Player dataCFN 1663167468

gigimaru

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 5 rows on page 1; 5 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
KenShimmyyyKimberlyL
Details for Stored matches from player perspective, row 1
Replay ID
MEN6AF8V8
Mode
Ranked
Player CFN ID
1663167468
Player
gigimaru
Selected character
Ken
Controls
Classic
Pre-match MR
1,472MR points
Pre-match LP
80,085LP points
Opponent CFN ID
1366100477
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,468MR points
Opponent pre-match LP
65,879LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Critical Art
KenShimmyyyKimberlyL
Details for Stored matches from player perspective, row 2
Replay ID
AAGRL9PX6
Mode
Ranked
Player CFN ID
1663167468
Player
gigimaru
Selected character
Ken
Controls
Classic
Pre-match MR
1,481MR points
Pre-match LP
80,125LP points
Opponent CFN ID
1366100477
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,459MR points
Opponent pre-match LP
65,685LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Standard victory
KenShimmyyyKimberlyW
Details for Stored matches from player perspective, row 3
Replay ID
RDSTHDV4V
Mode
Ranked
Player CFN ID
1663167468
Player
gigimaru
Selected character
Ken
Controls
Classic
Pre-match MR
1,473MR points
Pre-match LP
80,075LP points
Opponent CFN ID
1366100477
Opponent selected character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,467MR points
Opponent pre-match LP
65,725LP points
Player round result codes
0,1,8comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Perfect
Opponent round outcomes
Standard victory; Round lost; Round lost
KenRUINERBlankaW
Details for Stored matches from player perspective, row 4
Replay ID
3Q4RXJSTE
Mode
Ranked
Player CFN ID
1663167468
Player
gigimaru
Selected character
Ken
Controls
Classic
Pre-match MR
1,404MR points
Pre-match LP
77,990LP points
Opponent CFN ID
2944971424
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
1,316MR points
Opponent pre-match LP
105,427LP points
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
KenRUINERBlankaW
Details for Stored matches from player perspective, row 5
Replay ID
TYGGCB3WV
Mode
Ranked
Player CFN ID
1663167468
Player
gigimaru
Selected character
Ken
Controls
Classic
Pre-match MR
1,398MR points
Pre-match LP
77,740LP points
Opponent CFN ID
2944971424
Opponent selected character
Blanka
Opponent controls
Classic
Opponent pre-match MR
1,322MR points
Opponent pre-match LP
105,467LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
5
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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