Player dataCFN 1095936548

Bossplay

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 8 rows on page 1; 8 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
GuileBoys Dont CryMaiL
Details for Stored matches from player perspective, row 1
Replay ID
KEX6LTNUL
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,343MR points
Pre-match LP
174,055LP points
Opponent CFN ID
1288478203
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,416MR points
Opponent pre-match LP
61,024LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art
GuileBoys Dont CryMaiL
Details for Stored matches from player perspective, row 2
Replay ID
XP9MYKHKG
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,350MR points
Pre-match LP
174,095LP points
Opponent CFN ID
1288478203
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,409MR points
Opponent pre-match LP
60,774LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
GuileBoys Dont CryMaiW
Details for Stored matches from player perspective, row 3
Replay ID
L79R7DPRL
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,340MR points
Pre-match LP
174,045LP points
Opponent CFN ID
1288478203
Opponent selected character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,419MR points
Opponent pre-match LP
60,814LP points
Player round result codes
5,0,1comma-separated codes
Opponent round result codes
0,6,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Standard victory
Opponent round outcomes
Round lost; Super Art; Round lost
GuileDonausIngridL
Details for Stored matches from player perspective, row 4
Replay ID
SPJDRWCLT
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,391MR points
Pre-match LP
172,774LP points
Opponent CFN ID
3033677314
Opponent selected character
Ingrid
Opponent controls
Classic
Opponent pre-match MR
1,325MR points
Opponent pre-match LP
123,481LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Perfect
GuileDaloneaceRashidL
Details for Stored matches from player perspective, row 5
Replay ID
PCCQLBSPE
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,441MR points
Pre-match LP
171,629LP points
Opponent CFN ID
3514510162
Opponent selected character
Rashid
Opponent controls
Classic
Opponent pre-match MR
1,446MR points
Opponent pre-match LP
173,146LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
2,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Chip damage; Standard victory
GuileA King's SoulYasmineW
Details for Stored matches from player perspective, row 6
Replay ID
H9MMTGJPR
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,456MR points
Pre-match LP
170,196LP points
Opponent CFN ID
2270611214
Opponent selected character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,470MR points
Opponent pre-match LP
28,347LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
GuileIramOA.K.I.L
Details for Stored matches from player perspective, row 7
Replay ID
MF536FB9W
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,388MR points
Pre-match LP
155,690LP points
Opponent CFN ID
2456364749
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,440MR points
Opponent pre-match LP
96,540LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
GuileIramOA.K.I.L
Details for Stored matches from player perspective, row 8
Replay ID
BFCNLUUP8
Mode
Ranked
Player CFN ID
1095936548
Player
Bossplay
Selected character
Guile
Controls
Classic
Pre-match MR
1,395MR points
Pre-match LP
155,730LP points
Opponent CFN ID
2456364749
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,433MR points
Opponent pre-match LP
96,290LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Not available
Oldest stored match
Stored matches
8
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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