Player dataCFN 1929144708
PMan
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 3.6 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0.4 | events/game |
| punish_counter | Punish Counter / game | 0.4 | events/game |
| received_punish_counter | Got PC'd / game | 0.5 | events/game |
| throw_count | Throws / game | 3.8 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 2.6 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 9.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 10.1 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3016 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0207 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2726 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0648 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1052 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2653 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.2857 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2653 | fraction |
| gauge_rate_ca | CA usage share | 0.1836 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
23 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.19333333333333336 | 0.5066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 3.6 | 1.8933333333333333 | 1.7066666666666668 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.8400000000000001 | -0.6400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.4 | 0.22666666666666668 | 0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.4 | 0.10333333333333337 | 0.29666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.5 | 0.08000000000000003 | 0.42 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.8 | 2.5700000000000003 | 1.2299999999999995 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.4366666666666667 | -0.13666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.21 | 0.19000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.6 | 2.263333333333333 | 0.3366666666666669 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.07000000000000002 | 0.029999999999999985 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.04666666666666667 | 0.05333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.3 | 13.123333333333333 | -3.8233333333333324 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 10.1 | 8.953333333333331 | 1.1466666666666683 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3016 | 0.3819133333333334 | -0.0803133333333334 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0207 | 0.06761666666666666 | -0.04691666666666666 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2726 | 0.14925333333333332 | 0.12334666666666669 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0648 | 0.013870000000000002 | 0.050929999999999996 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2653 | 0.2727866666666667 | -0.007486666666666697 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.2857 | 0.2588066666666667 | 0.026893333333333325 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2653 | 0.35772 | -0.09242 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1836 | 0.11049666666666666 | 0.07310333333333335 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1052 | 0.12742 | -0.022220000000000004 | fraction | Details for Saved elite comparisons for played characters, row 23
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
5 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 154 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 201
- Stored matches
- 201
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-07
- Sample ends (UTC)
- 2026-09-10
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 10
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

