Player dataCFN 1663450068

ぶりまん太

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

16 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 16 rows on page 1; 16 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
AlexわえだんえさだやYasmineW
Details for Stored matches from player perspective, row 1
Replay ID
GQC4NST9U
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,520MR points
Pre-match LP
154,005LP points
Opponent CFN ID
1500921800
Opponent selected character
Yasmine
Opponent controls
Modern
Opponent pre-match MR
1,516MR points
Opponent pre-match LP
50,667LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
AlexわえだんえさだやYasmineW
Details for Stored matches from player perspective, row 2
Replay ID
56KERQPC5
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,512MR points
Pre-match LP
153,955LP points
Opponent CFN ID
1500921800
Opponent selected character
Yasmine
Opponent controls
Modern
Opponent pre-match MR
1,524MR points
Opponent pre-match LP
50,707LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Alex^神楽^JPL
Details for Stored matches from player perspective, row 3
Replay ID
MSKWVJHM7
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,547MR points
Pre-match LP
153,195LP points
Opponent CFN ID
2904478966
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,543MR points
Opponent pre-match LP
185,713LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,5,6comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Super Art
Alex^神楽^JPL
Details for Stored matches from player perspective, row 4
Replay ID
9TJTWJDHN
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,556MR points
Pre-match LP
153,235LP points
Opponent CFN ID
2904478966
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
1,534MR points
Opponent pre-match LP
185,663LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
AlexてんたいいRashidW
Details for Stored matches from player perspective, row 5
Replay ID
FQVFQDTTR
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,483MR points
Pre-match LP
143,784LP points
Opponent CFN ID
2262425773
Opponent selected character
Rashid
Opponent controls
Classic
Opponent pre-match MR
1,477MR points
Opponent pre-match LP
175,871LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Alex↓↓中K研究室ZangiefW
Details for Stored matches from player perspective, row 6
Replay ID
6D8S4RNJR
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,516MR points
Pre-match LP
143,484LP points
Opponent CFN ID
2027319610
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,507MR points
Opponent pre-match LP
352,921LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Alex↓↓中K研究室ZangiefW
Details for Stored matches from player perspective, row 7
Replay ID
JUFHSNFM3
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,508MR points
Pre-match LP
143,234LP points
Opponent CFN ID
2027319610
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,515MR points
Opponent pre-match LP
352,961LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
AlexMameXAkumaL
Details for Stored matches from player perspective, row 8
Replay ID
T4KPHJ9U8
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,522MR points
Pre-match LP
142,844LP points
Opponent CFN ID
2265711198
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,513MR points
Opponent pre-match LP
172,633LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Alex鬼滅キッズJuriL
Details for Stored matches from player perspective, row 9
Replay ID
MMT9NHCEH
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,508MR points
Pre-match LP
142,524LP points
Opponent CFN ID
4007075727
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
1,504MR points
Opponent pre-match LP
141,414LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
Alex鬼滅キッズJuriL
Details for Stored matches from player perspective, row 10
Replay ID
8K4LLMKH6
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,516MR points
Pre-match LP
142,564LP points
Opponent CFN ID
4007075727
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
1,496MR points
Opponent pre-match LP
141,352LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
AlexPONsenYasmineW
Details for Stored matches from player perspective, row 11
Replay ID
JB3CAM4SU
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,516MR points
Pre-match LP
142,134LP points
Opponent CFN ID
2237256734
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,470MR points
Opponent pre-match LP
95,436LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexPONsenYasmineW
Details for Stored matches from player perspective, row 12
Replay ID
AN49BAJ65
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,509MR points
Pre-match LP
142,084LP points
Opponent CFN ID
2237256734
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,477MR points
Opponent pre-match LP
95,476LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
AlexkuroteddyZangiefW
Details for Stored matches from player perspective, row 13
Replay ID
UDTVF7BTB
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,487MR points
Pre-match LP
140,770LP points
Opponent CFN ID
4017249760
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,493MR points
Opponent pre-match LP
209,551LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
AlexKAIKIKNGZangiefL
Details for Stored matches from player perspective, row 14
Replay ID
LNUXN6LVY
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,521MR points
Pre-match LP
140,870LP points
Opponent CFN ID
1476165344
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,549MR points
Opponent pre-match LP
109,929LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Standard victory
AlexKAIKIKNGZangiefW
Details for Stored matches from player perspective, row 15
Replay ID
PFVKG93AN
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,512MR points
Pre-match LP
140,820LP points
Opponent CFN ID
1476165344
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,558MR points
Opponent pre-match LP
109,969LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexKAIKIKNGZangiefL
Details for Stored matches from player perspective, row 16
Replay ID
WGWXY4RFD
Mode
Ranked
Player CFN ID
1663450068
Player
ぶりまん太
Selected character
Alex
Controls
Classic
Pre-match MR
1,519MR points
Pre-match LP
140,860LP points
Opponent CFN ID
1476165344
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,551MR points
Opponent pre-match LP
109,719LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
16
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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