Player dataCFN 1663211835

ふんたお

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

9 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 9 rows on page 1; 9 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
C. ViperShutoMarisaW
Details for Stored matches from player perspective, row 1
Replay ID
S5PFMY5LX
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,828MR points
Pre-match LP
692,135LP points
Opponent CFN ID
1304269231
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
1,841MR points
Opponent pre-match LP
490,705LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
C. ViperShutoMarisaW
Details for Stored matches from player perspective, row 2
Replay ID
MKRM3MJF5
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,819MR points
Pre-match LP
692,085LP points
Opponent CFN ID
1304269231
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
1,850MR points
Opponent pre-match LP
490,745LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
C. ViperShutoMarisaL
Details for Stored matches from player perspective, row 3
Replay ID
QPCUCNJQR
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
1,827MR points
Pre-match LP
692,125LP points
Opponent CFN ID
1304269231
Opponent selected character
Marisa
Opponent controls
Classic
Opponent pre-match MR
1,842MR points
Opponent pre-match LP
490,495LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art
C. ViperAdvenTurerKenW
Details for Stored matches from player perspective, row 4
Replay ID
MQX54DNQ3
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,169MR points
Pre-match LP
648,300LP points
Opponent CFN ID
3496423365
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
2,187MR points
Opponent pre-match LP
893,447LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
C. ViperAdvenTurerKenL
Details for Stored matches from player perspective, row 5
Replay ID
E9W4D3MKY
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,177MR points
Pre-match LP
648,340LP points
Opponent CFN ID
3496423365
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
2,179MR points
Opponent pre-match LP
893,397LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
C. ViperAdvenTurerKenW
Details for Stored matches from player perspective, row 6
Replay ID
BG68QHD8E
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,169MR points
Pre-match LP
648,090LP points
Opponent CFN ID
3496423365
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
2,187MR points
Opponent pre-match LP
893,437LP points
Player round result codes
5,0,2comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Chip damage
Opponent round outcomes
Round lost; Overdrive attack; Round lost
C. Viperm1NgJPL
Details for Stored matches from player perspective, row 7
Replay ID
AU4EKW4NY
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,131MR points
Pre-match LP
646,230LP points
Opponent CFN ID
1514694876
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
2,165MR points
Opponent pre-match LP
919,588LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
C. Viperm1NgJPL
Details for Stored matches from player perspective, row 8
Replay ID
UYRJPJ89D
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,139MR points
Pre-match LP
646,270LP points
Opponent CFN ID
1514694876
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
2,157MR points
Opponent pre-match LP
919,538LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
C. Viperm1NgJPW
Details for Stored matches from player perspective, row 9
Replay ID
KN7RHLNH9
Mode
Ranked
Player CFN ID
1663211835
Player
ふんたお
Selected character
C. Viper
Controls
Classic
Pre-match MR
2,130MR points
Pre-match LP
646,020LP points
Opponent CFN ID
1514694876
Opponent selected character
JP
Opponent controls
Classic
Opponent pre-match MR
2,166MR points
Opponent pre-match LP
919,578LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
9
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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