Player dataCFN 1096072293

Ojanjan

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.6events/game
drive_parryDrive Parry / game2.6events/game
just_parryPerfect Parry / game0.3events/game
drive_reversalDrive Reversal / game0.1events/game
punish_counterPunish Counter / game0.4events/game
received_punish_counterGot PC'd / game0.4events/game
throw_countThrows / game2.4events/game
throw_techThrow techs / game0.1events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game2.4events/game
stunStuns / game0.1events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time13.1Buckler aggregate rate (unit unverified)
cornered_timeTime cornered7.8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0527fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0816fraction
gauge_rate_drive_artsDrive Arts share0.3805fraction
gauge_rate_drive_impactDrive Impact gauge share0.0504fraction
gauge_rate_drive_guardDrive Guard share0.1634fraction
gauge_rate_sa_lv1SA1 usage share0.5555fraction
gauge_rate_sa_lv2SA2 usage share0.2619fraction
gauge_rate_sa_lv3SA3 usage share0.1269fraction
gauge_rate_caCA usage share0.0555fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 115 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 115 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.60.186666666666666650.41333333333333333events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry2.61.86666666666666670.7333333333333334events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
higher
Perfect Parry0.30.6966666666666667-0.39666666666666667events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.3see unit column
Comparison
lower
Drive Reversal0.10.19000000000000006-0.09000000000000005events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.40.103333333333333350.2966666666666667events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.073333333333333350.32666666666666666events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.42.4900000000000007-0.09000000000000075events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.4see unit column
Comparison
similar
Throw techs0.10.4566666666666667-0.3566666666666667events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Throw parries0.20.26333333333333336-0.06333333333333335events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.42.230.16999999999999993events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed0.10.063333333333333350.03666666666666665events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure13.112.986666666666670.11333333333332973Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.2see unit column
Elite maximum
16.8see unit column
Comparison
similar
Time cornered7.89.319999999999999-1.5199999999999987Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.9see unit column
Elite maximum
12.1see unit column
Comparison
lower
Drive Rush (cancel)0.05270.2936966666666667-0.24099666666666672fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.17see unit column
Elite maximum
0.4525see unit column
Comparison
lower
Drive Rush (parry)0.08160.074856666666666640.006743333333333365fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
similar
Drive Arts0.38050.227313333333333340.15318666666666667fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1183see unit column
Elite maximum
0.3731see unit column
Comparison
higher
Drive Impact gauge0.05040.0134633333333333340.036936666666666666fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0382see unit column
Comparison
higher
SA10.55550.545620.00988fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1923see unit column
Elite maximum
0.8333see unit column
Comparison
similar
SA20.26190.201680000000000030.060219999999999996fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0943see unit column
Elite maximum
0.4226see unit column
Comparison
higher
SA30.12690.18637-0.059469999999999995fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0151see unit column
Elite maximum
0.4823see unit column
Comparison
lower
CA0.05550.06615333333333334-0.010653333333333341fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1517see unit column
Comparison
lower
Drive Guard0.16340.13426333333333330.0291366666666667fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
28
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0885see unit column
Elite maximum
0.1887see unit column
Comparison
higher
Drive Impact0.60.203333333333333340.3966666666666666events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.61.67000000000000020.9299999999999999events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
higher
Perfect Parry0.30.5533333333333332-0.25333333333333324events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.10.17666666666666667-0.07666666666666666events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.40.116666666666666710.2833333333333333events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.103333333333333370.29666666666666663events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.42.520000000000001-0.120000000000001events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.7see unit column
Elite maximum
3.5see unit column
Comparison
similar
Throw techs0.10.46333333333333343-0.3633333333333334events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.20.2733333333333334-0.07333333333333336events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.42.21666666666666630.18333333333333357events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3see unit column
Comparison
similar
Stuns landed0.10.066666666666666680.033333333333333326events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure13.112.3433333333333320.7566666666666677Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.9see unit column
Elite maximum
17.8see unit column
Comparison
similar
Time cornered7.89.450000000000001-1.6500000000000012Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6see unit column
Elite maximum
13.4see unit column
Comparison
lower
Drive Rush (cancel)0.05270.22752-0.17482fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0955see unit column
Elite maximum
0.4265see unit column
Comparison
lower
Drive Rush (parry)0.08160.09122333333333334-0.009623333333333331fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0548see unit column
Elite maximum
0.138see unit column
Comparison
similar
Drive Arts0.38050.250970.12952999999999998fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1135see unit column
Elite maximum
0.4135see unit column
Comparison
higher
Drive Impact gauge0.05040.0154233333333333320.03497666666666667fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0058see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.55550.33305999999999990.22244000000000008fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1343see unit column
Elite maximum
0.5447see unit column
Comparison
higher
SA20.26190.237663333333333370.024236666666666656fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0119see unit column
Elite maximum
0.4953see unit column
Comparison
similar
SA30.12690.3299466666666666-0.2030466666666666fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1214see unit column
Elite maximum
0.5714see unit column
Comparison
lower
CA0.05550.09914333333333333-0.04364333333333333fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0467see unit column
Elite maximum
0.1612see unit column
Comparison
lower
Drive Guard0.16340.149329999999999960.014070000000000027fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.1004see unit column
Elite maximum
0.2127see unit column
Comparison
similar
Drive Impact0.60.243333333333333320.3566666666666667events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry2.61.95666666666666680.6433333333333333events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3.8see unit column
Comparison
higher
Perfect Parry0.30.6533333333333334-0.35333333333333344events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.10.3233333333333334-0.2233333333333334events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.9see unit column
Comparison
lower
Punish Counters landed0.40.166666666666666690.23333333333333334events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Got Punish Countered0.40.140000000000000040.26events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws2.42.523333333333334-0.12333333333333396events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.9see unit column
Comparison
similar
Throw techs0.10.5500000000000002-0.4500000000000002events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.20.2566666666666667-0.0566666666666667events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.42.34666666666666670.05333333333333323events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3see unit column
Comparison
similar
Stuns landed0.10.080000000000000030.019999999999999976events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got stunned00.05666666666666668-0.05666666666666668events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure13.18.8700000000000014.229999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.6see unit column
Elite maximum
15.3see unit column
Comparison
higher
Time cornered7.810.549999999999999-2.749999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7see unit column
Elite maximum
14.9see unit column
Comparison
lower
Drive Rush (cancel)0.05270.2943366666666666-0.24163666666666658fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0591see unit column
Elite maximum
0.5006see unit column
Comparison
lower
Drive Rush (parry)0.08160.060263333333333330.021336666666666677fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0169see unit column
Elite maximum
0.1213see unit column
Comparison
higher
Drive Arts0.38050.218453333333333330.16204666666666667fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0876see unit column
Elite maximum
0.4549see unit column
Comparison
higher
Drive Impact gauge0.05040.0214833333333333330.028916666666666667fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0064see unit column
Elite maximum
0.0457see unit column
Comparison
higher
SA10.55550.438830000000000050.11666999999999994fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1975see unit column
Elite maximum
0.7019see unit column
Comparison
higher
SA20.26190.235893333333333340.026006666666666678fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0576see unit column
Elite maximum
0.5373see unit column
Comparison
similar
SA30.12690.24140000000000003-0.11450000000000002fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0714see unit column
Elite maximum
0.4507see unit column
Comparison
lower
CA0.05550.08371666666666668-0.028216666666666675fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0079see unit column
Elite maximum
0.2459see unit column
Comparison
lower
Drive Guard0.16340.125873333333333340.03752666666666665fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
12
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.051see unit column
Elite maximum
0.2095see unit column
Comparison
higher
Drive Impact0.60.189999999999999950.41000000000000003events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.61.750.8500000000000001events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.7see unit column
Comparison
higher
Perfect Parry0.30.7433333333333333-0.4433333333333333events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.6see unit column
Comparison
lower
Drive Reversal0.10.33333333333333326-0.23333333333333325events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.1see unit column
Comparison
lower
Punish Counters landed0.40.113333333333333380.2866666666666666events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.40.086666666666666710.3133333333333333events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.42.42-0.020000000000000018events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.7see unit column
Comparison
similar
Throw techs0.10.5666666666666667-0.4666666666666667events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
1.1see unit column
Comparison
lower
Throw parries0.20.2566666666666667-0.0566666666666667events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.42.5899999999999994-0.1899999999999995events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.6see unit column
Comparison
similar
Stuns landed0.10.073333333333333350.026666666666666658events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
higher
Got stunned00.043333333333333335-0.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure13.111.9099999999999981.1900000000000013Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
6.8see unit column
Elite maximum
14.9see unit column
Comparison
similar
Time cornered7.89.846666666666666-2.046666666666666Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
7.2see unit column
Elite maximum
13see unit column
Comparison
lower
Drive Rush (cancel)0.05270.2998733333333334-0.24717333333333338fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1536see unit column
Elite maximum
0.507see unit column
Comparison
lower
Drive Rush (parry)0.08160.072030.009570000000000009fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0383see unit column
Elite maximum
0.1136see unit column
Comparison
similar
Drive Arts0.38050.187440000000000020.19305999999999998fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0516see unit column
Elite maximum
0.2887see unit column
Comparison
higher
Drive Impact gauge0.05040.015066666666666670.03533333333333333fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0018see unit column
Elite maximum
0.0323see unit column
Comparison
higher
SA10.55550.336506666666666730.21899333333333326fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1475see unit column
Elite maximum
0.5905see unit column
Comparison
higher
SA20.26190.209566666666666650.05233333333333337fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0352see unit column
Elite maximum
0.5172see unit column
Comparison
higher
SA30.12690.35176666666666656-0.22486666666666655fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1807see unit column
Elite maximum
0.5783see unit column
Comparison
lower
CA0.05550.10198333333333333-0.04648333333333333fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0246see unit column
Elite maximum
0.2027see unit column
Comparison
lower
Drive Guard0.16340.133510.02989fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
26
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0785see unit column
Elite maximum
0.2077see unit column
Comparison
higher
Drive Impact0.60.236666666666666660.3633333333333333events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry2.61.53666666666666641.0633333333333337events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
3.2see unit column
Comparison
higher
Perfect Parry0.30.5033333333333334-0.20333333333333342events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
0.9see unit column
Comparison
lower
Drive Reversal0.10.30666666666666664-0.20666666666666664events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.40.126666666666666730.2733333333333333events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.40.093333333333333350.30666666666666664events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws2.42.25666666666666730.14333333333333265events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.1see unit column
Elite maximum
4.4see unit column
Comparison
similar
Throw techs0.10.36333333333333334-0.2633333333333333events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
32
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

25 rows

Scroll if needed to compare columns.

Benchmark sample players. 25 rows on page 1; 25 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
283720691244世界無二Ryukichi282,222640,49435,973
281764931801ll Moke ll282,183799,65137,061
283704074497Askey282,153543,14926,474
282394188268sngv282,145910,75722,060
282257046607【ざぶ】282,136785,90429,000
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
123108342606SBI_Hibiki122,210929,85629,024
121154964181Mira122,202905,30936,372
124036668756シュラリス122,179985,26136,222
122426719754ド)アットティム122,172504,4654,641
123309991061itagaki_122,163944,38659,734
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
144
Stored matches
144
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-08-21
Sample ends (UTC)
2026-09-15
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
28
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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