Player dataCFN 1600550621

又唐又龙唐小龙

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

21 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 21 rows on page 1; 21 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.2events/game
drive_parryDrive Parry / game1.7events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.1events/game
received_punish_counterGot PC'd / game0.3events/game
throw_countThrows / game2.8events/game
throw_techThrow techs / game0.2events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.5events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time13.1Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3764fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0693fraction
gauge_rate_drive_artsDrive Arts share0.2014fraction
gauge_rate_drive_impactDrive Impact gauge share0.0115fraction
gauge_rate_drive_guardDrive Guard share0.1085fraction
gauge_rate_sa_lv3SA3 usage share0.3658fraction
gauge_rate_caCA usage share0.256fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 126 rows

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Saved elite comparisons for played characters. 100 rows on page 1; 126 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.20.21333333333333337-0.013333333333333364events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Drive Parry1.71.853333333333333-0.1533333333333331events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
2.7see unit column
Comparison
similar
Perfect Parry0.20.7066666666666668-0.5066666666666668events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
2.1see unit column
Comparison
lower
Drive Reversal00.26666666666666666-0.26666666666666666events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
lower
Punish Counters landed0.10.083333333333333360.01666666666666665events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.30.066666666666666680.2333333333333333events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.82.41333333333333360.38666666666666627events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.4see unit column
Elite maximum
3.7see unit column
Comparison
higher
Throw techs0.20.38-0.18events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Throw parries0.10.1966666666666667-0.0966666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got thrown2.520.5events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.070000000000000020.029999999999999985events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure13.115.383333333333331-2.2833333333333314Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.6see unit column
Elite maximum
19.9see unit column
Comparison
similar
Time cornered87.9933333333333340.0066666666666659324Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
12.5see unit column
Comparison
similar
Drive Rush (cancel)0.37640.33088666666666660.045513333333333406fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1773see unit column
Elite maximum
0.5003see unit column
Comparison
similar
Drive Rush (parry)0.06930.063036666666666670.006263333333333329fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0317see unit column
Elite maximum
0.1114see unit column
Comparison
similar
Drive Arts0.20140.23383333333333325-0.03243333333333326fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1083see unit column
Elite maximum
0.3647see unit column
Comparison
similar
Drive Impact gauge0.01150.014323333333333332-0.002823333333333332fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0048see unit column
Elite maximum
0.0303see unit column
Comparison
lower
SA30.36580.3889533333333333-0.023153333333333304fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1913see unit column
Elite maximum
0.676see unit column
Comparison
similar
CA0.2560.085453333333333330.17054666666666668fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0322see unit column
Elite maximum
0.183see unit column
Comparison
higher
Drive Guard0.10850.11811333333333332-0.009613333333333321fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
21
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.1661see unit column
Comparison
similar
Drive Impact0.20.2566666666666667-0.0566666666666667events/game
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Drive Parry1.72.03-0.32999999999999985events/game
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.7see unit column
Comparison
lower
Perfect Parry0.20.75-0.55events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.20333333333333334-0.20333333333333334events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.10.12333333333333336-0.02333333333333336events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.30.100000000000000060.19999999999999993events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.82.7233333333333330.07666666666666666events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.6see unit column
Comparison
similar
Throw techs0.20.41333333333333333-0.21333333333333332events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.2766666666666666-0.1766666666666666events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.52.12666666666666650.3733333333333335events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.6see unit column
Elite maximum
2.7see unit column
Comparison
higher
Stuns landed00.0866666666666667-0.0866666666666667events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.056666666666666680.04333333333333333events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure13.112.5600000000000040.5399999999999956Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.9see unit column
Elite maximum
17see unit column
Comparison
similar
Time cornered88.679999999999998-0.6799999999999979Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
11see unit column
Comparison
similar
Drive Rush (cancel)0.37640.32861333333333330.0477866666666667fraction
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0263see unit column
Elite maximum
0.5106see unit column
Comparison
similar
Drive Rush (parry)0.06930.06967999999999999-0.00037999999999999146fraction
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0264see unit column
Elite maximum
0.0991see unit column
Comparison
similar
Drive Arts0.20140.18880666666666670.01259333333333329fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1074see unit column
Elite maximum
0.2785see unit column
Comparison
similar
Drive Impact gauge0.01150.019799999999999995-0.008299999999999995fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0073see unit column
Elite maximum
0.0732see unit column
Comparison
lower
SA30.36580.34904000000000010.01675999999999994fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1567see unit column
Elite maximum
0.5333see unit column
Comparison
similar
CA0.2560.097943333333333350.15805666666666665fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0294see unit column
Elite maximum
0.2631see unit column
Comparison
higher
Drive Guard0.10850.13357999999999995-0.02507999999999995fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
16
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.093see unit column
Elite maximum
0.1846see unit column
Comparison
lower
Drive Impact0.20.180.020000000000000018events/game
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
similar
Drive Parry1.71.8066666666666664-0.10666666666666647events/game
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1.1see unit column
Elite maximum
2.8see unit column
Comparison
similar
Perfect Parry0.20.7366666666666667-0.5366666666666666events/game
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.23666666666666664-0.23666666666666664events/game
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Punish Counters landed0.10.11000000000000006-0.01000000000000005events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got Punish Countered0.30.093333333333333370.2066666666666666events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.82.22666666666666660.5733333333333333events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
4.1see unit column
Comparison
higher
Throw techs0.20.4566666666666666-0.2566666666666666events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.10.25-0.15events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.52.20666666666666740.29333333333333256events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
2.9see unit column
Comparison
similar
Stuns landed00.08333333333333338-0.08333333333333338events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure13.112.4333333333333350.6666666666666643Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.6see unit column
Elite maximum
17.7see unit column
Comparison
similar
Time cornered88.883333333333335-0.8833333333333346Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
11see unit column
Comparison
similar
Drive Rush (cancel)0.37640.34028666666666670.03611333333333333fraction
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2196see unit column
Elite maximum
0.5023see unit column
Comparison
similar
Drive Rush (parry)0.06930.08447666666666666-0.015176666666666658fraction
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0466see unit column
Elite maximum
0.1407see unit column
Comparison
lower
Drive Arts0.20140.160423333333333330.04097666666666666fraction
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0584see unit column
Elite maximum
0.3597see unit column
Comparison
higher
Drive Impact gauge0.01150.01347666666666667-0.00197666666666667fraction
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0038see unit column
Elite maximum
0.0298see unit column
Comparison
similar
SA30.36580.3991533333333333-0.03335333333333329fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1317see unit column
Elite maximum
0.6785see unit column
Comparison
similar
CA0.2560.090856666666666670.16514333333333334fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0303see unit column
Elite maximum
0.1538see unit column
Comparison
higher
Drive Guard0.10850.14178333333333332-0.03328333333333332fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
25
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0949see unit column
Elite maximum
0.2316see unit column
Comparison
lower
Drive Impact0.20.186666666666666650.013333333333333364events/game
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
similar
Drive Parry1.71.8666666666666667-0.16666666666666674events/game
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
similar
Perfect Parry0.20.6966666666666667-0.49666666666666665events/game
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal00.19000000000000006-0.19000000000000006events/game
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.10.10333333333333335-0.003333333333333341events/game
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Got Punish Countered0.30.073333333333333350.22666666666666663events/game
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.82.49000000000000070.30999999999999917events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
similar
Throw techs0.20.4566666666666667-0.2566666666666667events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.26333333333333336-0.16333333333333336events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.52.230.27events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed00.06333333333333335-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure13.112.986666666666670.11333333333332973Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
similar
Time cornered89.319999999999999-1.3199999999999985Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.37640.29369666666666670.0827033333333333fraction
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
higher
Drive Rush (parry)0.06930.07485666666666664-0.00555666666666664fraction
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
similar
Drive Arts0.20140.22731333333333334-0.025913333333333344fraction
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
similar
Drive Impact gauge0.01150.013463333333333334-0.0019633333333333343fraction
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
similar
SA30.36580.186370.17943fraction
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
higher
CA0.2560.066153333333333340.18984666666666666fraction
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
higher
Drive Guard0.10850.1342633333333333-0.02576333333333329fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
lower
Drive Impact0.20.166666666666666690.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.71.550.1499999999999999events/game
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3see unit column
Comparison
similar
Perfect Parry0.20.7133333333333336-0.5133333333333336events/game
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal00.23999999999999996-0.23999999999999996events/game
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.10.09666666666666670.0033333333333332993events/game
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Got Punish Countered0.30.080000000000000020.21999999999999997events/game
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.82.28666666666666660.5133333333333332events/game
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.9see unit column
Elite maximum
3.3see unit column
Comparison
higher
Throw techs0.20.4866666666666667-0.2866666666666667events/game
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.10.21333333333333332-0.11333333333333331events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.52.20.2999999999999998events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.033333333333333330.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure13.110.8033333333333332.296666666666667Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
15.8see unit column
Comparison
higher
Time cornered88.596666666666666-0.5966666666666658Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
11.7see unit column
Comparison
similar
Drive Rush (cancel)0.37640.181339999999999970.19506000000000004fraction
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.4695see unit column
Comparison
higher
Drive Rush (parry)0.06930.07259333333333333-0.0032933333333333287fraction
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0303see unit column
Elite maximum
0.1155see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

30 rows

Scroll if needed to compare columns.

Benchmark sample players. 30 rows on page 1; 30 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
213381453962blaz 2g212,368474,75436,913
211124619630DFM竹内ジョン(新婚)212,170945,13135,324
211972230337ナイト894@Twitch212,163899,95843,822
212626960876Kazunoko212,158757,15748,869
213285613978ゆーけー212,138822,89742,180
162649234087でんせつえすぴ~162,239987,14726,455
161997833069Maroto162,221948,51940,408
162215317639JACK_DOLL162,205944,10964,713
161165687704Malulu162,204920,25935,472
161245557136aiai162,193937,68431,619
254076601818Hand Me Downs252,230656,76926,922
252344551857BonchanRB252,209652,76620,544
251775935259Kushina252,201504,16729,993
252399060619hinao252,199699,06535,477
251471410494Yanai252,142925,22453,257
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
302626960876Kazunoko302,345694,49148,724
302884396961Fuudo302,340234,75515,956
302596827813Yoske302,257920,50049,402
301219809704やまでステーキやきたい302,238557,90430,462
304009642679Fujimura302,238191,57312,294
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollectingNot available0history
30dcollectingNot available0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
58
Stored matches
58
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-20
Sample ends (UTC)
2026-09-04
Season
12
Benchmark saved
Benchmark players
30
Benchmark character ID
21
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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