Player dataCFN 1753786559

kokoro

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

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Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.5events/game
drive_parryDrive Parry / game0.7events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0.1events/game
punish_counterPunish Counter / game0.4events/game
received_punish_counterGot PC'd / game0.7events/game
throw_countThrows / game2.1events/game
throw_techThrow techs / game0.1events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game1.5events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time2.5Buckler aggregate rate (unit unverified)
cornered_timeTime cornered6.7Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0067fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0047fraction
gauge_rate_drive_artsDrive Arts share0.4397fraction
gauge_rate_drive_impactDrive Impact gauge share0.0583fraction
gauge_rate_drive_guardDrive Guard share0.0549fraction
gauge_rate_sa_lv1SA1 usage share0.4615fraction
gauge_rate_sa_lv2SA2 usage share0.0769fraction
gauge_rate_sa_lv3SA3 usage share0.2307fraction
gauge_rate_caCA usage share0.2307fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 23 rows on page 1; 23 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.50.236666666666666660.2633333333333333events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry0.71.5366666666666664-0.8366666666666664events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
3.2see unit column
Comparison
lower
Perfect Parry00.5033333333333334-0.5033333333333334events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Drive Reversal0.10.30666666666666664-0.20666666666666664events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.40.126666666666666730.2733333333333333events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.70.093333333333333350.6066666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.12.2566666666666673-0.15666666666666718events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.1see unit column
Elite maximum
4.4see unit column
Comparison
similar
Throw techs0.10.36333333333333334-0.2633333333333333events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Throw parries0.20.2866666666666667-0.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown1.52.183333333333333-0.6833333333333331events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
2.8see unit column
Comparison
lower
Stuns landed00.12333333333333338-0.12333333333333338events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure2.511.516666666666664-9.016666666666664Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.9see unit column
Elite maximum
17.4see unit column
Comparison
lower
Time cornered6.710.400000000000002-3.700000000000002Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.6see unit column
Elite maximum
16.1see unit column
Comparison
lower
Drive Rush (cancel)0.00670.2513533333333334-0.24465333333333336fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0317see unit column
Elite maximum
0.4407see unit column
Comparison
lower
Drive Rush (parry)0.00470.07371-0.06901fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0463see unit column
Elite maximum
0.1171see unit column
Comparison
lower
Drive Arts0.43970.273299999999999930.16640000000000005fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0858see unit column
Elite maximum
0.4971see unit column
Comparison
higher
Drive Impact gauge0.05830.0198666666666666640.03843333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0381see unit column
Comparison
higher
SA10.46150.26883333333333330.1926666666666667fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0533see unit column
Elite maximum
0.5619see unit column
Comparison
higher
SA20.07690.5214733333333332-0.44457333333333326fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1142see unit column
Elite maximum
0.9333see unit column
Comparison
lower
SA30.23070.158803333333333320.07189666666666666fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0see unit column
Elite maximum
0.3138see unit column
Comparison
higher
CA0.23070.0507033333333333360.17999666666666664fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0075see unit column
Elite maximum
0.1309see unit column
Comparison
higher
Drive Guard0.05490.12323666666666665-0.06833666666666666fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0704see unit column
Elite maximum
0.1948see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

5 rows

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Benchmark sample players. 5 rows on page 1; 5 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
10
Stored matches
10
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-16
Sample ends (UTC)
2026-07-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
32
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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