Player dataCFN 1418176228

dekapippi

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

9 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 9 rows on page 1; 9 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
JPNOGUJamieL
Details for Stored matches from player perspective, row 1
Replay ID
TMGBW97GY
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,421MR points
Pre-match LP
107,497LP points
Opponent CFN ID
3787192332
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,409MR points
Opponent pre-match LP
128,172LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
JPマーボスJamieW
Details for Stored matches from player perspective, row 2
Replay ID
765K93HSM
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,412MR points
Pre-match LP
105,009LP points
Opponent CFN ID
1125269868
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,387MR points
Opponent pre-match LP
126,464LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPマーボスJamieW
Details for Stored matches from player perspective, row 3
Replay ID
BQU6A9WMC
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,404MR points
Pre-match LP
104,759LP points
Opponent CFN ID
1125269868
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,395MR points
Opponent pre-match LP
126,504LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
JPC1000ManonW
Details for Stored matches from player perspective, row 4
Replay ID
BKB83HBKH
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,429MR points
Pre-match LP
104,029LP points
Opponent CFN ID
2499717668
Opponent selected character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,444MR points
Opponent pre-match LP
167,738LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
JPC1000ManonW
Details for Stored matches from player perspective, row 5
Replay ID
KV7VDV5F6
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,420MR points
Pre-match LP
103,779LP points
Opponent CFN ID
2499717668
Opponent selected character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,453MR points
Opponent pre-match LP
167,778LP points
Player round result codes
0,8,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
JPDOLANEdW
Details for Stored matches from player perspective, row 6
Replay ID
QH9YB48LK
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,397MR points
Pre-match LP
103,124LP points
Opponent CFN ID
4143594489
Opponent selected character
Ed
Opponent controls
Modern
Opponent pre-match MR
1,379MR points
Opponent pre-match LP
43,784LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
JPDOLANEdL
Details for Stored matches from player perspective, row 7
Replay ID
6YH7FR6BV
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,406MR points
Pre-match LP
103,164LP points
Opponent CFN ID
4143594489
Opponent selected character
Ed
Opponent controls
Modern
Opponent pre-match MR
1,370MR points
Opponent pre-match LP
43,534LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Super Art
JPDOLANEdW
Details for Stored matches from player perspective, row 8
Replay ID
35D8VXL3B
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,398MR points
Pre-match LP
103,114LP points
Opponent CFN ID
4143594489
Opponent selected character
Ed
Opponent controls
Modern
Opponent pre-match MR
1,378MR points
Opponent pre-match LP
43,574LP points
Player round result codes
5,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Standard victory
Opponent round outcomes
Round lost; Round lost
JPはらっぴーJPW
Details for Stored matches from player perspective, row 9
Replay ID
F9A9PFT9E
Mode
Ranked
Player CFN ID
1418176228
Player
dekapippi
Selected character
JP
Controls
Classic
Pre-match MR
1,490MR points
Pre-match LP
95,556LP points
Opponent CFN ID
2021418173
Opponent selected character
JP
Opponent controls
Modern
Opponent pre-match MR
1,467MR points
Opponent pre-match LP
25,973LP points
Player round result codes
5,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Perfect
Opponent round outcomes
Round lost; Round lost
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
9
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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