Player dataCFN 1215537726
nike
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 0.6 | events/game |
| just_parry | Perfect Parry / game | 0.1 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.5 | events/game |
| throw_count | Throws / game | 0.5 | events/game |
| throw_tech | Throw techs / game | 0.3 | events/game |
| throw_drive_parry | Throw parries / game | 0 | events/game |
| received_throw_count | Got thrown / game | 4.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 5.3 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 12.2 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.2804 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0053 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.1504 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0118 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0376 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.7333 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.0285 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.1428 | fraction |
| gauge_rate_ca | CA usage share | 0.0952 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
23 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.15000000000000002 | -0.05000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.6 | 1.4733333333333332 | -0.8733333333333332 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.1 | 0.55 | -0.45000000000000007 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.2 | -0.2 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.0866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.5 | 0.06000000000000002 | 0.44 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 0.5 | 2.353333333333333 | -1.853333333333333 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.3 | 0.3733333333333333 | -0.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0 | 0.22999999999999998 | -0.22999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 4.3 | 2.1166666666666667 | 2.183333333333333 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.053333333333333344 | 0.04666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 5.3 | 12.316666666666665 | -7.016666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 12.2 | 9.05 | 3.1499999999999986 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.2804 | 0.4010099999999999 | -0.12060999999999994 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0053 | 0.04859000000000001 | -0.04329000000000001 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.1504 | 0.15385666666666667 | -0.0034566666666666634 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0118 | 0.012873333333333332 | -0.0010733333333333324 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.7333 | 0.4429966666666667 | 0.29030333333333325 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.0285 | 0.15567666666666666 | -0.12717666666666666 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.1428 | 0.28147999999999995 | -0.13867999999999994 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.0952 | 0.08634666666666667 | 0.008853333333333338 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0376 | 0.09749999999999996 | -0.05989999999999996 | fraction | Details for Saved elite comparisons for played characters, row 23
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
5 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 9 | 3026932565 | fumi39dc_pc | 9 | 2,230 | 925,457 | 18,086 |
| 9 | 1321583500 | pc-jieba5512 | 9 | 2,192 | 963,360 | 31,720 |
| 9 | 3623007729 | 2BASSA | 9 | 2,182 | 936,429 | 73,726 |
| 9 | 2827969522 | Tradz baruji | 9 | 2,181 | 919,782 | 49,601 |
| 9 | 1497476764 | †卍♨♨卍†|ぬーどる(本人) | 9 | 2,180 | 909,857 | 37,884 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Not available
- Matches in local sample
- 43
- Stored matches
- 43
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-04
- Sample ends (UTC)
- 2026-09-07
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 9
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

