Player dataCFN 1844037708

Hush

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

26 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 26 rows on page 1; 26 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
MaiGene-xRyuW
Details for Stored matches from player perspective, row 1
Replay ID
E3745RKT4
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,628LP points
Opponent CFN ID
3262423932
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,800LP points
Player round result codes
0,5,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
MaiGene-xRyuW
Details for Stored matches from player perspective, row 2
Replay ID
96PJFF4RN
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,571LP points
Opponent CFN ID
3262423932
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,840LP points
Player round result codes
1,0,5comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Super Art; Round lost
MaiBossThaMusicRyuW
Details for Stored matches from player perspective, row 3
Replay ID
YSH6KDNLK
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,516LP points
Opponent CFN ID
2089964035
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,182LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Overdrive attack; Round lost
MaiBossThaMusicRyuW
Details for Stored matches from player perspective, row 4
Replay ID
7FVNWD6EH
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,461LP points
Opponent CFN ID
2089964035
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,222LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
MaiさかもとZangiefL
Details for Stored matches from player perspective, row 5
Replay ID
LP5EXRB9R
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,501LP points
Opponent CFN ID
1045419556
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,644LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,5,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Standard victory
Maiチョキリーヌ・ベスタDee JayL
Details for Stored matches from player perspective, row 6
Replay ID
5QCM7X9AF
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,541LP points
Opponent CFN ID
2853262910
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,294LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Maiチョキリーヌ・ベスタDee JayL
Details for Stored matches from player perspective, row 7
Replay ID
Q4G5TPNEP
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,581LP points
Opponent CFN ID
2853262910
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,231LP points
Player round result codes
0,8,0comma-separated codes
Opponent round result codes
1,0,2comma-separated codes
Player round outcomes
Round lost; Perfect; Round lost
Opponent round outcomes
Standard victory; Round lost; Chip damage
Maiチョキリーヌ・ベスタDee JayW
Details for Stored matches from player perspective, row 8
Replay ID
LSKQK9RDK
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,526LP points
Opponent CFN ID
2853262910
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,271LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
MaiJellyHfisXLukeW
Details for Stored matches from player perspective, row 9
Replay ID
JXRVDF5RQ
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,455LP points
Opponent CFN ID
4148163042
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,087LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
2,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Chip damage; Round lost; Round lost
MaihatoLilyW
Details for Stored matches from player perspective, row 10
Replay ID
VSR6555SF
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,400LP points
Opponent CFN ID
2106232777
Opponent selected character
Lily
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,400LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
MaiまいるどぽんずMarisaL
Details for Stored matches from player perspective, row 11
Replay ID
EAWREY37A
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,430LP points
Opponent CFN ID
2505383347
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
MaiまいるどぽんずMarisaL
Details for Stored matches from player perspective, row 12
Replay ID
R67MP8V5B
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,470LP points
Opponent CFN ID
2505383347
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Mai堀大輔(Vtuber)RyuL
Details for Stored matches from player perspective, row 13
Replay ID
RVM3K3UHP
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,590LP points
Opponent CFN ID
3925532101
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,011LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Mai堀大輔(Vtuber)RyuL
Details for Stored matches from player perspective, row 14
Replay ID
GME4MXRVP
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,630LP points
Opponent CFN ID
3925532101
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,961LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Mai堀大輔(Vtuber)RyuW
Details for Stored matches from player perspective, row 15
Replay ID
EARUNRKPL
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
21,571LP points
Opponent CFN ID
3925532101
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,001LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
JPあまてらすTerryW
Details for Stored matches from player perspective, row 16
Replay ID
T64YPB3PT
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,443MR points
Pre-match LP
34,844LP points
Opponent CFN ID
4136052752
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,416MR points
Opponent pre-match LP
29,842LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPあまてらすTerryW
Details for Stored matches from player perspective, row 17
Replay ID
DWE5P67BN
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,435MR points
Pre-match LP
34,794LP points
Opponent CFN ID
4136052752
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,424MR points
Opponent pre-match LP
29,882LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Overdrive attack; Round lost
JPJockeyTerryL
Details for Stored matches from player perspective, row 18
Replay ID
TK6REFYEP
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,443MR points
Pre-match LP
34,834LP points
Opponent CFN ID
2708493304
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,464MR points
Opponent pre-match LP
97,674LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPJockeyTerryL
Details for Stored matches from player perspective, row 19
Replay ID
VRPUT3YJ3
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,451MR points
Pre-match LP
34,874LP points
Opponent CFN ID
2708493304
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,456MR points
Opponent pre-match LP
97,624LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPJockeyTerryW
Details for Stored matches from player perspective, row 20
Replay ID
NNTPVLPVU
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,442MR points
Pre-match LP
34,624LP points
Opponent CFN ID
2708493304
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,465MR points
Opponent pre-match LP
97,664LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,8,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Perfect; Round lost
JPおせきはんZangiefW
Details for Stored matches from player perspective, row 21
Replay ID
3EBK34A89
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,434MR points
Pre-match LP
34,374LP points
Opponent CFN ID
2788296432
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,436MR points
Opponent pre-match LP
146,878LP points
Player round result codes
6,0,6comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Super Art; Round lost; Super Art
Opponent round outcomes
Round lost; Critical Art; Round lost
JPshigerRyuW
Details for Stored matches from player perspective, row 22
Replay ID
8W39GPLSP
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,426MR points
Pre-match LP
34,124LP points
Opponent CFN ID
1218672243
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,436MR points
Opponent pre-match LP
99,121LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
JPせんごくななみJPL
Details for Stored matches from player perspective, row 23
Replay ID
74NYGX6JY
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,434MR points
Pre-match LP
34,164LP points
Opponent CFN ID
3937227307
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,445MR points
Opponent pre-match LP
142,540LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
JPせんごくななみJPL
Details for Stored matches from player perspective, row 24
Replay ID
L9AVPXBUY
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,442MR points
Pre-match LP
34,204LP points
Opponent CFN ID
3937227307
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,437MR points
Opponent pre-match LP
142,490LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
JPせんごくななみJPW
Details for Stored matches from player perspective, row 25
Replay ID
8AFR7HP33
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,434MR points
Pre-match LP
33,954LP points
Opponent CFN ID
3937227307
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,445MR points
Opponent pre-match LP
142,530LP points
Player round result codes
6,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Overdrive attack
Opponent round outcomes
Round lost; Round lost
JP烂俗的独奏KenL
Details for Stored matches from player perspective, row 26
Replay ID
G5VBHJTHQ
Mode
Ranked
Player CFN ID
1844037708
Player
Hush
Selected character
JP
Controls
Classic
Pre-match MR
1,458MR points
Pre-match LP
32,503LP points
Opponent CFN ID
2821483130
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,481MR points
Opponent pre-match LP
206,591LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
26
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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