Player dataCFN 1666061621

英気満点殿筋溜男

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

20 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 20 rows on page 1; 20 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Guileタクティカルリープ稲田JamieL
Details for Stored matches from player perspective, row 1
Replay ID
4YFGK8CR5
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,745LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Critical Art
Guileタクティカルリープ稲田JamieL
Details for Stored matches from player perspective, row 2
Replay ID
6X6K7V7W5
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,745LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Overdrive attack
Guileタクティカルリープ稲田JamieL
Details for Stored matches from player perspective, row 3
Replay ID
FDTGCWQHY
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,745LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Guileタクティカルリープ稲田JamieL
Details for Stored matches from player perspective, row 4
Replay ID
DEXGGFVRH
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,745LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Guileタクティカルリープ稲田AlexL
Details for Stored matches from player perspective, row 5
Replay ID
XGVLU5HSA
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
87,991LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
Guileタクティカルリープ稲田AlexL
Details for Stored matches from player perspective, row 6
Replay ID
XKSNCRMHC
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
87,991LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
Guileタクティカルリープ稲田AlexL
Details for Stored matches from player perspective, row 7
Replay ID
PU4JL4L8J
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
87,991LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Guileタクティカルリープ稲田AlexL
Details for Stored matches from player perspective, row 8
Replay ID
KQ6PDTC6F
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
87,991LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Guileタクティカルリープ稲田AlexL
Details for Stored matches from player perspective, row 9
Replay ID
MEYXE5EAJ
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,805MR points
Opponent pre-match LP
87,991LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Guileタクティカルリープ稲田C. ViperL
Details for Stored matches from player perspective, row 10
Replay ID
NKN3WWBMT
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,501MR points
Opponent pre-match LP
25,627LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,2comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Chip damage
Guileタクティカルリープ稲田C. ViperL
Details for Stored matches from player perspective, row 11
Replay ID
5UPJHDHXA
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,501MR points
Opponent pre-match LP
25,627LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Guileタクティカルリープ稲田C. ViperW
Details for Stored matches from player perspective, row 12
Replay ID
6H5786A7H
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,501MR points
Opponent pre-match LP
25,627LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Guileタクティカルリープ稲田C. ViperL
Details for Stored matches from player perspective, row 13
Replay ID
WTA9M4DQY
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,501MR points
Opponent pre-match LP
25,627LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,8comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Perfect
Guileタクティカルリープ稲田C. ViperW
Details for Stored matches from player perspective, row 14
Replay ID
BMMXY8N4G
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
1,501MR points
Opponent pre-match LP
25,627LP points
Player round result codes
0,6,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Guileタクティカルリープ稲田M. BisonL
Details for Stored matches from player perspective, row 15
Replay ID
EET67SEE9
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
1,546MR points
Opponent pre-match LP
44,124LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Super Art
Guileタクティカルリープ稲田ZangiefL
Details for Stored matches from player perspective, row 16
Replay ID
JCECDDK5K
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,567LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
Guileタクティカルリープ稲田ZangiefL
Details for Stored matches from player perspective, row 17
Replay ID
LVEAGHQF4
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,567LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Standard victory
Guileタクティカルリープ稲田ZangiefL
Details for Stored matches from player perspective, row 18
Replay ID
TMBKYTHWP
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,567LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Guileタクティカルリープ稲田JPL
Details for Stored matches from player perspective, row 19
Replay ID
3TN35FBR5
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
JP
Opponent controls
Modern
Opponent pre-match MR
1,539MR points
Opponent pre-match LP
46,291LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Guileタクティカルリープ稲田JPL
Details for Stored matches from player perspective, row 20
Replay ID
NVDLQA3NE
Mode
Custom Room
Player CFN ID
1666061621
Player
英気満点殿筋溜男
Selected character
Guile
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
13,000LP points
Opponent CFN ID
2688677643
Opponent selected character
JP
Opponent controls
Modern
Opponent pre-match MR
1,539MR points
Opponent pre-match LP
46,291LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
20
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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