show481 — Characters and rankings
Per-character Master Rating, League Points, official rank codes and ladder position, character wins and games, and locally observed character usage.
Player profile · Download this page as JSON · Data reference
Source and coverage
Stored Buckler character leagues, character win rates and local Battle Log counts.
Latest saved official profile aggregates; local character counts use the newest 10,000 stored matches.
Last saved update: 2026-09-09T12:24:48.924Z. Reading this page does not refresh the source.
- synchronizedAt:
- 2026-09-07T00:20:20.619Z
- localSampleMatches:
- 23
- storedMatches:
- 23
- localSampleLimit:
- 10000
- localSampleTruncated:
- false
- localSampleFromDate:
- 2026-08-16
- localSampleToDate:
- 2026-09-07
- seasonId:
- 13
- benchmarkAt:
- 2026-09-13T05:27:11.564Z
- benchmarkSampleSize:
- 30
- benchmarkCharacterId:
- 22
- Ladder position is the reported MR ranking, not a rank inferred from rating thresholds.
- Peaks use current leagues, merged saved chart history and the newest 500 displayed matches; they are not guaranteed lifetime maxima.
- Official totals and local samples have different coverage; neither is a complete downloadable Capcom match archive.
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points | League rank codeidentifier | Master league codeidentifier | MR ladder positionordinal rank |
|---|---|---|---|---|---|---|
| 22 | Akuma | 1554 | 195446 | 36 | 36 | 126613 |
| 7 | JP | 1530 | 67391 | 36 | 36 | 160989 |
| 33 | Yasmine | 1515 | 26523 | 36 | 36 | 190551 |
| 10 | Ken | 1505 | 34692 | 36 | 36 | 222746 |
| 1 | Ryu | 1500 | 97072 | 36 | 36 | 243103 |
| 13 | A.K.I. | 1477 | 30488 | 36 | 36 | 360152 |
| 2 | Luke | Not available | Not available | 39 | 0 | 0 |
| 4 | Chun-Li | Not available | Not available | 39 | 0 | 0 |
| 9 | Cammy | Not available | Not available | 39 | 0 | 0 |
| 11 | Dee Jay | Not available | Not available | 39 | 0 | 0 |
| 16 | Juri | Not available | Not available | 39 | 0 | 0 |
| 17 | Marisa | Not available | Not available | 39 | 0 | 0 |
| 18 | Guile | Not available | Not available | 39 | 0 | 0 |
| 19 | Ed | Not available | Not available | 39 | 0 | 0 |
| 25 | Sagat | Not available | Not available | 39 | 0 | 0 |
| 26 | M. Bison | Not available | Not available | 39 | 0 | 0 |
| 28 | Mai | Not available | Not available | 39 | 0 | 0 |
| 29 | Elena | Not available | Not available | 39 | 0 | 0 |
| 32 | Ingrid | Not available | Not available | 39 | 0 | 0 |
| Character IDidentifier | Charactertext | Winsgames | Gamesgames | Win rate (wins / games)percent |
|---|---|---|---|---|
| 22 | Akuma | 186 | 306 | 60.78431372549019 |
| 13 | A.K.I. | 120 | 206 | 58.252427184466015 |
| 33 | Yasmine | 110 | 170 | 64.70588235294117 |
| 1 | Ryu | 45 | 91 | 49.45054945054945 |
| 7 | JP | 15 | 24 | 62.5 |
| 10 | Ken | 16 | 21 | 76.19047619047619 |
| 28 | Mai | 6 | 7 | 85.71428571428571 |
| 25 | Sagat | 2 | 5 | 40 |
| Character IDidentifier | Charactertext | Gamesgames |
|---|---|---|
| 22 | Akuma | 17 |
| 13 | A.K.I. | 6 |
| Character IDidentifier | Charactertext | Observed peak MRMR points | Observed peak LPLP points |
|---|---|---|---|
| 1 | Ryu | 1500 | 97072 |
| 2 | Luke | Not available | Not available |
| 4 | Chun-Li | Not available | Not available |
| 7 | JP | 1530 | 67391 |
| 9 | Cammy | Not available | Not available |
| 10 | Ken | 1505 | 34692 |
| 11 | Dee Jay | Not available | Not available |
| 13 | A.K.I. | 1478 | 30488 |
| 16 | Juri | Not available | Not available |
| 17 | Marisa | Not available | Not available |
| 18 | Guile | Not available | Not available |
| 19 | Ed | Not available | Not available |
| 22 | Akuma | 1556 | 195836 |
| 25 | Sagat | Not available | Not available |
| 26 | M. Bison | Not available | Not available |
| 28 | Mai | Not available | Not available |
| 29 | Elena | Not available | Not available |
| 32 | Ingrid | Not available | Not available |
| 33 | Yasmine | 1515 | 26523 |
Each table is paginated independently. Follow all pages for all retained rows. Collections may change between requests as new data is saved.

