Player dataCFN 1948655621

retasu

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

30 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 30 rows on page 1; 30 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 1
Replay ID
G3CG5DW7G
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
M. Bisonクラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 2
Replay ID
P9U6T3EUP
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
M. Bisonクラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 3
Replay ID
94W6UREXF
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 4
Replay ID
AXJGEARM9
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 5
Replay ID
VBX7DSVN4
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 6
Replay ID
9AVQQFLRV
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 7
Replay ID
JVDQJ5JKV
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 8
Replay ID
N9X3XMBT6
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Super Art; Round lost; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 9
Replay ID
TN33WGUPE
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 10
Replay ID
HWNLSQ98Q
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Critical Art; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 11
Replay ID
BU93NHUSE
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Super Art; Round lost
M. Bisonクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 12
Replay ID
NSJFK49HR
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
M. Bison
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
25,054LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,7,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Critical Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
A.K.I.クラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 13
Replay ID
RXS9QMKYN
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
A.K.I.
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
A.K.I.クラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 14
Replay ID
6G7YC53EQ
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
A.K.I.
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
A.K.I.クラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 15
Replay ID
BENMS4MUH
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
A.K.I.
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
A.K.I.クラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 16
Replay ID
DCFBL7D3V
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
A.K.I.
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
A.K.I.クラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 17
Replay ID
NB457F98T
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
A.K.I.
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Dee Jayクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 18
Replay ID
TA5SBJL6R
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee Jayクラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 19
Replay ID
FPTLCEHTA
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Dee Jayクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 20
Replay ID
CBNEJ8YWB
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Dee Jayクラシックに移行中M. BisonL
Details for Stored matches from player perspective, row 21
Replay ID
JD774YPRH
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
Dee Jayクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 22
Replay ID
9GWHN3CY7
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Dee Jayクラシックに移行中M. BisonW
Details for Stored matches from player perspective, row 23
Replay ID
EGTTT8P9T
Mode
Custom Room
Player CFN ID
1948655621
Player
retasu
Selected character
Dee Jay
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
1557641464
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,315LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Zangiefパラダイス銀河JPL
Details for Stored matches from player perspective, row 24
Replay ID
D9YPRBFK5
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Zangief
Controls
Classic
Pre-match MR
1,499MR points
Pre-match LP
37,026LP points
Opponent CFN ID
2013771178
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,482MR points
Opponent pre-match LP
68,058LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Zangiefパラダイス銀河JPL
Details for Stored matches from player perspective, row 25
Replay ID
KMJYQ73XF
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Zangief
Controls
Classic
Pre-match MR
1,508MR points
Pre-match LP
37,066LP points
Opponent CFN ID
2013771178
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,473MR points
Opponent pre-match LP
68,008LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
ZangiefjokerqerA.K.I.W
Details for Stored matches from player perspective, row 26
Replay ID
ANMXWHW7W
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Zangief
Controls
Classic
Pre-match MR
1,501MR points
Pre-match LP
36,411LP points
Opponent CFN ID
2884890805
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,480MR points
Opponent pre-match LP
215,899LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
ZangiefjokerqerA.K.I.W
Details for Stored matches from player perspective, row 27
Replay ID
6KMAQE8YK
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Zangief
Controls
Classic
Pre-match MR
1,493MR points
Pre-match LP
36,161LP points
Opponent CFN ID
2884890805
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,488MR points
Opponent pre-match LP
215,939LP points
Player round result codes
5,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Overdrive attack
Opponent round outcomes
Round lost; Round lost
LilyやましたKimberlyW
Details for Stored matches from player perspective, row 28
Replay ID
E889UAQAW
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Lily
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
24,433LP points
Opponent CFN ID
1193684967
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,087LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LilyやましたKimberlyL
Details for Stored matches from player perspective, row 29
Replay ID
EBESS55AG
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Lily
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
24,473LP points
Opponent CFN ID
1193684967
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,033LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
LilyやましたKimberlyW
Details for Stored matches from player perspective, row 30
Replay ID
3GHURB9LJ
Mode
Ranked
Player CFN ID
1948655621
Player
retasu
Selected character
Lily
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
24,418LP points
Opponent CFN ID
1193684967
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,073LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
30
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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