Player dataCFN 1320977178
GEMINI
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0 | events/game |
| drive_parry | Drive Parry / game | 0.7 | events/game |
| just_parry | Perfect Parry / game | 0 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 4.9 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0.4 | events/game |
| received_throw_count | Got thrown / game | 2.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 7.1 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 13.7 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.0014 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0539 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.6006 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0033 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0782 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.4864 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.3513 | fraction |
| gauge_rate_ca | CA usage share | 0.1621 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0 | 0.18999999999999995 | -0.18999999999999995 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.7 | 1.75 | -1.05 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0 | 0.7433333333333333 | -0.7433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.33333333333333326 | -0.33333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0 | 0.11333333333333338 | -0.11333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.08666666666666671 | 0.013333333333333294 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 4.9 | 2.42 | 2.4800000000000004 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.5666666666666667 | -0.26666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.4 | 0.2566666666666667 | 0.1433333333333333 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.3 | 2.5899999999999994 | -0.2899999999999996 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 7.1 | 11.909999999999998 | -4.809999999999999 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 13.7 | 9.846666666666666 | 3.8533333333333335 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.0014 | 0.2998733333333334 | -0.29847333333333337 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0539 | 0.07203 | -0.018129999999999993 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.6006 | 0.18744000000000002 | 0.41315999999999997 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0033 | 0.01506666666666667 | -0.011766666666666668 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.4864 | 0.33650666666666673 | 0.14989333333333327 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0 | 0.20956666666666665 | -0.20956666666666665 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.3513 | 0.35176666666666656 | -0.00046666666666655976 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1621 | 0.10198333333333333 | 0.060116666666666665 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0782 | 0.13351 | -0.055309999999999984 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0 | 0.19333333333333336 | -0.19333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.7 | 1.8933333333333333 | -1.1933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0 | 0.8400000000000001 | -0.8400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.22666666666666668 | -0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0 | 0.10333333333333337 | -0.10333333333333337 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.08000000000000003 | 0.019999999999999976 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 4.9 | 2.5700000000000003 | 2.33 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.3 | 0.4366666666666667 | -0.13666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.4 | 0.21 | 0.19000000000000003 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 2.3 | 2.263333333333333 | 0.036666666666666625 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.04666666666666667 | -0.04666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 7.1 | 13.123333333333333 | -6.023333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 13.7 | 8.953333333333331 | 4.746666666666668 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.0014 | 0.3819133333333334 | -0.38051333333333337 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0539 | 0.06761666666666666 | -0.013716666666666655 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.6006 | 0.14925333333333332 | 0.4513466666666667 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0033 | 0.013870000000000002 | -0.010570000000000003 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.4864 | 0.2727866666666667 | 0.21361333333333332 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0 | 0.2588066666666667 | -0.2588066666666667 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.3513 | 0.35772 | -0.006419999999999981 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.1621 | 0.11049666666666666 | 0.051603333333333334 | fraction | Details for Saved elite comparisons for played characters, row 45
|
| Drive Guard | 0.0782 | 0.12742 | -0.04922 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0 | 0.2033333333333334 | -0.2033333333333334 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.7 | 1.6499999999999997 | -0.9499999999999997 | events/game | Details for Saved elite comparisons for played characters, row 48
|
| Perfect Parry | 0 | 0.7666666666666665 | -0.7666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0 | 0.19999999999999993 | -0.19999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0 | 0.1266666666666667 | -0.1266666666666667 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.1 | 0.0866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 4.9 | 2.7366666666666664 | 2.163333333333334 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.3 | 0.44999999999999996 | -0.14999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.4 | 0.26666666666666666 | 0.13333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.3 | 2.086666666666667 | 0.21333333333333293 | events/game | Details for Saved elite comparisons for played characters, row 56
|
| Stuns landed | 0 | 0.03333333333333333 | -0.03333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 57
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 7.1 | 11.473333333333333 | -4.373333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 13.7 | 8.546666666666669 | 5.153333333333331 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.0014 | 0.3270166666666668 | -0.3256166666666668 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0539 | 0.07444666666666665 | -0.020546666666666644 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.6006 | 0.19200666666666663 | 0.40859333333333336 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0033 | 0.014959999999999998 | -0.011659999999999997 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.4864 | 0.28646333333333335 | 0.19993666666666665 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0 | 0.22754333333333332 | -0.22754333333333332 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.3513 | 0.3866700000000001 | -0.035370000000000124 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.1621 | 0.09913 | 0.06297 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.0782 | 0.13137000000000001 | -0.05317000000000001 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0 | 0.23333333333333334 | -0.23333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 0.7 | 1.6166666666666667 | -0.9166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0 | 0.6399999999999999 | -0.6399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0 | 0.42999999999999994 | -0.42999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0 | 0.1366666666666667 | -0.1366666666666667 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.1 | 0.11333333333333338 | -0.013333333333333378 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 4.9 | 2.2433333333333336 | 2.6566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.3 | 0.5066666666666666 | -0.2066666666666666 | events/game | Details for Saved elite comparisons for played characters, row 77
|
| Throw parries | 0.4 | 0.26666666666666666 | 0.13333333333333336 | events/game | Details for Saved elite comparisons for played characters, row 78
|
| Got thrown | 2.3 | 2.1766666666666667 | 0.12333333333333307 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0 | 0.09666666666666669 | -0.09666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 80
|
| Got stunned | 0 | 0.03666666666666666 | -0.03666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
|
| Corner pressure | 7.1 | 10.07 | -2.9700000000000006 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 13.7 | 9.503333333333334 | 4.196666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
|
| Drive Rush (cancel) | 0.0014 | 0.33169999999999994 | -0.3302999999999999 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0539 | 0.08161666666666666 | -0.027716666666666653 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.6006 | 0.13232999999999998 | 0.4682700000000001 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.0033 | 0.020290000000000006 | -0.016990000000000005 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.4864 | 0.38905999999999996 | 0.09734000000000004 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0 | 0.2759400000000001 | -0.2759400000000001 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.3513 | 0.2516666666666667 | 0.0996333333333333 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.1621 | 0.08315666666666667 | 0.07894333333333332 | fraction | Details for Saved elite comparisons for played characters, row 91
|
| Drive Guard | 0.0782 | 0.14023 | -0.06202999999999999 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 105
- Stored matches
- 105
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-29
- Sample ends (UTC)
- 2026-09-12
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 26
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

