Player dataCFN 1833550156

Sakuramoti

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 6 rows on page 1; 6 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Jamie終末処理場MaiW
Details for Stored matches from player perspective, row 1
Replay ID
CV86U6Y66
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,145MR points
Pre-match LP
59,033LP points
Opponent CFN ID
3063898215
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,105MR points
Opponent pre-match LP
55,302LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Jamie終末処理場MaiW
Details for Stored matches from player perspective, row 2
Replay ID
PFM94BP8S
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,138MR points
Pre-match LP
58,983LP points
Opponent CFN ID
3063898215
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,112MR points
Opponent pre-match LP
55,342LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JamieIbidenZangiefW
Details for Stored matches from player perspective, row 3
Replay ID
GWELHF8G3
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,193MR points
Pre-match LP
54,835LP points
Opponent CFN ID
1482326628
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,237MR points
Opponent pre-match LP
89,797LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
JamieIbidenZangiefL
Details for Stored matches from player perspective, row 4
Replay ID
WRQ5VGJYB
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,200MR points
Pre-match LP
54,875LP points
Opponent CFN ID
1482326628
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,230MR points
Opponent pre-match LP
89,747LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
JamieJobsAlexW
Details for Stored matches from player perspective, row 5
Replay ID
XSHJA63F9
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,168MR points
Pre-match LP
52,240LP points
Opponent CFN ID
2706749654
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,155MR points
Opponent pre-match LP
47,153LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JamieJobsAlexW
Details for Stored matches from player perspective, row 6
Replay ID
EA4FJ7CVU
Mode
Ranked
Player CFN ID
1833550156
Player
Sakuramoti
Selected character
Jamie
Controls
Modern
Pre-match MR
1,160MR points
Pre-match LP
52,190LP points
Opponent CFN ID
2706749654
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,163MR points
Opponent pre-match LP
47,193LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
6
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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