Player dataCFN 1652146201
crea
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 0.9 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 1.6 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.1 | events/game |
| received_throw_count | Got thrown / game | 2.7 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 11.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 12.9 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.207 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0714 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2194 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0143 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.105 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5041 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.2561 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2066 | fraction |
| gauge_rate_ca | CA usage share | 0.033 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.15000000000000002 | -0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.9 | 1.8500000000000003 | -0.9500000000000003 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.8033333333333333 | -0.7033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.21666666666666665 | -0.21666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.08333333333333336 | 0.01666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.6 | 2.14 | -0.54 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.5366666666666667 | 0.06333333333333324 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.1 | 0.18666666666666668 | -0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.7 | 2.2366666666666664 | 0.4633333333333338 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.06333333333333334 | -0.06333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 11.3 | 13.06 | -1.7599999999999998 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 12.9 | 9.260000000000002 | 3.639999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.207 | 0.31022999999999995 | -0.10322999999999996 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0714 | 0.07454666666666669 | -0.0031466666666666865 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2194 | 0.18089333333333332 | 0.03850666666666669 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0143 | 0.01186666666666667 | 0.0024333333333333308 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5041 | 0.31434333333333336 | 0.18975666666666663 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.2561 | 0.2629100000000001 | -0.006810000000000094 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2066 | 0.32768666666666674 | -0.12108666666666673 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.033 | 0.09486333333333333 | -0.061863333333333326 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.105 | 0.1382766666666667 | -0.03327666666666669 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.1 | 0.22999999999999993 | -0.12999999999999992 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.9 | 1.6766666666666663 | -0.7766666666666663 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.1 | 0.49 | -0.39 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.31999999999999995 | -0.31999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.11000000000000004 | -0.010000000000000037 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.1166666666666667 | -0.01666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.6 | 3.6599999999999997 | -2.0599999999999996 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.5233333333333332 | 0.07666666666666677 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.1 | 0.3466666666666666 | -0.24666666666666662 | events/game | Details for Saved elite comparisons for played characters, row 32
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| Got thrown | 2.7 | 2.3133333333333326 | 0.3866666666666676 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.11000000000000004 | -0.11000000000000004 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.029999999999999995 | -0.029999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 11.3 | 15.863333333333335 | -4.563333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 12.9 | 8.866666666666667 | 4.033333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.207 | 0.28679333333333334 | -0.07979333333333335 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0714 | 0.07723666666666668 | -0.0058366666666666706 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2194 | 0.2326066666666667 | -0.0132066666666667 | fraction | Details for Saved elite comparisons for played characters, row 40
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| Drive Impact gauge | 0.0143 | 0.021046666666666672 | -0.006746666666666672 | fraction | Details for Saved elite comparisons for played characters, row 41
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| SA1 | 0.5041 | 0.3408533333333334 | 0.1632466666666666 | fraction | Details for Saved elite comparisons for played characters, row 42
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| SA2 | 0.2561 | 0.15497666666666668 | 0.10112333333333332 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.2066 | 0.4174400000000001 | -0.21084000000000008 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.033 | 0.08653333333333334 | -0.053533333333333336 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.105 | 0.13522333333333333 | -0.030223333333333338 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.1 | 0.24999999999999997 | -0.14999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 0.9 | 2.1166666666666663 | -1.2166666666666663 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.1 | 0.7366666666666667 | -0.6366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.1633333333333333 | -0.1633333333333333 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.1 | 0.15666666666666673 | -0.056666666666666726 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.1 | 0.13000000000000006 | -0.030000000000000054 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 1.6 | 1.8266666666666667 | -0.22666666666666657 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.6 | 0.45333333333333337 | 0.1466666666666666 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.1 | 0.2733333333333334 | -0.17333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 2.7 | 2.0699999999999994 | 0.6300000000000008 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.05666666666666668 | -0.05666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0 | 0.053333333333333344 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 11.3 | 9.036666666666669 | 2.263333333333332 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
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| Time cornered | 12.9 | 10.553333333333333 | 2.3466666666666676 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.207 | 0.2954566666666666 | -0.0884566666666666 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0714 | 0.08967333333333331 | -0.018273333333333308 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.2194 | 0.17676 | 0.04264000000000001 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0143 | 0.01771 | -0.00341 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.5041 | 0.4533766666666668 | 0.050723333333333176 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.2561 | 0.26667666666666673 | -0.010576666666666734 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.2066 | 0.2180666666666667 | -0.01146666666666668 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.033 | 0.061700000000000005 | -0.028700000000000003 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.105 | 0.15471333333333334 | -0.049713333333333345 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.1 | 0.18999999999999995 | -0.08999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.9 | 1.75 | -0.85 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.1 | 0.7433333333333333 | -0.6433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.33333333333333326 | -0.33333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.1 | 0.11333333333333338 | -0.013333333333333378 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.1 | 0.08666666666666671 | 0.013333333333333294 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 1.6 | 2.42 | -0.8199999999999998 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.6 | 0.5666666666666667 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.1 | 0.2566666666666667 | -0.1566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.7 | 2.5899999999999994 | 0.11000000000000076 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 11.3 | 11.909999999999998 | -0.6099999999999977 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 12.9 | 9.846666666666666 | 3.0533333333333346 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.207 | 0.2998733333333334 | -0.09287333333333339 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0714 | 0.07203 | -0.0006299999999999917 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.2194 | 0.18744000000000002 | 0.03195999999999999 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0143 | 0.01506666666666667 | -0.000766666666666669 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.5041 | 0.33650666666666673 | 0.16759333333333326 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.2561 | 0.20956666666666665 | 0.04653333333333334 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.2066 | 0.35176666666666656 | -0.14516666666666656 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.033 | 0.10198333333333333 | -0.06898333333333333 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.105 | 0.13351 | -0.028509999999999994 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 29 | 3722662728 | 生駒デビル | 29 | 2,236 | 463,509 | 32,247 |
| 29 | 3466993951 | kosaku | 29 | 2,212 | 905,225 | 39,208 |
| 29 | 3161507819 | 今井 翔太 | 29 | 2,209 | 900,866 | 12,428 |
| 29 | 3708958378 | あくたがわ | 29 | 2,207 | 334,083 | 66,092 |
| 29 | 1927204743 | @SycomのSeichi | 29 | 2,204 | 934,083 | 60,297 |
| 3 | 2833619033 | みすとめーる@iMstMaiL | 3 | 2,260 | 941,737 | 19,584 |
| 3 | 3188331272 | tako956402 | 3 | 2,187 | 978,146 | 53,222 |
| 3 | 3017584755 | シティ・ポップ増山 | 3 | 2,172 | 936,660 | 26,515 |
| 3 | 1448894636 | LUGABO | 3 | 2,164 | 622,140 | 10,244 |
| 3 | 1301015410 | RX-* | 3 | 2,135 | 654,978 | 18,626 |
| 18 | 1981551637 | niruhiru PC | 18 | 2,247 | 953,406 | 37,591 |
| 18 | 2164528577 | ranapower | 18 | 2,246 | 1,180,338 | 85,566 |
| 18 | 3550331968 | ひぐち! | 18 | 2,237 | 873,780 | 18,429 |
| 18 | 2102208224 | Foodie | 18 | 2,239 | 785,924 | 7,167 |
| 18 | 3499601255 | へいぽんガイル | 18 | 2,205 | 526,384 | 16,514 |
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | ready | 111 | Not available | ||
| 30d | collecting | 111 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
23 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Metric | Meaning | Baselinesee unit column | Latestsee unit column | Latest minus baselinesee unit column | Unit |
|---|---|---|---|---|---|---|
| 7d | drive_impact | Drive Impact / game | 0.2 | 0.1 | -0.1 | events/game |
| 7d | drive_parry | Drive Parry / game | 2.3 | 0.9 | -1.4 | events/game |
| 7d | just_parry | Perfect Parry / game | 0.5 | 0.1 | -0.4 | events/game |
| 7d | drive_reversal | Drive Reversal / game | 0 | 0 | 0 | events/game |
| 7d | punish_counter | Punish Counter / game | 0.1 | 0.1 | 0 | events/game |
| 7d | received_punish_counter | Got PC'd / game | 0.1 | 0.1 | 0 | events/game |
| 7d | throw_count | Throws / game | 1.9 | 1.6 | -0.2999999999999998 | events/game |
| 7d | throw_tech | Throw techs / game | 0.5 | 0.6 | 0.09999999999999998 | events/game |
| 7d | throw_drive_parry | Throw parries / game | 0.1 | 0.1 | 0 | events/game |
| 7d | received_throw_count | Got thrown / game | 2.3 | 2.7 | 0.40000000000000036 | events/game |
| 7d | stun | Stuns / game | 0 | 0 | 0 | events/game |
| 7d | received_stun | Got stunned / game | 0.1 | 0 | -0.1 | events/game |
| 7d | corner_time | Corner pressure time | 11.1 | 11.3 | 0.20000000000000107 | Buckler aggregate rate (unit unverified) |
| 7d | cornered_time | Time cornered | 9.5 | 12.9 | 3.4000000000000004 | Buckler aggregate rate (unit unverified) |
| 7d | gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.1722 | 0.207 | 0.0348 | fraction |
| 7d | gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0686 | 0.0714 | 0.002800000000000011 | fraction |
| 7d | gauge_rate_drive_arts | Drive Arts share | 0.2305 | 0.2194 | -0.011099999999999999 | fraction |
| 7d | gauge_rate_drive_impact | Drive Impact gauge share | 0.0105 | 0.0143 | 0.0037999999999999996 | fraction |
| 7d | gauge_rate_drive_guard | Drive Guard share | 0.1331 | 0.105 | -0.0281 | fraction |
| 7d | gauge_rate_sa_lv1 | SA1 usage share | 0.5691 | 0.5041 | -0.06500000000000006 | fraction |
| 7d | gauge_rate_sa_lv2 | SA2 usage share | 0.1951 | 0.2561 | 0.061 | fraction |
| 7d | gauge_rate_sa_lv3 | SA3 usage share | 0.2195 | 0.2066 | -0.012899999999999995 | fraction |
| 7d | gauge_rate_ca | CA usage share | 0.0162 | 0.033 | 0.016800000000000002 | fraction |
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 138
- Stored matches
- 138
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-07-14
- Sample ends (UTC)
- 2026-09-07
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 29
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

