Player dataCFN 1553883582
INA.
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 1.9 | events/game |
| just_parry | Perfect Parry / game | 0.5 | events/game |
| drive_reversal | Drive Reversal / game | 0.1 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 2.6 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.3 | events/game |
| received_throw_count | Got thrown / game | 2.2 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 9.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 8.7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4996 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0259 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1225 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0112 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0792 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2467 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.3246 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.3636 | fraction |
| gauge_rate_ca | CA usage share | 0.0649 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
100 of 299 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.16666666666666666 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1.9 | 1.6133333333333333 | 0.2866666666666666 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.5 | 0.57 | -0.06999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.1 | 0.18000000000000002 | -0.08000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.10333333333333337 | -0.0033333333333333687 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.6 | 2.506666666666667 | 0.09333333333333327 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.3466666666666668 | -0.0466666666666668 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.3 | 0.22333333333333336 | 0.07666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.2 | 1.97 | 0.2300000000000002 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.05333333333333335 | 0.046666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 9.3 | 12.050000000000002 | -2.7500000000000018 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 8.7 | 8.403333333333334 | 0.2966666666666651 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4996 | 0.43118333333333336 | 0.06841666666666663 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0259 | 0.04454666666666666 | -0.01864666666666666 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1225 | 0.15575333333333335 | -0.03325333333333336 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0112 | 0.014513333333333333 | -0.003313333333333333 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2467 | 0.3301133333333333 | -0.08341333333333331 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.3246 | 0.32550000000000007 | -0.0009000000000000674 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.3636 | 0.2588666666666667 | 0.10473333333333329 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0649 | 0.08532333333333335 | -0.02042333333333335 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0792 | 0.09597333333333334 | -0.016773333333333335 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.1 | 0.19666666666666674 | -0.09666666666666673 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1.9 | 1.8699999999999999 | 0.030000000000000027 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.5 | 0.7699999999999998 | -0.2699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.1 | 0.21666666666666667 | -0.11666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.10000000000000005 | -0.00000000000000004163 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.09000000000000004 | 0.009999999999999967 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.6 | 2.3466666666666667 | 0.2533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.45999999999999996 | -0.15999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 31
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| Throw parries | 0.3 | 0.21 | 0.09 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.2 | 2.1133333333333333 | 0.08666666666666689 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 9.3 | 13.809999999999995 | -4.5099999999999945 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 8.7 | 8.849999999999998 | -0.14999999999999858 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4996 | 0.36986333333333327 | 0.12973666666666672 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0259 | 0.07740333333333332 | -0.051503333333333325 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.1225 | 0.16337666666666664 | -0.040876666666666645 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0112 | 0.014010000000000002 | -0.0028100000000000017 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2467 | 0.30001999999999995 | -0.05331999999999995 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.3246 | 0.2686166666666666 | 0.055983333333333385 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.3636 | 0.33703000000000005 | 0.026569999999999927 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.0649 | 0.09416666666666666 | -0.029266666666666663 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0792 | 0.13693666666666668 | -0.05773666666666667 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.1 | 0.22999999999999993 | -0.12999999999999992 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1.9 | 1.6766666666666663 | 0.2233333333333336 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0.5 | 0.49 | 0.010000000000000009 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.1 | 0.31999999999999995 | -0.21999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.1 | 0.11000000000000004 | -0.010000000000000037 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.1166666666666667 | -0.01666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 2.6 | 3.6599999999999997 | -1.0599999999999996 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.3 | 0.5233333333333332 | -0.22333333333333322 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.3 | 0.3466666666666666 | -0.046666666666666634 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.2 | 2.3133333333333326 | -0.1133333333333324 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0.1 | 0.11000000000000004 | -0.010000000000000037 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0.1 | 0.029999999999999995 | 0.07 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 9.3 | 15.863333333333335 | -6.563333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 8.7 | 8.866666666666667 | -0.16666666666666785 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4996 | 0.28679333333333334 | 0.21280666666666664 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0259 | 0.07723666666666668 | -0.051336666666666676 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1225 | 0.2326066666666667 | -0.11010666666666671 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0112 | 0.021046666666666672 | -0.009846666666666672 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.2467 | 0.3408533333333334 | -0.0941533333333334 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.3246 | 0.15497666666666668 | 0.16962333333333332 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.3636 | 0.4174400000000001 | -0.05384000000000011 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.0649 | 0.08653333333333334 | -0.021633333333333338 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0792 | 0.13522333333333333 | -0.05602333333333333 | fraction | Details for Saved elite comparisons for played characters, row 69
|
| Drive Impact | 0.1 | 0.18666666666666668 | -0.08666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 70
|
| Drive Parry | 1.9 | 1.7700000000000005 | 0.12999999999999945 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.5 | 0.57 | -0.06999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 72
|
| Drive Reversal | 0.1 | 0.32000000000000006 | -0.22000000000000006 | events/game | Details for Saved elite comparisons for played characters, row 73
|
| Punish Counters landed | 0.1 | 0.11333333333333336 | -0.01333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 74
|
| Got Punish Countered | 0.1 | 0.09333333333333337 | 0.00666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 75
|
| Throws | 2.6 | 2.4500000000000006 | 0.14999999999999947 | events/game | Details for Saved elite comparisons for played characters, row 76
|
| Throw techs | 0.3 | 0.5400000000000001 | -0.24000000000000016 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.3 | 0.21000000000000002 | 0.08999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.2 | 2.3366666666666664 | -0.13666666666666627 | events/game | Details for Saved elite comparisons for played characters, row 79
|
| Stuns landed | 0.1 | 0.043333333333333335 | 0.05666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 9.3 | 6.796666666666667 | 2.503333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 8.7 | 9.32333333333333 | -0.6233333333333313 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.4996 | 0.42870333333333316 | 0.07089666666666683 | fraction | Details for Saved elite comparisons for played characters, row 84
|
| Drive Rush (parry) | 0.0259 | 0.047880000000000006 | -0.021980000000000006 | fraction | Details for Saved elite comparisons for played characters, row 85
|
| Drive Arts | 0.1225 | 0.11513666666666664 | 0.007363333333333361 | fraction | Details for Saved elite comparisons for played characters, row 86
|
| Drive Impact gauge | 0.0112 | 0.01627666666666667 | -0.0050766666666666686 | fraction | Details for Saved elite comparisons for played characters, row 87
|
| SA1 | 0.2467 | 0.3106400000000001 | -0.06394000000000008 | fraction | Details for Saved elite comparisons for played characters, row 88
|
| SA2 | 0.3246 | 0.30667666666666665 | 0.017923333333333347 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.3636 | 0.30038999999999993 | 0.06321000000000004 | fraction | Details for Saved elite comparisons for played characters, row 90
|
| CA | 0.0649 | 0.08209666666666664 | -0.017196666666666638 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.0792 | 0.11010333333333332 | -0.03090333333333331 | fraction | Details for Saved elite comparisons for played characters, row 92
|
| Drive Impact | 0.1 | 0.2533333333333333 | -0.1533333333333333 | events/game | Details for Saved elite comparisons for played characters, row 93
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| Drive Parry | 1.9 | 2.0300000000000007 | -0.13000000000000078 | events/game | Details for Saved elite comparisons for played characters, row 94
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| Perfect Parry | 0.5 | 0.7533333333333334 | -0.2533333333333334 | events/game | Details for Saved elite comparisons for played characters, row 95
|
| Drive Reversal | 0.1 | 0.49666666666666676 | -0.3966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 96
|
| Punish Counters landed | 0.1 | 0.17666666666666672 | -0.07666666666666672 | events/game | Details for Saved elite comparisons for played characters, row 97
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| Got Punish Countered | 0.1 | 0.1366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 98
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| Throws | 2.6 | 2.7100000000000004 | -0.11000000000000032 | events/game | Details for Saved elite comparisons for played characters, row 99
|
| Throw techs | 0.3 | 0.61 | -0.31 | events/game | Details for Saved elite comparisons for played characters, row 100
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
65 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 2 | 3552769545 | jazzzzy | 2 | 2,275 | 879,765 | 44,658 |
| 2 | 3274317482 | kuromame | 2 | 2,251 | 956,773 | 67,516 |
| 2 | 2606550179 | ChrisWong | 2 | 2,223 | 883,658 | 53,842 |
| 2 | 3705769796 | watyawacha | 2 | 2,212 | 720,623 | 8,551 |
| 2 | 4067979107 | コウキ_ルーク使いの人 | 2 | 2,206 | 442,493 | 4,009 |
| 3 | 2833619033 | みすとめーる@iMstMaiL | 3 | 2,260 | 941,737 | 19,584 |
| 3 | 3188331272 | tako956402 | 3 | 2,187 | 978,146 | 53,222 |
| 3 | 3017584755 | シティ・ポップ増山 | 3 | 2,172 | 936,660 | 26,515 |
| 3 | 1448894636 | LUGABO | 3 | 2,164 | 622,140 | 10,244 |
| 3 | 1301015410 | RX-* | 3 | 2,135 | 654,978 | 18,626 |
| 5 | 1900338329 | Babaaaaa | 5 | 2,238 | 964,259 | 50,586 |
| 5 | 3708958378 | あくたがわ | 5 | 2,222 | 999,029 | 66,092 |
| 5 | 1482676584 | もっころり | 5 | 2,140 | 900,481 | 30,132 |
| 5 | 3061502180 | ありす、宇宙までもから逃げるな | 5 | 2,125 | 870,900 | 21,548 |
| 5 | 1917947815 | cokaΣickey | 5 | 2,119 | 910,776 | 50,178 |
| 6 | 2028457703 | 海底撈月 | 6 | 2,244 | 944,690 | 22,731 |
| 6 | 2838390560 | めんたらこ | 6 | 2,215 | 959,253 | 58,484 |
| 6 | 3363933856 | ザンギ太郎 | 6 | 2,207 | 149,459 | 1,092 |
| 6 | 2467341012 | Junior | 6 | 2,200 | 881,001 | 47,178 |
| 6 | 1213256182 | kobayan | 6 | 2,184 | 954,721 | 44,841 |
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 16 | 2649234087 | でんせつえすぴ~ | 16 | 2,239 | 987,147 | 26,455 |
| 16 | 1997833069 | Maroto | 16 | 2,221 | 948,519 | 40,408 |
| 16 | 2215317639 | JACK_DOLL | 16 | 2,205 | 944,109 | 64,713 |
| 16 | 1165687704 | Malulu | 16 | 2,204 | 920,259 | 35,472 |
| 16 | 1245557136 | aiai | 16 | 2,193 | 937,684 | 31,619 |
| 17 | 1077978863 | Tucker Ducker | 17 | 2,257 | 938,165 | 42,613 |
| 17 | 2242457440 | karura | 17 | 2,236 | 748,060 | 6,462 |
| 17 | 2219324073 | jjnj | 17 | 2,164 | 840,614 | 24,735 |
| 17 | 4026369719 | zeno | 17 | 2,163 | 861,902 | 40,707 |
| 17 | 4242475722 | 紺外郎/Kon_Uiro | 17 | 2,158 | 910,255 | 38,026 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 25 | 4076601818 | Hand Me Downs | 25 | 2,230 | 656,769 | 26,922 |
| 25 | 2344551857 | BonchanRB | 25 | 2,209 | 652,766 | 20,544 |
| 25 | 1775935259 | Kushina | 25 | 2,201 | 504,167 | 29,993 |
| 25 | 2399060619 | hinao | 25 | 2,199 | 699,065 | 35,477 |
| 25 | 1471410494 | Yanai | 25 | 2,142 | 925,224 | 53,257 |
| 29 | 3722662728 | 生駒デビル | 29 | 2,236 | 463,509 | 32,247 |
| 29 | 3466993951 | kosaku | 29 | 2,212 | 905,225 | 39,208 |
| 29 | 3161507819 | 今井 翔太 | 29 | 2,209 | 900,866 | 12,428 |
| 29 | 3708958378 | あくたがわ | 29 | 2,207 | 334,083 | 66,092 |
| 29 | 1927204743 | @SycomのSeichi | 29 | 2,204 | 934,083 | 60,297 |
| 32 | 1514694876 | m1Ng | 32 | 2,201 | 484,523 | 55,351 |
| 32 | 1121035266 | KR_Wrestlingman | 32 | 2,179 | 442,328 | 75,634 |
| 32 | 1202712547 | Nth Oniki | 32 | 2,165 | 258,079 | 57,848 |
| 32 | 1188227562 | プルプルなぷる | 32 | 2,156 | 349,842 | 41,037 |
| 32 | 4065533546 | ふみじま あきお(63) | 32 | 2,155 | 469,318 | 53,572 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 16 | history | ||
| 30d | collecting | 16 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
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Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 204
- Stored matches
- 204
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-10
- Sample ends (UTC)
- 2026-09-16
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 4
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

