Player dataCFN 1705073735
Sandan
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.7 | events/game |
| drive_parry | Drive Parry / game | 0.2 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0.3 | events/game |
| punish_counter | Punish Counter / game | 0.5 | events/game |
| received_punish_counter | Got PC'd / game | 0.3 | events/game |
| throw_count | Throws / game | 3.3 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 8.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 12.4 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.1897 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0769 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1983 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0484 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0955 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.3275 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0344 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.3103 | fraction |
| gauge_rate_ca | CA usage share | 0.3275 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.7 | 0.18999999999999995 | 0.51 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.2 | 1.75 | -1.55 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7433333333333333 | -0.7433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.3 | 0.33333333333333326 | -0.03333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.5 | 0.11333333333333338 | 0.3866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.3 | 0.08666666666666671 | 0.21333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 3.3 | 2.42 | 0.8799999999999999 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.5666666666666667 | -0.26666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.2566666666666667 | -0.1566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 3 | 2.5899999999999994 | 0.4100000000000006 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 8.3 | 11.909999999999998 | -3.6099999999999977 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 12.4 | 9.846666666666666 | 2.5533333333333346 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.1897 | 0.2998733333333334 | -0.11017333333333337 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0769 | 0.07203 | 0.004869999999999999 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1983 | 0.18744000000000002 | 0.01085999999999998 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0484 | 0.01506666666666667 | 0.033333333333333326 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.3275 | 0.33650666666666673 | -0.009006666666666718 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0344 | 0.20956666666666665 | -0.17516666666666664 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.3103 | 0.35176666666666656 | -0.04146666666666654 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.3275 | 0.10198333333333333 | 0.2255166666666667 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0955 | 0.13351 | -0.03800999999999999 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.7 | 0.33333333333333337 | 0.3666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.2 | 2.0000000000000004 | -1.8000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.7633333333333334 | -0.7633333333333334 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.5 | 0.13000000000000003 | 0.37 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 3.3 | 2.0166666666666666 | 1.2833333333333332 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.4066666666666666 | -0.10666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.38333333333333336 | -0.2833333333333333 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 3 | 2.29 | 0.71 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.10000000000000005 | -0.10000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.029999999999999995 | 0.07 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 8.3 | 10.696666666666665 | -2.3966666666666647 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 12.4 | 12.000000000000004 | 0.3999999999999968 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.1897 | 0.22115666666666664 | -0.03145666666666663 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0769 | 0.06729 | 0.009609999999999994 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1983 | 0.31380000000000013 | -0.11550000000000013 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0484 | 0.020836666666666667 | 0.027563333333333332 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.3275 | 0.22584666666666656 | 0.10165333333333346 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.0344 | 0.54152 | -0.50712 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.3103 | 0.18078999999999995 | 0.12951000000000007 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.3275 | 0.051636666666666664 | 0.27586333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0955 | 0.13032 | -0.03481999999999999 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.7 | 0.22000000000000006 | 0.47999999999999987 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.2 | 1.8499999999999994 | -1.6499999999999995 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0 | 0.57 | -0.57 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.3 | 0.4033333333333332 | -0.10333333333333322 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.5 | 0.10000000000000005 | 0.39999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 3.3 | 2.3333333333333335 | 0.9666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.3 | 0.5566666666666668 | -0.25666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.1 | 0.30000000000000004 | -0.20000000000000004 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 3 | 2.333333333333334 | 0.6666666666666661 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.08000000000000003 | -0.08000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.05000000000000001 | 0.049999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 8.3 | 11.636666666666668 | -3.336666666666668 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 12.4 | 9.556666666666667 | 2.8433333333333337 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.1897 | 0.23259333333333332 | -0.04289333333333331 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0769 | 0.10252666666666667 | -0.025626666666666673 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1983 | 0.21899999999999994 | -0.02069999999999994 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0484 | 0.018060000000000003 | 0.030339999999999995 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.3275 | 0.39007 | -0.06256999999999996 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.0344 | 0.21579999999999994 | -0.18139999999999995 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.3103 | 0.3065833333333333 | 0.0037166666666667014 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.3275 | 0.08734333333333331 | 0.24015666666666668 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0955 | 0.1626433333333334 | -0.06714333333333339 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 0.7 | 0.23666666666666666 | 0.46333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 0.2 | 1.5366666666666664 | -1.3366666666666664 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0 | 0.5033333333333334 | -0.5033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.3 | 0.30666666666666664 | -0.006666666666666654 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.5 | 0.12666666666666673 | 0.3733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.3 | 0.09333333333333335 | 0.20666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 3.3 | 2.2566666666666673 | 1.0433333333333326 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.3 | 0.36333333333333334 | -0.06333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.1 | 0.2866666666666667 | -0.18666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 3 | 2.183333333333333 | 0.8166666666666669 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0 | 0.12333333333333338 | -0.12333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 8.3 | 11.516666666666664 | -3.2166666666666632 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 12.4 | 10.400000000000002 | 1.9999999999999982 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.1897 | 0.2513533333333334 | -0.061653333333333366 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0769 | 0.07371 | 0.0031899999999999984 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.1983 | 0.27329999999999993 | -0.07499999999999993 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0484 | 0.019866666666666664 | 0.028533333333333334 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.3275 | 0.2688333333333333 | 0.0586666666666667 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.0344 | 0.5214733333333332 | -0.48707333333333325 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.3103 | 0.15880333333333332 | 0.1514966666666667 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.3275 | 0.050703333333333336 | 0.2767966666666667 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.0955 | 0.12323666666666665 | -0.027736666666666646 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
| 7 | 3139764784 | takepi | 7 | 2,275 | 1,132,999 | 23,189 |
| 7 | 1514694876 | m1Ng | 7 | 2,239 | 963,540 | 55,434 |
| 7 | 3211815315 | Erua/えるあ | 7 | 2,201 | 939,177 | 18,145 |
| 7 | 1776730157 | Juicyjoe2000 | 7 | 2,200 | 797,860 | 16,518 |
| 7 | 1213065008 | byako | 7 | 2,170 | 918,386 | 75,313 |
| 13 | 3434437969 | hikaru_shiftne | 13 | 2,229 | 939,055 | 45,592 |
| 13 | 4186916094 | ネコと和解せよ | 13 | 2,220 | 726,744 | 11,210 |
| 13 | 2741726179 | Motchan | 13 | 2,202 | 945,715 | 36,329 |
| 13 | 3363723521 | M.M. | 13 | 2,164 | 661,703 | 7,890 |
| 13 | 1351572443 | yama | 13 | 2,156 | 342,694 | 2,868 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 134
- Stored matches
- 134
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-14
- Sample ends (UTC)
- 2026-08-31
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 26
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

