Player dataCFN 1056415480

MYASHI

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

28 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 28 rows on page 1; 28 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
Alexめ・ぐみTerryL
Details for Stored matches from player perspective, row 1
Replay ID
GYM9PU3QJ
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,316MR points
Pre-match LP
40,292LP points
Opponent CFN ID
4017320241
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,344MR points
Opponent pre-match LP
30,714LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Alexめ・ぐみTerryL
Details for Stored matches from player perspective, row 2
Replay ID
XJ6WLVW3P
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,324MR points
Pre-match LP
40,332LP points
Opponent CFN ID
4017320241
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,336MR points
Opponent pre-match LP
30,567LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Alexめ・ぐみTerryW
Details for Stored matches from player perspective, row 3
Replay ID
X97BYWLF4
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,315MR points
Pre-match LP
40,282LP points
Opponent CFN ID
4017320241
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,345MR points
Opponent pre-match LP
30,607LP points
Player round result codes
0,8,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost
AlexROBALukeW
Details for Stored matches from player perspective, row 4
Replay ID
B3SXVCXLA
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,335MR points
Pre-match LP
39,191LP points
Opponent CFN ID
4047556832
Opponent selected character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,320MR points
Opponent pre-match LP
88,253LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Alexback-lieJuriL
Details for Stored matches from player perspective, row 5
Replay ID
KDYWPG5UY
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,342MR points
Pre-match LP
39,231LP points
Opponent CFN ID
2858216355
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
1,391MR points
Opponent pre-match LP
278,647LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Standard victory
Alexback-lieJuriL
Details for Stored matches from player perspective, row 6
Replay ID
5EFQQJFAY
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,349MR points
Pre-match LP
39,271LP points
Opponent CFN ID
2858216355
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
1,384MR points
Opponent pre-match LP
278,597LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
AlexfirosingRyuL
Details for Stored matches from player perspective, row 7
Replay ID
6QDGJWEKB
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,357MR points
Pre-match LP
39,311LP points
Opponent CFN ID
1717468394
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,349MR points
Opponent pre-match LP
236,873LP points
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Overdrive attack
AlexfirosingRyuL
Details for Stored matches from player perspective, row 8
Replay ID
M4A7HWE5X
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,366MR points
Pre-match LP
39,351LP points
Opponent CFN ID
1717468394
Opponent selected character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,340MR points
Opponent pre-match LP
236,823LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Alex楽しんでいこう(自戒)GuileW
Details for Stored matches from player perspective, row 9
Replay ID
8UDUTWSBW
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,357MR points
Pre-match LP
39,101LP points
Opponent CFN ID
1782427509
Opponent selected character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,381MR points
Opponent pre-match LP
107,132LP points
Player round result codes
8,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Super Art
Opponent round outcomes
Round lost; Round lost
Alex楽しんでいこう(自戒)GuileL
Details for Stored matches from player perspective, row 10
Replay ID
WK4FMJUBN
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,365MR points
Pre-match LP
39,141LP points
Opponent CFN ID
1782427509
Opponent selected character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,373MR points
Opponent pre-match LP
107,082LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Alex楽しんでいこう(自戒)GuileW
Details for Stored matches from player perspective, row 11
Replay ID
J8TVG3CMK
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,356MR points
Pre-match LP
38,891LP points
Opponent CFN ID
1782427509
Opponent selected character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,382MR points
Opponent pre-match LP
107,122LP points
Player round result codes
1,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost
AlexKUROJuriW
Details for Stored matches from player perspective, row 12
Replay ID
GU8AC758E
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,349MR points
Pre-match LP
38,836LP points
Opponent CFN ID
1925826343
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,315MR points
Opponent pre-match LP
39,389LP points
Player round result codes
0,8,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
AlexKUROJuriW
Details for Stored matches from player perspective, row 13
Replay ID
WKD9WXP3P
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,341MR points
Pre-match LP
38,780LP points
Opponent CFN ID
1925826343
Opponent selected character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,323MR points
Opponent pre-match LP
39,429LP points
Player round result codes
0,8,1comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Standard victory
Opponent round outcomes
Overdrive attack; Round lost; Round lost
AlexOZtaigaDee JayL
Details for Stored matches from player perspective, row 14
Replay ID
MEX69GJRK
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,350MR points
Pre-match LP
38,820LP points
Opponent CFN ID
1325472069
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,313MR points
Opponent pre-match LP
108,765LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
AlexOZtaigaDee JayW
Details for Stored matches from player perspective, row 15
Replay ID
4X4LYWHKX
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,342MR points
Pre-match LP
38,570LP points
Opponent CFN ID
1325472069
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,321MR points
Opponent pre-match LP
108,805LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
AlexOZtaigaDee JayL
Details for Stored matches from player perspective, row 16
Replay ID
3EE4X4WPU
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,351MR points
Pre-match LP
38,610LP points
Opponent CFN ID
1325472069
Opponent selected character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,312MR points
Opponent pre-match LP
108,755LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Alexstandard1224AkumaW
Details for Stored matches from player perspective, row 17
Replay ID
H7LP8JP6M
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,343MR points
Pre-match LP
38,360LP points
Opponent CFN ID
1829850612
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,335MR points
Opponent pre-match LP
94,944LP points
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
Alexstandard1224AkumaW
Details for Stored matches from player perspective, row 18
Replay ID
P53W7KTGR
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,335MR points
Pre-match LP
38,110LP points
Opponent CFN ID
1829850612
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,343MR points
Opponent pre-match LP
94,984LP points
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Alexstandard1224AkumaL
Details for Stored matches from player perspective, row 19
Replay ID
WK3HTU9P9
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,343MR points
Pre-match LP
38,150LP points
Opponent CFN ID
1829850612
Opponent selected character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,335MR points
Opponent pre-match LP
94,934LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
AlexsuzakuXIIIKenW
Details for Stored matches from player perspective, row 20
Replay ID
9JTS3V8T9
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,336MR points
Pre-match LP
37,900LP points
Opponent CFN ID
3498562680
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,282MR points
Opponent pre-match LP
124,759LP points
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexsuzakuXIIIKenW
Details for Stored matches from player perspective, row 21
Replay ID
AWLPKAQED
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,329MR points
Pre-match LP
37,650LP points
Opponent CFN ID
3498562680
Opponent selected character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,289MR points
Opponent pre-match LP
124,799LP points
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
AlexVoiceTerryL
Details for Stored matches from player perspective, row 22
Replay ID
EBJKQNGMX
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,336MR points
Pre-match LP
37,690LP points
Opponent CFN ID
2604080677
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,363MR points
Opponent pre-match LP
54,823LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
AlexVoiceTerryL
Details for Stored matches from player perspective, row 23
Replay ID
JV5EV7Y8W
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,344MR points
Pre-match LP
37,730LP points
Opponent CFN ID
2604080677
Opponent selected character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,355MR points
Opponent pre-match LP
54,773LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
AlexサブマリンYKIAlexW
Details for Stored matches from player perspective, row 24
Replay ID
XCQ97UEN4
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,335MR points
Pre-match LP
37,480LP points
Opponent CFN ID
3748507328
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,368MR points
Opponent pre-match LP
114,061LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexサブマリンYKIAlexW
Details for Stored matches from player perspective, row 25
Replay ID
8JQQEB6DD
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,326MR points
Pre-match LP
37,230LP points
Opponent CFN ID
3748507328
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,377MR points
Opponent pre-match LP
114,101LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
AlexサブマリンYKIAlexL
Details for Stored matches from player perspective, row 26
Replay ID
EFBELCTV3
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,333MR points
Pre-match LP
37,270LP points
Opponent CFN ID
3748507328
Opponent selected character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,370MR points
Opponent pre-match LP
114,051LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AlexSientaM. BisonL
Details for Stored matches from player perspective, row 27
Replay ID
SQ4EUHRXN
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,348MR points
Pre-match LP
37,350LP points
Opponent CFN ID
3146381482
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,398MR points
Opponent pre-match LP
94,487LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
AlexSientaM. BisonL
Details for Stored matches from player perspective, row 28
Replay ID
DVPHQUVUX
Mode
Ranked
Player CFN ID
1056415480
Player
MYASHI
Selected character
Alex
Controls
Classic
Pre-match MR
1,355MR points
Pre-match LP
37,390LP points
Opponent CFN ID
3146381482
Opponent selected character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,391MR points
Opponent pre-match LP
94,437LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Super Art
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
28
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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