Player dataCFN 1332485604
k0ku
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 0.9 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 0.9 | events/game |
| throw_tech | Throw techs / game | 0.5 | events/game |
| throw_drive_parry | Throw parries / game | 0 | events/game |
| received_throw_count | Got thrown / game | 2.8 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 7.6 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 11.9 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.08 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1442 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0571 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.163 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.5747 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.1379 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.2068 | fraction |
| gauge_rate_ca | CA usage share | 0.0804 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.16666666666666669 | 0.1333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.9 | 1.55 | -0.65 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7133333333333336 | -0.5133333333333336 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.23999999999999996 | -0.23999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.0966666666666667 | 0.1033333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.08000000000000002 | 0.12 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 0.9 | 2.2866666666666666 | -1.3866666666666667 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.5 | 0.4866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0 | 0.21333333333333332 | -0.21333333333333332 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.8 | 2.2 | 0.5999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.03333333333333333 | 0.06666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7.6 | 10.803333333333333 | -3.203333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 11.9 | 8.596666666666666 | 3.3033333333333346 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0 | 0.18133999999999997 | -0.18133999999999997 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.08 | 0.07259333333333333 | 0.0074066666666666725 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1442 | 0.2220366666666667 | -0.07783666666666669 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0571 | 0.01670666666666666 | 0.04039333333333334 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.5747 | 0.4036833333333334 | 0.1710166666666666 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.1379 | 0.22218000000000002 | -0.08428000000000002 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.2068 | 0.2965233333333333 | -0.0897233333333333 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0804 | 0.07742666666666669 | 0.002973333333333314 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.163 | 0.1466233333333333 | 0.016376666666666706 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.16666666666666666 | 0.13333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.9 | 1.6133333333333333 | -0.7133333333333333 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.57 | -0.36999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.18000000000000002 | -0.18000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10333333333333337 | 0.09666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.07333333333333335 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 29
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| Throws | 0.9 | 2.506666666666667 | -1.606666666666667 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.5 | 0.3466666666666668 | 0.1533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0 | 0.22333333333333336 | -0.22333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.8 | 1.97 | 0.8299999999999998 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.05333333333333335 | 0.046666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 34
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| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 35
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| Corner pressure | 7.6 | 12.050000000000002 | -4.450000000000003 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 11.9 | 8.403333333333334 | 3.496666666666666 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0 | 0.43118333333333336 | -0.43118333333333336 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.08 | 0.04454666666666666 | 0.035453333333333344 | fraction | Details for Saved elite comparisons for played characters, row 39
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| Drive Arts | 0.1442 | 0.15575333333333335 | -0.01155333333333336 | fraction | Details for Saved elite comparisons for played characters, row 40
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| Drive Impact gauge | 0.0571 | 0.014513333333333333 | 0.04258666666666666 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.5747 | 0.3301133333333333 | 0.24458666666666667 | fraction | Details for Saved elite comparisons for played characters, row 42
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| SA2 | 0.1379 | 0.32550000000000007 | -0.18760000000000007 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.2068 | 0.2588666666666667 | -0.05206666666666668 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.0804 | 0.08532333333333335 | -0.004923333333333349 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.163 | 0.09597333333333334 | 0.06702666666666666 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.3 | 0.22000000000000006 | 0.07999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 47
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| Drive Parry | 0.9 | 1.6766666666666667 | -0.7766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.7166666666666667 | -0.5166666666666666 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.17333333333333334 | -0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.2 | 0.13333333333333336 | 0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.2 | 0.1066666666666667 | 0.09333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 0.9 | 2.4 | -1.5 | events/game | Details for Saved elite comparisons for played characters, row 53
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| Throw techs | 0.5 | 0.5666666666666669 | -0.06666666666666687 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0 | 0.2033333333333334 | -0.2033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 2.8 | 2.23 | 0.5699999999999998 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0.1 | 0.05 | 0.05 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
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| Corner pressure | 7.6 | 11.066666666666665 | -3.466666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 11.9 | 9.710000000000003 | 2.1899999999999977 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0 | 0.35328999999999994 | -0.35328999999999994 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.08 | 0.06939000000000001 | 0.010609999999999994 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.1442 | 0.18154999999999996 | -0.03734999999999997 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.0571 | 0.017656666666666668 | 0.03944333333333333 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.5747 | 0.30902333333333326 | 0.2656766666666667 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.1379 | 0.24987666666666672 | -0.11197666666666672 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.2068 | 0.34411 | -0.13731000000000002 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.0804 | 0.09681 | -0.016409999999999994 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.163 | 0.12489 | 0.038110000000000005 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.3 | 0.17333333333333334 | 0.12666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.9 | 1.8966666666666667 | -0.9966666666666667 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.6999999999999998 | -0.49999999999999983 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.22999999999999995 | -0.22999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.2 | 0.10000000000000005 | 0.09999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.2 | 0.06333333333333334 | 0.13666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 0.9 | 2.523333333333333 | -1.623333333333333 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.5 | 0.4799999999999999 | 0.020000000000000073 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0 | 0.22999999999999998 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.8 | 2.336666666666666 | 0.4633333333333338 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0.1 | 0.07666666666666669 | 0.023333333333333317 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0.1 | 0.06000000000000002 | 0.03999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 7.6 | 13.01333333333333 | -5.41333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
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| Time cornered | 11.9 | 9.066666666666666 | 2.833333333333334 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0 | 0.29727666666666663 | -0.29727666666666663 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.08 | 0.08405666666666668 | -0.004056666666666681 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.1442 | 0.17518666666666668 | -0.03098666666666669 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0571 | 0.013603333333333332 | 0.04349666666666667 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.5747 | 0.30884 | 0.26586 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.1379 | 0.24219000000000002 | -0.10429000000000002 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.2068 | 0.35669333333333336 | -0.14989333333333335 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.0804 | 0.09209000000000002 | -0.01169000000000002 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.163 | 0.14528333333333335 | 0.01771666666666666 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 30 | 2626960876 | Kazunoko | 30 | 2,345 | 694,491 | 48,724 |
| 30 | 2884396961 | Fuudo | 30 | 2,340 | 234,755 | 15,956 |
| 30 | 2596827813 | Yoske | 30 | 2,257 | 920,500 | 49,402 |
| 30 | 1219809704 | やまでステーキやきたい | 30 | 2,238 | 557,904 | 30,462 |
| 30 | 4009642679 | Fujimura | 30 | 2,238 | 191,573 | 12,294 |
| 4 | 3304337807 | HAITANI | 4 | 2,263 | 969,446 | 29,193 |
| 4 | 3857005011 | Seiya | 4 | 2,244 | 950,860 | 32,362 |
| 4 | 3158699417 | ドドガマル_pc | 4 | 2,209 | 731,913 | 7,388 |
| 4 | 2262158909 | YOKOHAMA_TARO | 4 | 2,152 | 913,325 | 50,147 |
| 4 | 3557204906 | leith | 4 | 2,147 | 522,913 | 18,523 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
| 33 | 2650298964 | naruo | 33 | 2,177 | 181,378 | 63,203 |
| 33 | 1497101254 | ファイナルあつし | 33 | 2,177 | 89,878 | 13,868 |
| 33 | 2621667629 | ぷんぷんパンダ | 33 | 2,168 | 164,910 | 8,380 |
| 33 | 2349896121 | 頭痛が痛い | 33 | 2,145 | 264,644 | 14,168 |
| 33 | 4076601818 | Hand Me Downs | 33 | 2,143 | 66,931 | 26,933 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 495 | history | ||
| 30d | collecting | 495 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 193
- Stored matches
- 193
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-28
- Sample ends (UTC)
- 2026-09-13
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 30
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

