Player dataCFN 1412371340

Smileyface474

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

12 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 12 rows on page 1; 12 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
ZangiefBentatekJamieW
Details for Stored matches from player perspective, row 1
Replay ID
NFSYTWFEP
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
18,825LP points
Opponent CFN ID
3466115965
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,025LP points
Player round result codes
0,6,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Super Art; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
ZangiefBentatekJamieW
Details for Stored matches from player perspective, row 2
Replay ID
DCLUVSY3D
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
18,773LP points
Opponent CFN ID
3466115965
Opponent selected character
Jamie
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,065LP points
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
ZangiefSykkunoTerryW
Details for Stored matches from player perspective, row 3
Replay ID
3CKDC39Q4
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,995LP points
Opponent CFN ID
1634094086
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,659LP points
Player round result codes
0,1,5comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Overdrive attack
Opponent round outcomes
Standard victory; Round lost; Round lost
ZangiefSykkunoTerryW
Details for Stored matches from player perspective, row 4
Replay ID
L94HVTCE9
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,928LP points
Opponent CFN ID
1634094086
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,699LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
ZangiefSykkunoTerryL
Details for Stored matches from player perspective, row 5
Replay ID
JGTKYCJDD
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,968LP points
Opponent CFN ID
1634094086
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,634LP points
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
E. HondamayrioJuriL
Details for Stored matches from player perspective, row 6
Replay ID
8JDFQY7YN
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
E. Honda
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
7,360LP points
Opponent CFN ID
2352136903
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
6,835LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
E. HondamayrioJuriL
Details for Stored matches from player perspective, row 7
Replay ID
G6MNSC7SK
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
E. Honda
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
7,400LP points
Opponent CFN ID
2352136903
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
6,779LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
E. HondabyEdwin11KenW
Details for Stored matches from player perspective, row 8
Replay ID
APGJE88AL
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
E. Honda
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2148997716
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,038LP points
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
E. HondabyEdwin11KenW
Details for Stored matches from player perspective, row 9
Replay ID
K3HPQHEVU
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
E. Honda
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2148997716
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
11,078LP points
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
E. HondabyEdwin11KenL
Details for Stored matches from player perspective, row 10
Replay ID
VPFU8LRDA
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
E. Honda
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
2148997716
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
10,969LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
ZangiefDeemoM. BisonW
Details for Stored matches from player perspective, row 11
Replay ID
6NCWRGVTA
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,886LP points
Opponent CFN ID
2338228727
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,480LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
ZangiefDeemoM. BisonL
Details for Stored matches from player perspective, row 12
Replay ID
V9GBFBXPE
Mode
Ranked
Player CFN ID
1412371340
Player
Smileyface474
Selected character
Zangief
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,926LP points
Opponent CFN ID
2338228727
Opponent selected character
M. Bison
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,400LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
12
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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