
38,910LP points
Opponent CFN ID
1614220914
Opponent selected character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
85,377LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AlexjackEdW
Details for Stored matches from player perspective, row 8
Replay ID
5XBTLXYY6
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,447MR points
Pre-match LP
60,641LP points
Opponent CFN ID
2319357459
Opponent selected character
Ed
Opponent controls
Classic
Opponent pre-match MR
1,458MR points
Opponent pre-match LP
208,614LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Alex「「「あ」」」AkumaW
Details for Stored matches from player perspective, row 9
Replay ID
5HU6CFMQK
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,475MR points
Pre-match LP
59,231LP points
Opponent CFN ID
3249150733
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,426MR points
Opponent pre-match LP
99,227LP points
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
Alex「「「あ」」」AkumaL
Details for Stored matches from player perspective, row 10
Replay ID
Q6W5J5E77
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,485MR points
Pre-match LP
59,271LP points
Opponent CFN ID
3249150733
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,416MR points
Opponent pre-match LP
99,177LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Alex「「「あ」」」AkumaW
Details for Stored matches from player perspective, row 11
Replay ID
QSVRDT5GK
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,478MR points
Pre-match LP
59,021LP points
Opponent CFN ID
3249150733
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,423MR points
Opponent pre-match LP
99,217LP points
Player round result codes
6,0,6comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Super Art; Round lost; Super Art
Opponent round outcomes
Round lost; Perfect; Round lost
Alex考えなし小細工ありM. BisonW
Details for Stored matches from player perspective, row 12
Replay ID
7JMTHN9R6
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,500MR points
Pre-match LP
55,131LP points
Opponent CFN ID
1276114250
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,480MR points
Opponent pre-match LP
90,291LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Alex考えなし小細工ありM. BisonL
Details for Stored matches from player perspective, row 13
Replay ID
KSMGQGRK8
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Alex
Controls
Modern
Pre-match MR
1,509MR points
Pre-match LP
55,171LP points
Opponent CFN ID
1276114250
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,471MR points
Opponent pre-match LP
90,241LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
EdSHIKONG0w0JamieW
Details for Stored matches from player perspective, row 14
Replay ID
BQCV3VG85
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Ed
Controls
Modern
Pre-match MR
1,538MR points
Pre-match LP
277,616LP points
Opponent CFN ID
1614110694
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,540MR points
Opponent pre-match LP
154,580LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
EdSHIKONG0w0JamieW
Details for Stored matches from player perspective, row 15
Replay ID
Q647WPP4V
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Ed
Controls
Modern
Pre-match MR
1,530MR points
Pre-match LP
277,566LP points
Opponent CFN ID
1614110694
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,548MR points
Opponent pre-match LP
154,620LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Luke安安安安安AlexW
Details for Stored matches from player perspective, row 16
Replay ID
8GTD9DAM4
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Luke
Controls
Modern
Pre-match MR
1,429MR points
Pre-match LP
37,812LP points
Opponent CFN ID
4222267438
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,433MR points
Opponent pre-match LP
81,855LP points
Player round result codes
0,1,7comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Critical Art
Opponent round outcomes
Standard victory; Round lost; Round lost
Luke安安安安安AlexW
Details for Stored matches from player perspective, row 17
Replay ID
3599MPML7
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Luke
Controls
Modern
Pre-match MR
1,421MR points
Pre-match LP
37,562LP points
Opponent CFN ID
4222267438
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,441MR points
Opponent pre-match LP
81,895LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
Ed열혈&청순 필리핀녀YasmineL
Details for Stored matches from player perspective, row 18
Replay ID
3YV7DAMNW
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Ed
Controls
Modern
Pre-match MR
1,541MR points
Pre-match LP
273,948LP points
Opponent CFN ID
2907658499
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,525MR points
Opponent pre-match LP
28,133LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Ed열혈&청순 필리핀녀YasmineL
Details for Stored matches from player perspective, row 19
Replay ID
3UCBFHXCR
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Ed
Controls
Modern
Pre-match MR
1,550MR points
Pre-match LP
273,988LP points
Opponent CFN ID
2907658499
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,516MR points
Opponent pre-match LP
27,883LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Standard victory
Ed열혈&청순 필리핀녀YasmineW
Details for Stored matches from player perspective, row 20
Replay ID
TJYHSAA86
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
Ed
Controls
Modern
Pre-match MR
1,542MR points
Pre-match LP
273,938LP points
Opponent CFN ID
2907658499
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,524MR points
Opponent pre-match LP
27,923LP points
Player round result codes
8,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Super Art
Opponent round outcomes
Round lost; Round lost
JP桃桃奶昔TerryW
Details for Stored matches from player perspective, row 21
Replay ID
PFLUA8A7G
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
JP
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,820LP points
Opponent CFN ID
2388433348
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,316LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
JP桃桃奶昔TerryW
Details for Stored matches from player perspective, row 22
Replay ID
MRPEU9X7F
Mode
Ranked
Player CFN ID
1957627310
Player
Haaton_TW
Selected character
JP
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,755LP points
Opponent CFN ID
2388433348
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,356LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
22
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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