Player dataCFN 1663173757

Civ:Aちゃんねーる

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.9events/game
drive_parryDrive Parry / game0.7events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.6events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game1.9events/game
throw_techThrow techs / game0.5events/game
throw_drive_parryThrow parries / game0events/game
received_throw_countGot thrown / game2.5events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time5.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered4.8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3997fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0187fraction
gauge_rate_drive_artsDrive Arts share0.1916fraction
gauge_rate_drive_impactDrive Impact gauge share0.0897fraction
gauge_rate_drive_guardDrive Guard share0.0475fraction
gauge_rate_sa_lv1SA1 usage share0fraction
gauge_rate_sa_lv2SA2 usage share0.1041fraction
gauge_rate_sa_lv3SA3 usage share0.75fraction
gauge_rate_caCA usage share0.1458fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

46 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 46 rows on page 1; 46 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.90.220000000000000060.6799999999999999events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry0.71.6766666666666667-0.9766666666666668events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.10.7166666666666667-0.6166666666666667events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.17333333333333334-0.17333333333333334events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.60.133333333333333360.4666666666666666events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
higher
Got Punish Countered0.20.10666666666666670.09333333333333331events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Throws1.92.4-0.5events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.5see unit column
Elite maximum
4.1see unit column
Comparison
lower
Throw techs0.50.5666666666666669-0.06666666666666687events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
similar
Throw parries00.2033333333333334-0.2033333333333334events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got thrown2.52.230.27events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.050.05events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.06333333333333334-0.06333333333333334events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure5.311.066666666666665-5.766666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.2see unit column
Elite maximum
15see unit column
Comparison
lower
Time cornered4.89.710000000000003-4.910000000000003Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.4see unit column
Elite maximum
16.3see unit column
Comparison
lower
Drive Rush (cancel)0.39970.353289999999999940.04641000000000006fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.116see unit column
Elite maximum
0.4709see unit column
Comparison
similar
Drive Rush (parry)0.01870.06939000000000001-0.050690000000000006fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0028see unit column
Elite maximum
0.1213see unit column
Comparison
lower
Drive Arts0.19160.181549999999999960.010050000000000031fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0923see unit column
Elite maximum
0.3011see unit column
Comparison
similar
Drive Impact gauge0.08970.0176566666666666680.07204333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0036see unit column
Elite maximum
0.0519see unit column
Comparison
higher
SA100.30902333333333326-0.30902333333333326fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1384see unit column
Elite maximum
0.5839see unit column
Comparison
lower
SA20.10410.24987666666666672-0.14577666666666672fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.544see unit column
Comparison
lower
SA30.750.344110.40589fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.124see unit column
Elite maximum
0.6461see unit column
Comparison
higher
CA0.14580.096810.04899000000000002fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.016see unit column
Elite maximum
0.238see unit column
Comparison
higher
Drive Guard0.04750.12489-0.07739fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0187see unit column
Elite maximum
0.1943see unit column
Comparison
lower
Drive Impact0.90.333333333333333370.5666666666666667events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
higher
Drive Parry0.72.0000000000000004-1.3000000000000005events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.1see unit column
Elite maximum
3.3see unit column
Comparison
lower
Perfect Parry0.10.7633333333333334-0.6633333333333334events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.17333333333333334-0.17333333333333334events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.60.130000000000000030.47events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.20.093333333333333350.10666666666666666events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.92.0166666666666666-0.1166666666666667events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.3see unit column
Comparison
similar
Throw techs0.50.40666666666666660.09333333333333338events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
higher
Throw parries00.38333333333333336-0.38333333333333336events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.52.290.20999999999999996events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed0.10.10000000000000005-0.00000000000000004163events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Got stunned00.029999999999999995-0.029999999999999995events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure5.310.696666666666665-5.396666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
15.3see unit column
Comparison
lower
Time cornered4.812.000000000000004-7.200000000000004Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.8see unit column
Elite maximum
17.1see unit column
Comparison
lower
Drive Rush (cancel)0.39970.221156666666666640.17854333333333336fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0879see unit column
Elite maximum
0.3534see unit column
Comparison
higher
Drive Rush (parry)0.01870.06729-0.04859fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0309see unit column
Elite maximum
0.1295see unit column
Comparison
lower
Drive Arts0.19160.31380000000000013-0.12220000000000014fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.15see unit column
Elite maximum
0.4905see unit column
Comparison
lower
Drive Impact gauge0.08970.0208366666666666670.06886333333333333fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0082see unit column
Elite maximum
0.0382see unit column
Comparison
higher
SA100.22584666666666656-0.22584666666666656fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.0775see unit column
Elite maximum
0.4563see unit column
Comparison
lower
SA20.10410.54152-0.43742000000000003fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1578see unit column
Elite maximum
0.8312see unit column
Comparison
lower
SA30.750.180789999999999950.56921fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.025see unit column
Elite maximum
0.4077see unit column
Comparison
higher
CA0.14580.0516366666666666640.09416333333333335fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.2105see unit column
Comparison
higher
Drive Guard0.04750.13032-0.08281999999999999fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
7
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0867see unit column
Elite maximum
0.2091see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

10 rows

Scroll if needed to compare columns.

Benchmark sample players. 10 rows on page 1; 10 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
193297851278あでりい192,268758,00020,523
191051410689Sahara192,209904,33158,458
193927143850ONYX | えびはら192,203944,72945,178
194024172770IGZ ssm192,171953,93626,801
191780568425Yassa192,151161,1731,792
73139764784takepi72,2751,132,99923,189
71514694876m1Ng72,239963,54055,434
73211815315Erua/えるあ72,201939,17718,145
71776730157Juicyjoe200072,200797,86016,518
71213065008byako72,170918,38675,313
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting3history
30dcollecting3history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
69
Stored matches
69
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-09-01
Sample ends (UTC)
2026-09-05
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
19
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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