Player dataCFN 1608778607

招不想练只能玩玩现代一键连度日

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

32 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 32 rows on page 1; 32 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
ZangiefのどあめLilyL
Details for Stored matches from player perspective, row 1
Replay ID
AR5464EG9
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,529LP points
Opponent CFN ID
2777471091
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,933LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
ZangiefのどあめLilyL
Details for Stored matches from player perspective, row 2
Replay ID
GLUPFKARW
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,569LP points
Opponent CFN ID
2777471091
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,866LP points
Player round result codes
0,7,0comma-separated codes
Opponent round result codes
6,0,1comma-separated codes
Player round outcomes
Round lost; Critical Art; Round lost
Opponent round outcomes
Super Art; Round lost; Standard victory
RyuorbitDee JayL
Details for Stored matches from player perspective, row 3
Replay ID
9GRY3FTD7
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Ryu
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
18,785LP points
Opponent CFN ID
3115964150
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,701LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
RyuorbitDee JayL
Details for Stored matches from player perspective, row 4
Replay ID
Q976U9DFN
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Ryu
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
18,825LP points
Opponent CFN ID
3115964150
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,650LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,5,6comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Super Art
RyuorbitDee JayW
Details for Stored matches from player perspective, row 5
Replay ID
TPS9BQHKA
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Ryu
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
18,760LP points
Opponent CFN ID
3115964150
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,690LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
LukeGH吴彦祖TerryW
Details for Stored matches from player perspective, row 6
Replay ID
VBU3QD7CB
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Luke
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,431LP points
Opponent CFN ID
3857247904
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,392LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeGH吴彦祖TerryL
Details for Stored matches from player perspective, row 7
Replay ID
RSQL7C945
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Luke
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,471LP points
Opponent CFN ID
3857247904
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,331LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
LukeGH吴彦祖TerryW
Details for Stored matches from player perspective, row 8
Replay ID
DNYGRFVRM
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Luke
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,406LP points
Opponent CFN ID
3857247904
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
12,371LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Mai雨分景气ZangiefW
Details for Stored matches from player perspective, row 9
Replay ID
DX5ABNU37
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Mai
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
16,757LP points
Opponent CFN ID
3105749936
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,415LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
MaiakaBT人之因ZangiefW
Details for Stored matches from player perspective, row 10
Replay ID
XG65XB33M
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Mai
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
16,645LP points
Opponent CFN ID
1473787746
Opponent selected character
Zangief
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,808LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
MaiALANE. HondaW
Details for Stored matches from player perspective, row 11
Replay ID
8NRH7CJTC
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Mai
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
16,576LP points
Opponent CFN ID
3884053047
Opponent selected character
E. Honda
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,050LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
MaiALANE. HondaW
Details for Stored matches from player perspective, row 12
Replay ID
VDB7943XR
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Mai
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
16,506LP points
Opponent CFN ID
3884053047
Opponent selected character
E. Honda
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
17,090LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Zangief让我喝口呗JamieL
Details for Stored matches from player perspective, row 13
Replay ID
HNQDNT37E
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,547LP points
Opponent CFN ID
4206283104
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,379LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Zangief让我喝口呗JamieL
Details for Stored matches from player perspective, row 14
Replay ID
78HDC9543
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,587LP points
Opponent CFN ID
4206283104
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,322LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Zangief颜萱轻舞ZangiefL
Details for Stored matches from player perspective, row 15
Replay ID
DA8YHL3N3
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,627LP points
Opponent CFN ID
3262546489
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,650LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Zangief颜萱轻舞ZangiefL
Details for Stored matches from player perspective, row 16
Replay ID
J774QMWCH
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,667LP points
Opponent CFN ID
3262546489
Opponent selected character
Zangief
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,599LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
Zangief我调野好劲M. BisonW
Details for Stored matches from player perspective, row 17
Replay ID
WML8449UA
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,607LP points
Opponent CFN ID
3575843802
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,200LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Zangief我调野好劲M. BisonW
Details for Stored matches from player perspective, row 18
Replay ID
RK73JKPY4
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,546LP points
Opponent CFN ID
3575843802
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,231LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Zangief她说那天他没带JamieW
Details for Stored matches from player perspective, row 19
Replay ID
FXSVSBX7X
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,483LP points
Opponent CFN ID
4270475839
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,310LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
Zangief她说那天他没带JamieW
Details for Stored matches from player perspective, row 20
Replay ID
5588VURMV
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,419LP points
Opponent CFN ID
4270475839
Opponent selected character
Jamie
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,350LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Zangief蓉城第一深情LukeW
Details for Stored matches from player perspective, row 21
Replay ID
344GBQRLX
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,364LP points
Opponent CFN ID
3074329698
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,810LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Zangief蓉城第一深情LukeL
Details for Stored matches from player perspective, row 22
Replay ID
Y73M73DGK
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,404LP points
Opponent CFN ID
3074329698
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,754LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,7comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Critical Art
Zangief连段好难啊TerryW
Details for Stored matches from player perspective, row 23
Replay ID
F5T3BNYFV
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,349LP points
Opponent CFN ID
2552560007
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,172LP points
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
Zangief连段好难啊TerryL
Details for Stored matches from player perspective, row 24
Replay ID
953DRJFKL
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,389LP points
Opponent CFN ID
2552560007
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,105LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Zangief连段好难啊TerryW
Details for Stored matches from player perspective, row 25
Replay ID
A9WD7SGCL
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,334LP points
Opponent CFN ID
2552560007
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,145LP points
Player round result codes
1,7comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Critical Art
Opponent round outcomes
Round lost; Round lost
Zangief波升龟凹M. BisonW
Details for Stored matches from player perspective, row 26
Replay ID
EDTHD6S9V
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,279LP points
Opponent CFN ID
3492404345
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,267LP points
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
Zangief波升龟凹M. BisonW
Details for Stored matches from player perspective, row 27
Replay ID
PJXESRL4X
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,224LP points
Opponent CFN ID
3492404345
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,307LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Zangief正義的蛤蟆TerryL
Details for Stored matches from player perspective, row 28
Replay ID
3A7B98LUA
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,264LP points
Opponent CFN ID
1446869466
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,234LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Zangief正義的蛤蟆TerryL
Details for Stored matches from player perspective, row 29
Replay ID
HNA67LHUC
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,304LP points
Opponent CFN ID
1446869466
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,184LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Zangief窝要验牌C. ViperL
Details for Stored matches from player perspective, row 30
Replay ID
7K735VNN8
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,344LP points
Opponent CFN ID
3752458549
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,255LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
Zangief窝要验牌C. ViperL
Details for Stored matches from player perspective, row 31
Replay ID
DBQ4WSVHC
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,384LP points
Opponent CFN ID
3752458549
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,200LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Zangief窝要验牌C. ViperW
Details for Stored matches from player perspective, row 32
Replay ID
KLUYXCT33
Mode
Ranked
Player CFN ID
1608778607
Player
招不想练只能玩玩现代一键连度日
Selected character
Zangief
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
19,320LP points
Opponent CFN ID
3752458549
Opponent selected character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
20,222LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
32
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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