Player dataCFN 1274443891

AURELIUX_REX

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game1.4events/game
drive_parryDrive Parry / game2.7events/game
just_parryPerfect Parry / game0.2events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.8events/game
received_punish_counterGot PC'd / game0.6events/game
throw_countThrows / game4.3events/game
throw_techThrow techs / game0.6events/game
throw_drive_parryThrow parries / game0.4events/game
received_throw_countGot thrown / game3events/game
stunStuns / game0events/game
received_stunGot stunned / game0.1events/game
corner_timeCorner pressure time3.9Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0019fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0327fraction
gauge_rate_drive_artsDrive Arts share0.5446fraction
gauge_rate_drive_impactDrive Impact gauge share0.1232fraction
gauge_rate_drive_guardDrive Guard share0.1062fraction
gauge_rate_sa_lv1SA1 usage share0.8403fraction
gauge_rate_sa_lv2SA2 usage share0.127fraction
gauge_rate_sa_lv3SA3 usage share0.0195fraction
gauge_rate_caCA usage share0.013fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

46 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 46 rows on page 1; 46 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact1.40.160000000000000061.2399999999999998events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry2.71.70666666666666680.9933333333333334events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.4see unit column
Elite maximum
4.3see unit column
Comparison
higher
Perfect Parry0.20.7533333333333333-0.5533333333333332events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.3see unit column
Elite maximum
1.7see unit column
Comparison
lower
Drive Reversal00.11333333333333334-0.11333333333333334events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.80.070.73events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.60.073333333333333350.5266666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws4.32.2933333333333342.006666666666666events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
4.2see unit column
Comparison
higher
Throw techs0.60.44666666666666660.15333333333333338events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.40.220.18000000000000002events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown32.0666666666666670.9333333333333331events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.056666666666666664-0.056666666666666664events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.056666666666666680.04333333333333333events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Corner pressure3.911.483333333333333-7.583333333333332Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4see unit column
Elite maximum
19.2see unit column
Comparison
lower
Time cornered88.743333333333334-0.7433333333333341Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
2.8see unit column
Elite maximum
12see unit column
Comparison
similar
Drive Rush (cancel)0.00190.38670999999999994-0.38480999999999993fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1495see unit column
Elite maximum
0.6845see unit column
Comparison
lower
Drive Rush (parry)0.03270.05834333333333333-0.02564333333333333fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0253see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.54460.188370000000000040.35622999999999994fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1065see unit column
Elite maximum
0.3005see unit column
Comparison
higher
Drive Impact gauge0.12320.0108666666666666690.11233333333333334fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0004see unit column
Elite maximum
0.0345see unit column
Comparison
higher
SA10.84030.342083333333333350.4982166666666667fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1132see unit column
Elite maximum
0.4945see unit column
Comparison
higher
SA20.1270.19278-0.06578fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0see unit column
Elite maximum
0.3457see unit column
Comparison
lower
SA30.01950.37557333333333337-0.35607333333333335fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1637see unit column
Elite maximum
0.6415see unit column
Comparison
lower
CA0.0130.08937666666666665-0.07637666666666665fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0215see unit column
Elite maximum
0.1645see unit column
Comparison
lower
Drive Guard0.10620.1127166666666667-0.006516666666666698fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
1
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0468see unit column
Elite maximum
0.2017see unit column
Comparison
similar
Drive Impact1.40.193333333333333361.2066666666666666events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry2.71.89333333333333330.8066666666666669events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
3.1see unit column
Comparison
higher
Perfect Parry0.20.8400000000000001-0.6400000000000001events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.22666666666666668-0.22666666666666668events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.80.103333333333333370.6966666666666667events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.60.080000000000000030.5199999999999999events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws4.32.57000000000000031.7299999999999995events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.8see unit column
Elite maximum
3.8see unit column
Comparison
higher
Throw techs0.60.43666666666666670.16333333333333327events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.40.210.19000000000000003events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got thrown32.2633333333333330.7366666666666668events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.5see unit column
Elite maximum
3see unit column
Comparison
higher
Stuns landed00.07000000000000002-0.07000000000000002events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned0.10.046666666666666670.05333333333333334events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Corner pressure3.913.123333333333333-9.223333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.3see unit column
Elite maximum
17.2see unit column
Comparison
lower
Time cornered88.953333333333331-0.9533333333333314Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
3.9see unit column
Elite maximum
13.1see unit column
Comparison
similar
Drive Rush (cancel)0.00190.3819133333333334-0.38001333333333337fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2725see unit column
Elite maximum
0.558see unit column
Comparison
lower
Drive Rush (parry)0.03270.06761666666666666-0.03491666666666666fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0271see unit column
Elite maximum
0.1234see unit column
Comparison
lower
Drive Arts0.54460.149253333333333320.3953466666666666fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0896see unit column
Elite maximum
0.2393see unit column
Comparison
higher
Drive Impact gauge0.12320.0138700000000000020.10933fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0057see unit column
Elite maximum
0.0335see unit column
Comparison
higher
SA10.84030.27278666666666670.5675133333333333fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1084see unit column
Elite maximum
0.5737see unit column
Comparison
higher
SA20.1270.2588066666666667-0.13180666666666668fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0937see unit column
Elite maximum
0.5106see unit column
Comparison
lower
SA30.01950.35772-0.33821999999999997fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1891see unit column
Elite maximum
0.5652see unit column
Comparison
lower
CA0.0130.11049666666666666-0.09749666666666666fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0406see unit column
Elite maximum
0.1875see unit column
Comparison
lower
Drive Guard0.10620.12742-0.021220000000000003fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
10
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0682see unit column
Elite maximum
0.2071see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

10 rows

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Benchmark sample players. 10 rows on page 1; 10 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
11304269231Shuto12,303785,52142,370
11051410689Sahara12,231622,00458,229
11825731477Tigger12,230927,27553,491
12399060619hinao12,224912,05535,520
13501662962SDUINJNKPAADQQE12,18483,795880
104159348779shion102,255376,2997,663
104088416704orarin102,235955,20753,341
102235576711ゴトーー102,215948,70741,315
102650298964naruo102,185359,88262,594
101713289305一瞬一瞬102,177653,59721,238
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting2history
30dcollecting2history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
134
Stored matches
134
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-18
Sample ends (UTC)
2026-09-09
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
1
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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