Player dataCFN 1320977178

GEMINI

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0events/game
drive_parryDrive Parry / game0.7events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0events/game
received_punish_counterGot PC'd / game0.1events/game
throw_countThrows / game4.9events/game
throw_techThrow techs / game0.3events/game
throw_drive_parryThrow parries / game0.4events/game
received_throw_countGot thrown / game2.3events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time7.1Buckler aggregate rate (unit unverified)
cornered_timeTime cornered13.7Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0014fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0539fraction
gauge_rate_drive_artsDrive Arts share0.6006fraction
gauge_rate_drive_impactDrive Impact gauge share0.0033fraction
gauge_rate_drive_guardDrive Guard share0.0782fraction
gauge_rate_sa_lv1SA1 usage share0.4864fraction
gauge_rate_sa_lv2SA2 usage share0fraction
gauge_rate_sa_lv3SA3 usage share0.3513fraction
gauge_rate_caCA usage share0.1621fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

92 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 92 rows on page 1; 92 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact00.18999999999999995-0.18999999999999995events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Drive Parry0.71.75-1.05events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry00.7433333333333333-0.7433333333333333events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.33333333333333326-0.33333333333333326events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed00.11333333333333338-0.11333333333333338events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.086666666666666710.013333333333333294events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws4.92.422.4800000000000004events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.7see unit column
Comparison
higher
Throw techs0.30.5666666666666667-0.26666666666666666events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.40.25666666666666670.1433333333333333events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown2.32.5899999999999994-0.2899999999999996events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.6see unit column
Comparison
similar
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned00.043333333333333335-0.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure7.111.909999999999998-4.809999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.8see unit column
Elite maximum
14.9see unit column
Comparison
lower
Time cornered13.79.8466666666666663.8533333333333335Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.2see unit column
Elite maximum
13see unit column
Comparison
higher
Drive Rush (cancel)0.00140.2998733333333334-0.29847333333333337fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1536see unit column
Elite maximum
0.507see unit column
Comparison
lower
Drive Rush (parry)0.05390.07203-0.018129999999999993fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
lower
Drive Arts0.60060.187440000000000020.41315999999999997fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0516see unit column
Elite maximum
0.2887see unit column
Comparison
higher
Drive Impact gauge0.00330.01506666666666667-0.011766666666666668fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0323see unit column
Comparison
lower
SA10.48640.336506666666666730.14989333333333327fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1475see unit column
Elite maximum
0.5905see unit column
Comparison
higher
SA200.20956666666666665-0.20956666666666665fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0352see unit column
Elite maximum
0.5172see unit column
Comparison
lower
SA30.35130.35176666666666656-0.00046666666666655976fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1807see unit column
Elite maximum
0.5783see unit column
Comparison
similar
CA0.16210.101983333333333330.060116666666666665fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0246see unit column
Elite maximum
0.2027see unit column
Comparison
higher
Drive Guard0.07820.13351-0.055309999999999984fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.2077see unit column
Comparison
lower
Drive Impact00.19333333333333336-0.19333333333333336events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Drive Parry0.71.8933333333333333-1.1933333333333334events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
lower
Perfect Parry00.8400000000000001-0.8400000000000001events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed00.10333333333333337-0.10333333333333337events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.080000000000000030.019999999999999976events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws4.92.57000000000000032.33events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
higher
Throw techs0.30.4366666666666667-0.13666666666666671events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
lower
Throw parries0.40.210.19000000000000003events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown2.32.2633333333333330.036666666666666625events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
similar
Stuns landed00.07000000000000002-0.07000000000000002events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04666666666666667-0.04666666666666667events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure7.113.123333333333333-6.023333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
lower
Time cornered13.78.9533333333333314.746666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
higher
Drive Rush (cancel)0.00140.3819133333333334-0.38051333333333337fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
lower
Drive Rush (parry)0.05390.06761666666666666-0.013716666666666655fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
lower
Drive Arts0.60060.149253333333333320.4513466666666667fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
higher
Drive Impact gauge0.00330.013870000000000002-0.010570000000000003fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
lower
SA10.48640.27278666666666670.21361333333333332fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
higher
SA200.2588066666666667-0.2588066666666667fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
lower
SA30.35130.35772-0.006419999999999981fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
similar
CA0.16210.110496666666666660.051603333333333334fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
higher
Drive Guard0.07820.12742-0.04922fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
lower
Drive Impact00.2033333333333334-0.2033333333333334events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Drive Parry0.71.6499999999999997-0.9499999999999997events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.3see unit column
Elite maximum
3.4see unit column
Comparison
lower
Perfect Parry00.7666666666666665-0.7666666666666665events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal00.19999999999999993-0.19999999999999993events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed00.1266666666666667-0.1266666666666667events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got Punish Countered0.10.08666666666666670.013333333333333308events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws4.92.73666666666666642.163333333333334events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
5.8see unit column
Comparison
higher
Throw techs0.30.44999999999999996-0.14999999999999997events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.40.266666666666666660.13333333333333336events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
higher
Got thrown2.32.0866666666666670.21333333333333293events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1see unit column
Elite maximum
2.9see unit column
Comparison
similar
Stuns landed00.03333333333333333-0.03333333333333333events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure7.111.473333333333333-4.373333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.2see unit column
Elite maximum
14.6see unit column
Comparison
lower
Time cornered13.78.5466666666666695.153333333333331Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.1see unit column
Elite maximum
11.9see unit column
Comparison
higher
Drive Rush (cancel)0.00140.3270166666666668-0.3256166666666668fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1577see unit column
Elite maximum
0.5838see unit column
Comparison
lower
Drive Rush (parry)0.05390.07444666666666665-0.020546666666666644fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0209see unit column
Elite maximum
0.132see unit column
Comparison
lower
Drive Arts0.60060.192006666666666630.40859333333333336fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0801see unit column
Elite maximum
0.376see unit column
Comparison
higher
Drive Impact gauge0.00330.014959999999999998-0.011659999999999997fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0022see unit column
Elite maximum
0.04see unit column
Comparison
lower
SA10.48640.286463333333333350.19993666666666665fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1515see unit column
Elite maximum
0.5203see unit column
Comparison
higher
SA200.22754333333333332-0.22754333333333332fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0421see unit column
Elite maximum
0.4573see unit column
Comparison
lower
SA30.35130.3866700000000001-0.035370000000000124fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1851see unit column
Elite maximum
0.5522see unit column
Comparison
similar
CA0.16210.099130.06297fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0246see unit column
Elite maximum
0.1785see unit column
Comparison
higher
Drive Guard0.07820.13137000000000001-0.05317000000000001fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
22
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0385see unit column
Elite maximum
0.2079see unit column
Comparison
lower
Drive Impact00.23333333333333334-0.23333333333333334events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Drive Parry0.71.6166666666666667-0.9166666666666667events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
3.4see unit column
Comparison
lower
Perfect Parry00.6399999999999999-0.6399999999999999events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.42999999999999994-0.42999999999999994events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed00.1366666666666667-0.1366666666666667events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got Punish Countered0.10.11333333333333338-0.013333333333333378events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws4.92.24333333333333362.6566666666666667events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.5see unit column
Elite maximum
4.4see unit column
Comparison
higher
Throw techs0.30.5066666666666666-0.2066666666666666events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
lower
Throw parries0.40.266666666666666660.13333333333333336events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Got thrown2.32.17666666666666670.12333333333333307events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.6see unit column
Elite maximum
3.9see unit column
Comparison
similar
Stuns landed00.09666666666666669-0.09666666666666669events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.03666666666666666-0.03666666666666666events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure7.110.07-2.9700000000000006Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.6see unit column
Elite maximum
14.6see unit column
Comparison
lower
Time cornered13.79.5033333333333344.196666666666665Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.5see unit column
Elite maximum
14.1see unit column
Comparison
higher
Drive Rush (cancel)0.00140.33169999999999994-0.3302999999999999fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2279see unit column
Elite maximum
0.5328see unit column
Comparison
lower
Drive Rush (parry)0.05390.08161666666666666-0.027716666666666653fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0502see unit column
Elite maximum
0.1032see unit column
Comparison
lower
Drive Arts0.60060.132329999999999980.4682700000000001fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0215see unit column
Elite maximum
0.2325see unit column
Comparison
higher
Drive Impact gauge0.00330.020290000000000006-0.016990000000000005fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0068see unit column
Elite maximum
0.0493see unit column
Comparison
lower
SA10.48640.389059999999999960.09734000000000004fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.2153see unit column
Elite maximum
0.5882see unit column
Comparison
higher
SA200.2759400000000001-0.2759400000000001fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.1267see unit column
Elite maximum
0.5see unit column
Comparison
lower
SA30.35130.25166666666666670.0996333333333333fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.09see unit column
Elite maximum
0.4366see unit column
Comparison
higher
CA0.16210.083156666666666670.07894333333333332fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0065see unit column
Elite maximum
0.2328see unit column
Comparison
higher
Drive Guard0.07820.14023-0.06202999999999999fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
31
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0944see unit column
Elite maximum
0.1759see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

Scroll if needed to compare columns.

Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
222011017170Naooonn222,213975,80574,966
223466035121DaigoTheBeasTV222,204960,43839,520
221713289305一瞬一瞬222,158349,23121,238
221924478936touwa222,114907,62926,137
222275763050ドスバギイ222,113937,12446,321
312487852696きどーー312,201666,87549,298
313657572044cream312,141199,19846,176
312608161406Shinto312,140928,33317,917
313470214422ゆーざー312,129757,40037,664
312833718589ラッシュ中段どわーw312,127212,8413,162
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
105
Stored matches
105
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-29
Sample ends (UTC)
2026-09-12
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
26
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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