Player dataCFN 1661518821

おとうふ(OTOUHU)

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 19 rows on page 1; 19 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JamieあやぽむJamieL
Details for Stored matches from player perspective, row 1
Replay ID
MXCAGWCEF
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
16,024LP points
Opponent CFN ID
4041131094
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,756LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Standard victory
JamieあやぽむJamieW
Details for Stored matches from player perspective, row 2
Replay ID
3K49JLJ7D
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,974LP points
Opponent CFN ID
4041131094
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,796LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
JamiezaiaM. BisonL
Details for Stored matches from player perspective, row 3
Replay ID
E74PEFXW5
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,269LP points
Opponent CFN ID
3620733025
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,170LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JamiezaiaM. BisonL
Details for Stored matches from player perspective, row 4
Replay ID
4G7LFNFLK
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,309LP points
Opponent CFN ID
3620733025
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,108LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Jamieサイ寝GZangiefL
Details for Stored matches from player perspective, row 5
Replay ID
X75BK78VR
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,116LP points
Opponent CFN ID
4258226064
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,354LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
JamiezaiaM. BisonL
Details for Stored matches from player perspective, row 6
Replay ID
G9L5KC4UT
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,939LP points
Opponent CFN ID
3620733025
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,854LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
JamiezaiaM. BisonL
Details for Stored matches from player perspective, row 7
Replay ID
SJQF3RQ5K
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,979LP points
Opponent CFN ID
3620733025
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,793LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Jamieサイ寝GZangiefW
Details for Stored matches from player perspective, row 8
Replay ID
HNFWGEY8N
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
15,020LP points
Opponent CFN ID
4258226064
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,280LP points
Player round result codes
5,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Jamieサイ寝GZangiefW
Details for Stored matches from player perspective, row 9
Replay ID
YMHH3XRWP
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,967LP points
Opponent CFN ID
4258226064
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,320LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
JamieばっどxoM. BisonL
Details for Stored matches from player perspective, row 10
Replay ID
TQ5SFT3K6
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,238LP points
Opponent CFN ID
1730160501
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,980LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
JamieばっどxoM. BisonW
Details for Stored matches from player perspective, row 11
Replay ID
BUESPN46Q
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,160LP points
Opponent CFN ID
1730160501
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
16,020LP points
Player round result codes
5,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost
JamieばっどxoM. BisonL
Details for Stored matches from player perspective, row 12
Replay ID
TA3QXTAS9
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,200LP points
Opponent CFN ID
1730160501
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,970LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
JamienemuLukeL
Details for Stored matches from player perspective, row 13
Replay ID
MSHF9LFXH
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,538LP points
Opponent CFN ID
3444545060
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,726LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JamienemuLukeL
Details for Stored matches from player perspective, row 14
Replay ID
8RMCEPM3Y
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,578LP points
Opponent CFN ID
3444545060
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,667LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
JamienemuLukeW
Details for Stored matches from player perspective, row 15
Replay ID
YD3QVXMPE
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,528LP points
Opponent CFN ID
3444545060
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,707LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
JamierozeLukeL
Details for Stored matches from player perspective, row 16
Replay ID
BL4B8FPSV
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
14,325LP points
Opponent CFN ID
1100526631
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,059LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JamierozeLukeW
Details for Stored matches from player perspective, row 17
Replay ID
J6U44SVX5
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,978LP points
Opponent CFN ID
1100526631
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,403LP points
Player round result codes
5,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Overdrive attack
Opponent round outcomes
Round lost; Round lost
JamiediamondZangiefW
Details for Stored matches from player perspective, row 18
Replay ID
UXRRNSDVN
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,717LP points
Opponent CFN ID
2107742953
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,340LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
JamiediamondZangiefW
Details for Stored matches from player perspective, row 19
Replay ID
4NLSAHUJ3
Mode
Ranked
Player CFN ID
1661518821
Player
おとうふ(OTOUHU)
Selected character
Jamie
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,667LP points
Opponent CFN ID
2107742953
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,380LP points
Player round result codes
0,5,8comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Perfect
Opponent round outcomes
Standard victory; Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
19
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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