Player dataCFN 1332485604

k0ku

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.3events/game
drive_parryDrive Parry / game0.9events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.2events/game
received_punish_counterGot PC'd / game0.2events/game
throw_countThrows / game0.9events/game
throw_techThrow techs / game0.5events/game
throw_drive_parryThrow parries / game0events/game
received_throw_countGot thrown / game2.8events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time7.6Buckler aggregate rate (unit unverified)
cornered_timeTime cornered11.9Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.08fraction
gauge_rate_drive_artsDrive Arts share0.1442fraction
gauge_rate_drive_impactDrive Impact gauge share0.0571fraction
gauge_rate_drive_guardDrive Guard share0.163fraction
gauge_rate_sa_lv1SA1 usage share0.5747fraction
gauge_rate_sa_lv2SA2 usage share0.1379fraction
gauge_rate_sa_lv3SA3 usage share0.2068fraction
gauge_rate_caCA usage share0.0804fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.30.166666666666666690.1333333333333333events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry0.91.55-0.65events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3see unit column
Comparison
lower
Perfect Parry0.20.7133333333333336-0.5133333333333336events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal00.23999999999999996-0.23999999999999996events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.20.09666666666666670.1033333333333333events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.080000000000000020.12events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.2866666666666666-1.3866666666666667events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.9see unit column
Elite maximum
3.3see unit column
Comparison
lower
Throw techs0.50.48666666666666670.013333333333333308events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries00.21333333333333332-0.21333333333333332events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.82.20.5999999999999996events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
higher
Stuns landed0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.033333333333333330.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure7.610.803333333333333-3.203333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
15.8see unit column
Comparison
lower
Time cornered11.98.5966666666666663.3033333333333346Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
11.7see unit column
Comparison
higher
Drive Rush (cancel)00.18133999999999997-0.18133999999999997fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0see unit column
Elite maximum
0.4695see unit column
Comparison
lower
Drive Rush (parry)0.080.072593333333333330.0074066666666666725fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0303see unit column
Elite maximum
0.1155see unit column
Comparison
similar
Drive Arts0.14420.2220366666666667-0.07783666666666669fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1268see unit column
Elite maximum
0.3792see unit column
Comparison
lower
Drive Impact gauge0.05710.016706666666666660.04039333333333334fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0072see unit column
Elite maximum
0.0381see unit column
Comparison
higher
SA10.57470.40368333333333340.1710166666666666fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1746see unit column
Elite maximum
0.5688see unit column
Comparison
higher
SA20.13790.22218000000000002-0.08428000000000002fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1333see unit column
Elite maximum
0.4537see unit column
Comparison
lower
SA30.20680.2965233333333333-0.0897233333333333fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.48see unit column
Comparison
lower
CA0.08040.077426666666666690.002973333333333314fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.009see unit column
Elite maximum
0.2359see unit column
Comparison
similar
Drive Guard0.1630.14662333333333330.016376666666666706fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
30
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0858see unit column
Elite maximum
0.2446see unit column
Comparison
similar
Drive Impact0.30.166666666666666660.13333333333333333events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry0.91.6133333333333333-0.7133333333333333events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.20.57-0.36999999999999994events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.18000000000000002-0.18000000000000002events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.103333333333333370.09666666666666664events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.073333333333333350.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.506666666666667-1.606666666666667events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
lower
Throw techs0.50.34666666666666680.1533333333333332events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries00.22333333333333336-0.22333333333333336events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.81.970.8299999999999998events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed0.10.053333333333333350.046666666666666655events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.0533333333333333440.04666666666666666events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure7.612.050000000000002-4.450000000000003Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
lower
Time cornered11.98.4033333333333343.496666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
higher
Drive Rush (cancel)00.43118333333333336-0.43118333333333336fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
lower
Drive Rush (parry)0.080.044546666666666660.035453333333333344fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
higher
Drive Arts0.14420.15575333333333335-0.01155333333333336fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
similar
Drive Impact gauge0.05710.0145133333333333330.04258666666666666fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA10.57470.33011333333333330.24458666666666667fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.15see unit column
Elite maximum
0.7756see unit column
Comparison
higher
SA20.13790.32550000000000007-0.18760000000000007fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0853see unit column
Elite maximum
0.5326see unit column
Comparison
lower
SA30.20680.2588666666666667-0.05206666666666668fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
lower
CA0.08040.08532333333333335-0.004923333333333349fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
similar
Drive Guard0.1630.095973333333333340.06702666666666666fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
higher
Drive Impact0.30.220000000000000060.07999999999999993events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry0.91.6766666666666667-0.7766666666666667events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.20.7166666666666667-0.5166666666666666events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.17333333333333334-0.17333333333333334events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.20.133333333333333360.06666666666666665events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
higher
Got Punish Countered0.20.10666666666666670.09333333333333331events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Throws0.92.4-1.5events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.5see unit column
Elite maximum
4.1see unit column
Comparison
lower
Throw techs0.50.5666666666666669-0.06666666666666687events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.3see unit column
Elite maximum
1.3see unit column
Comparison
similar
Throw parries00.2033333333333334-0.2033333333333334events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got thrown2.82.230.5699999999999998events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.3see unit column
Comparison
higher
Stuns landed0.10.050.05events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned0.10.063333333333333340.03666666666666667events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure7.611.066666666666665-3.466666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.2see unit column
Elite maximum
15see unit column
Comparison
lower
Time cornered11.99.7100000000000032.1899999999999977Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.4see unit column
Elite maximum
16.3see unit column
Comparison
higher
Drive Rush (cancel)00.35328999999999994-0.35328999999999994fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.116see unit column
Elite maximum
0.4709see unit column
Comparison
lower
Drive Rush (parry)0.080.069390000000000010.010609999999999994fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0028see unit column
Elite maximum
0.1213see unit column
Comparison
higher
Drive Arts0.14420.18154999999999996-0.03734999999999997fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0923see unit column
Elite maximum
0.3011see unit column
Comparison
lower
Drive Impact gauge0.05710.0176566666666666680.03944333333333333fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0036see unit column
Elite maximum
0.0519see unit column
Comparison
higher
SA10.57470.309023333333333260.2656766666666667fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1384see unit column
Elite maximum
0.5839see unit column
Comparison
higher
SA20.13790.24987666666666672-0.11197666666666672fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.544see unit column
Comparison
lower
SA30.20680.34411-0.13731000000000002fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.124see unit column
Elite maximum
0.6461see unit column
Comparison
lower
CA0.08040.09681-0.016409999999999994fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.016see unit column
Elite maximum
0.238see unit column
Comparison
lower
Drive Guard0.1630.124890.038110000000000005fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
19
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0187see unit column
Elite maximum
0.1943see unit column
Comparison
higher
Drive Impact0.30.173333333333333340.12666666666666665events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry0.91.8966666666666667-0.9966666666666667events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry0.20.6999999999999998-0.49999999999999983events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.22999999999999995-0.22999999999999995events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.3see unit column
Comparison
lower
Punish Counters landed0.20.100000000000000050.09999999999999996events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.20.063333333333333340.13666666666666666events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws0.92.523333333333333-1.623333333333333events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
3.9see unit column
Comparison
lower
Throw techs0.50.47999999999999990.020000000000000073events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries00.22999999999999998-0.22999999999999998events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.82.3366666666666660.4633333333333338events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed0.10.076666666666666690.023333333333333317events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got stunned0.10.060000000000000020.03999999999999999events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure7.613.01333333333333-5.41333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
19.8see unit column
Comparison
lower
Time cornered11.99.0666666666666662.833333333333334Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.2see unit column
Elite maximum
14see unit column
Comparison
higher
Drive Rush (cancel)00.29727666666666663-0.29727666666666663fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1368see unit column
Elite maximum
0.5527see unit column
Comparison
lower
Drive Rush (parry)0.080.08405666666666668-0.004056666666666681fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0377see unit column
Elite maximum
0.1513see unit column
Comparison
similar
Drive Arts0.14420.17518666666666668-0.03098666666666669fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.054see unit column
Elite maximum
0.3018see unit column
Comparison
lower
Drive Impact gauge0.05710.0136033333333333320.04349666666666667fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0049see unit column
Elite maximum
0.0288see unit column
Comparison
higher
SA10.57470.308840.26586fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1562see unit column
Elite maximum
0.5137see unit column
Comparison
higher
SA20.13790.24219000000000002-0.10429000000000002fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0746see unit column
Elite maximum
0.505see unit column
Comparison
lower
SA30.20680.35669333333333336-0.14989333333333335fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1392see unit column
Elite maximum
0.6406see unit column
Comparison
lower
CA0.08040.09209000000000002-0.01169000000000002fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.04see unit column
Elite maximum
0.1538see unit column
Comparison
similar
Drive Guard0.1630.145283333333333350.01771666666666666fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
33
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0583see unit column
Elite maximum
0.2188see unit column
Comparison
similar
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
302626960876Kazunoko302,345694,49148,724
302884396961Fuudo302,340234,75515,956
302596827813Yoske302,257920,50049,402
301219809704やまでステーキやきたい302,238557,90430,462
304009642679Fujimura302,238191,57312,294
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
193297851278あでりい192,268758,00020,523
191051410689Sahara192,209904,33158,458
193927143850ONYX | えびはら192,203944,72945,178
194024172770IGZ ssm192,171953,93626,801
191780568425Yassa192,151161,1731,792
332650298964naruo332,177181,37863,203
331497101254ファイナルあつし332,17789,87813,868
332621667629ぷんぷんパンダ332,168164,9108,380
332349896121頭痛が痛い332,145264,64414,168
334076601818Hand Me Downs332,14366,93126,933
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting495history
30dcollecting495history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
193
Stored matches
193
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-28
Sample ends (UTC)
2026-09-13
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
30
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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