Player dataCFN 1908686113

Reorao

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.4events/game
drive_parryDrive Parry / game1.5events/game
just_parryPerfect Parry / game0.5events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.3events/game
received_punish_counterGot PC'd / game0.3events/game
throw_countThrows / game2.6events/game
throw_techThrow techs / game0.2events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game1.8events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time13.4Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8.5Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3979fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0893fraction
gauge_rate_drive_artsDrive Arts share0.1017fraction
gauge_rate_drive_impactDrive Impact gauge share0.043fraction
gauge_rate_drive_guardDrive Guard share0.1437fraction
gauge_rate_sa_lv1SA1 usage share0.315fraction
gauge_rate_sa_lv2SA2 usage share0.1369fraction
gauge_rate_sa_lv3SA3 usage share0.4383fraction
gauge_rate_caCA usage share0.1095fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.40.210000000000000020.19events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.51.8900000000000001-0.3900000000000001events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.5see unit column
Comparison
lower
Perfect Parry0.50.7966666666666666-0.29666666666666663events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.8see unit column
Comparison
lower
Drive Reversal00.17333333333333334-0.17333333333333334events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Punish Counters landed0.30.123333333333333360.17666666666666664events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.30.093333333333333370.2066666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.62.48999999999999980.11000000000000032events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
3.7see unit column
Comparison
similar
Throw techs0.20.42666666666666675-0.22666666666666674events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.20.26-0.06events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown1.82.206666666666666-0.40666666666666607events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1see unit column
Elite maximum
3.1see unit column
Comparison
lower
Stuns landed00.07333333333333333-0.07333333333333333events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned0.10.050000000000000010.049999999999999996events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure13.412.4466666666666640.9533333333333367Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.2see unit column
Elite maximum
16.7see unit column
Comparison
similar
Time cornered8.59.65-1.1500000000000004Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.1see unit column
Elite maximum
14.2see unit column
Comparison
similar
Drive Rush (cancel)0.39790.334329999999999960.06357000000000002fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.204see unit column
Elite maximum
0.5838see unit column
Comparison
higher
Drive Rush (parry)0.08930.082406666666666660.0068933333333333485fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0209see unit column
Elite maximum
0.1442see unit column
Comparison
similar
Drive Arts0.10170.16327999999999995-0.061579999999999954fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0877see unit column
Elite maximum
0.3018see unit column
Comparison
lower
Drive Impact gauge0.0430.0164366666666666650.02656333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0038see unit column
Elite maximum
0.0511see unit column
Comparison
higher
SA10.3150.33636000000000005-0.021360000000000046fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1538see unit column
Elite maximum
0.6535see unit column
Comparison
similar
SA20.13690.24539-0.10849fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0944see unit column
Elite maximum
0.7307see unit column
Comparison
lower
SA30.43830.328143333333333340.11015666666666668fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0846see unit column
Elite maximum
0.5783see unit column
Comparison
higher
CA0.10950.089906666666666660.019593333333333338fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0307see unit column
Elite maximum
0.1714see unit column
Comparison
higher
Drive Guard0.14370.143123333333333350.000576666666666642fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
27
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0385see unit column
Elite maximum
0.2062see unit column
Comparison
similar
Drive Impact0.40.193333333333333360.20666666666666667events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.51.8933333333333333-0.3933333333333333events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.50.8400000000000001-0.3400000000000001events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.30.103333333333333370.1966666666666666events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.30.080000000000000030.21999999999999997events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.62.57000000000000030.029999999999999805events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.20.4366666666666667-0.2366666666666667events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.20.21-0.009999999999999981events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
similar
Got thrown1.82.263333333333333-0.46333333333333315events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
lower
Stuns landed00.07000000000000002-0.07000000000000002events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.046666666666666670.05333333333333334events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure13.413.1233333333333330.2766666666666673Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
similar
Time cornered8.58.953333333333331-0.45333333333333137Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
similar
Drive Rush (cancel)0.39790.38191333333333340.015986666666666594fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
similar
Drive Rush (parry)0.08930.067616666666666660.021683333333333346fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
higher
Drive Arts0.10170.14925333333333332-0.04755333333333332fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
lower
Drive Impact gauge0.0430.0138700000000000020.029129999999999996fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
higher
SA10.3150.27278666666666670.042213333333333325fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
higher
SA20.13690.2588066666666667-0.12190666666666669fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
lower
SA30.43830.357720.08058000000000004fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
higher
CA0.10950.11049666666666666-0.0009966666666666596fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
similar
Drive Guard0.14370.127420.01627999999999999fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
similar
Drive Impact0.40.249999999999999970.15000000000000005events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry1.52.1166666666666663-0.6166666666666663events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
4.2see unit column
Comparison
lower
Perfect Parry0.50.7366666666666667-0.2366666666666667events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
2.8see unit column
Comparison
lower
Drive Reversal00.1633333333333333-0.1633333333333333events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.30.156666666666666730.14333333333333326events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.30.130000000000000060.16999999999999993events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.61.82666666666666670.7733333333333334events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
2.6see unit column
Comparison
higher
Throw techs0.20.45333333333333337-0.25333333333333335events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.20.2733333333333334-0.07333333333333336events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown1.82.0699999999999994-0.26999999999999935events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed00.05666666666666668-0.05666666666666668events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure13.49.0366666666666694.3633333333333315Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
14see unit column
Comparison
higher
Time cornered8.510.553333333333333-2.053333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.2see unit column
Elite maximum
16.9see unit column
Comparison
lower
Drive Rush (cancel)0.39790.29545666666666660.10244333333333339fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1482see unit column
Elite maximum
0.5116see unit column
Comparison
higher
Drive Rush (parry)0.08930.08967333333333331-0.00037333333333330887fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0357see unit column
Elite maximum
0.1324see unit column
Comparison
similar
Drive Arts0.10170.17676-0.07506fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0873see unit column
Elite maximum
0.3462see unit column
Comparison
lower
Drive Impact gauge0.0430.017710.025289999999999997fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0059see unit column
Elite maximum
0.0436see unit column
Comparison
higher
SA10.3150.4533766666666668-0.13837666666666681fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2352see unit column
Elite maximum
0.6074see unit column
Comparison
lower
SA20.13690.26667666666666673-0.12977666666666673fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0923see unit column
Elite maximum
0.4558see unit column
Comparison
lower
SA30.43830.21806666666666670.22023333333333334fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0984see unit column
Elite maximum
0.3611see unit column
Comparison
higher
CA0.10950.0617000000000000050.047799999999999995fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0084see unit column
Elite maximum
0.1388see unit column
Comparison
higher
Drive Guard0.14370.15471333333333334-0.011013333333333347fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0869see unit column
Elite maximum
0.2373see unit column
Comparison
similar
Drive Impact0.40.236666666666666660.16333333333333336events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.51.5366666666666664-0.0366666666666664events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
3.2see unit column
Comparison
similar
Perfect Parry0.50.5033333333333334-0.0033333333333334103events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
similar
Drive Reversal00.30666666666666664-0.30666666666666664events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.30.126666666666666730.17333333333333326events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.30.093333333333333350.20666666666666664events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.62.25666666666666730.3433333333333328events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.1see unit column
Elite maximum
4.4see unit column
Comparison
higher
Throw techs0.20.36333333333333334-0.16333333333333333events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Throw parries0.20.2866666666666667-0.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown1.82.183333333333333-0.3833333333333331events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
2.8see unit column
Comparison
lower
Stuns landed00.12333333333333338-0.12333333333333338events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure13.411.5166666666666641.8833333333333364Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.9see unit column
Elite maximum
17.4see unit column
Comparison
higher
Time cornered8.510.400000000000002-1.9000000000000021Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.6see unit column
Elite maximum
16.1see unit column
Comparison
lower
Drive Rush (cancel)0.39790.25135333333333340.1465466666666666fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0317see unit column
Elite maximum
0.4407see unit column
Comparison
higher
Drive Rush (parry)0.08930.073710.015590000000000007fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.1171see unit column
Comparison
higher
Drive Arts0.10170.27329999999999993-0.17159999999999992fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0858see unit column
Elite maximum
0.4971see unit column
Comparison
lower
Drive Impact gauge0.0430.0198666666666666640.023133333333333332fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0381see unit column
Comparison
higher
SA10.3150.26883333333333330.04616666666666669fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0533see unit column
Elite maximum
0.5619see unit column
Comparison
higher
SA20.13690.5214733333333332-0.3845733333333332fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1142see unit column
Elite maximum
0.9333see unit column
Comparison
lower
SA30.43830.158803333333333320.2794966666666667fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.3138see unit column
Comparison
higher
CA0.10950.0507033333333333360.058796666666666664fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0075see unit column
Elite maximum
0.1309see unit column
Comparison
higher
Drive Guard0.14370.123236666666666650.020463333333333347fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0704see unit column
Elite maximum
0.1948see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
273400122682kincho272,229966,70757,316
274210220386なっつだよ272,210586,81546,979
271780568425Yassa272,18772,7021,792
273592602051ばやしこ|VLY272,181688,85338,865
273469023159あ か た272,151952,12933,071
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
181981551637niruhiru PC182,247953,40637,591
182164528577ranapower182,2461,180,33885,566
183550331968ひぐち!182,237873,78018,429
182102208224Foodie182,239785,9247,167
183499601255へいぽんガイル182,205526,38416,514
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
86
Stored matches
86
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-15
Sample ends (UTC)
2026-09-06
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
27
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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