Player dataCFN 1451672797

mkby

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.6events/game
drive_parryDrive Parry / game1.4events/game
just_parryPerfect Parry / game0.1events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.6events/game
received_punish_counterGot PC'd / game0.3events/game
throw_countThrows / game1.1events/game
throw_techThrow techs / game0.2events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game3.1events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time5.3Buckler aggregate rate (unit unverified)
cornered_timeTime cornered16.4Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.3652fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0208fraction
gauge_rate_drive_artsDrive Arts share0.1548fraction
gauge_rate_drive_impactDrive Impact gauge share0.0295fraction
gauge_rate_drive_guardDrive Guard share0.0589fraction
gauge_rate_sa_lv1SA1 usage share0.1304fraction
gauge_rate_sa_lv2SA2 usage share0.2826fraction
gauge_rate_sa_lv3SA3 usage share0.413fraction
gauge_rate_caCA usage share0.1739fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

69 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 69 rows on page 1; 69 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.60.150000000000000020.44999999999999996events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.41.8500000000000003-0.4500000000000004events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.8see unit column
Comparison
lower
Perfect Parry0.10.8033333333333333-0.7033333333333334events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal00.21666666666666665-0.21666666666666665events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.60.083333333333333360.5166666666666666events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.30.073333333333333350.22666666666666663events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.12.14-1.04events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
4.3see unit column
Comparison
lower
Throw techs0.20.5366666666666667-0.3366666666666667events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.10.18666666666666668-0.08666666666666667events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown3.12.23666666666666640.8633333333333337events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.5see unit column
Comparison
higher
Stuns landed00.06333333333333334-0.06333333333333334events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure5.313.06-7.760000000000001Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.7see unit column
Comparison
lower
Time cornered16.49.2600000000000027.139999999999997Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.3see unit column
Elite maximum
13.4see unit column
Comparison
higher
Drive Rush (cancel)0.36520.310229999999999950.054970000000000074fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1148see unit column
Elite maximum
0.4692see unit column
Comparison
higher
Drive Rush (parry)0.02080.07454666666666669-0.05374666666666669fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0406see unit column
Elite maximum
0.1122see unit column
Comparison
lower
Drive Arts0.15480.18089333333333332-0.02609333333333333fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0965see unit column
Elite maximum
0.3209see unit column
Comparison
similar
Drive Impact gauge0.02950.011866666666666670.017633333333333327fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0015see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.13040.31434333333333336-0.18394333333333338fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1692see unit column
Elite maximum
0.55see unit column
Comparison
lower
SA20.28260.26291000000000010.01968999999999993fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0967see unit column
Elite maximum
0.6283see unit column
Comparison
similar
SA30.4130.327686666666666740.08531333333333324fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0884see unit column
Elite maximum
0.5217see unit column
Comparison
higher
CA0.17390.094863333333333330.07903666666666667fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.02see unit column
Elite maximum
0.1917see unit column
Comparison
higher
Drive Guard0.05890.1382766666666667-0.07937666666666668fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
29
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0757see unit column
Elite maximum
0.1928see unit column
Comparison
lower
Drive Impact0.60.220000000000000060.3799999999999999events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.41.8499999999999994-0.4499999999999995events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.10.57-0.47events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.4033333333333332-0.4033333333333332events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Punish Counters landed0.60.100000000000000050.49999999999999994events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.30.093333333333333350.20666666666666664events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws1.12.3333333333333335-1.2333333333333334events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4see unit column
Comparison
lower
Throw techs0.20.5566666666666668-0.35666666666666674events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.10.30000000000000004-0.20000000000000004events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown3.12.3333333333333340.7666666666666662events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
0.8see unit column
Elite maximum
3.6see unit column
Comparison
higher
Stuns landed00.08000000000000003-0.08000000000000003events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.05000000000000001-0.05000000000000001events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Corner pressure5.311.636666666666668-6.336666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.4see unit column
Elite maximum
18.4see unit column
Comparison
lower
Time cornered16.49.5566666666666676.843333333333332Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
1.6see unit column
Elite maximum
13.5see unit column
Comparison
higher
Drive Rush (cancel)0.36520.232593333333333320.1326066666666667fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1019see unit column
Elite maximum
0.4033see unit column
Comparison
higher
Drive Rush (parry)0.02080.10252666666666667-0.08172666666666667fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0479see unit column
Elite maximum
0.163see unit column
Comparison
lower
Drive Arts0.15480.21899999999999994-0.06419999999999995fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1149see unit column
Elite maximum
0.363see unit column
Comparison
lower
Drive Impact gauge0.02950.0180600000000000030.011439999999999995fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.005see unit column
Elite maximum
0.0494see unit column
Comparison
higher
SA10.13040.39007-0.25966999999999996fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2213see unit column
Elite maximum
0.6879see unit column
Comparison
lower
SA20.28260.215799999999999940.06680000000000008fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0526see unit column
Elite maximum
0.4508see unit column
Comparison
higher
SA30.4130.30658333333333330.10641666666666666fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1369see unit column
Elite maximum
0.4761see unit column
Comparison
higher
CA0.17390.087343333333333310.08655666666666668fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0136see unit column
Elite maximum
0.1797see unit column
Comparison
higher
Drive Guard0.05890.1626433333333334-0.10374333333333338fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
13
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0792see unit column
Elite maximum
0.2459see unit column
Comparison
lower
Drive Impact0.60.206666666666666670.3933333333333333events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.41.5-0.10000000000000009events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
2.5see unit column
Comparison
similar
Perfect Parry0.10.55-0.45000000000000007events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.32333333333333336-0.32333333333333336events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.60.116666666666666680.4833333333333333events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.30.116666666666666720.18333333333333326events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws1.12.0099999999999993-0.9099999999999993events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.3see unit column
Comparison
lower
Throw techs0.20.5466666666666669-0.34666666666666685events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.10.24666666666666662-0.1466666666666666events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown3.12.30666666666666660.7933333333333334events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3.7see unit column
Comparison
higher
Stuns landed00.10666666666666672-0.10666666666666672events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.04333333333333334-0.04333333333333334events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure5.39.733333333333336-4.433333333333336Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.8see unit column
Elite maximum
16.4see unit column
Comparison
lower
Time cornered16.48.6333333333333337.766666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
15.7see unit column
Comparison
higher
Drive Rush (cancel)0.36520.277436666666666660.08776333333333336fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0304see unit column
Elite maximum
0.5821see unit column
Comparison
higher
Drive Rush (parry)0.02080.09635666666666666-0.07555666666666666fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0221see unit column
Elite maximum
0.1411see unit column
Comparison
lower
Drive Arts0.15480.19643999999999998-0.04163999999999998fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0573see unit column
Elite maximum
0.4553see unit column
Comparison
lower
Drive Impact gauge0.02950.0203866666666666680.009113333333333331fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0067see unit column
Elite maximum
0.0471see unit column
Comparison
higher
SA10.13040.38093999999999995-0.25054fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1509see unit column
Elite maximum
0.6171see unit column
Comparison
lower
SA20.28260.177693333333333370.10490666666666665fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0333see unit column
Elite maximum
0.3333see unit column
Comparison
higher
SA30.4130.34486333333333340.06813666666666657fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1395see unit column
Elite maximum
0.5862see unit column
Comparison
higher
CA0.17390.096323333333333340.07757666666666665fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0106see unit column
Elite maximum
0.2see unit column
Comparison
higher
Drive Guard0.05890.1512233333333333-0.09232333333333329fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0931see unit column
Elite maximum
0.2066see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

15 rows

Scroll if needed to compare columns.

Benchmark sample players. 15 rows on page 1; 15 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
293722662728生駒デビル292,236463,50932,247
293466993951kosaku292,212905,22539,208
293161507819今井 翔太292,209900,86612,428
293708958378あくたがわ292,207334,08366,092
291927204743@SycomのSeichi292,204934,08360,297
133434437969hikaru_shiftne132,229939,05545,592
134186916094ネコと和解せよ132,220726,74411,210
132741726179Motchan132,202945,71536,329
133363723521M.M.132,164661,7037,890
131351572443yama132,156342,6942,868
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollectingNot available0history
30dcollectingNot available0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
173
Stored matches
173
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-09
Sample ends (UTC)
2026-08-09
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
29
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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